Author Topic: [CDC] Trojan Horses  (Read 257 times)

Offline ToxicShadow

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[CDC] Trojan Horses
« on: October 19, 2018, 06:53:55 PM »
Hello CDC veterans. In case there are still enough of you interested in these challenges just for the fun, here is the next challenge:

Make a card that synergizes with infiltration (or gives the opponent possession of itself or generates cards in the opponents possession)

An undesirable character to infiltrate over or a card like Ixxi...everything that the opponent doesnt want to have and that can be given to him counts.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 2nd November

Offline Number11

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Re: [CDC] Trojan Horses
« Reply #1 on: October 20, 2018, 05:19:28 AM »
The Most Unsettling
1 purity CoV - Legendery
1 cost
4 morale
Unique Character - Aberration
1/8

While The Most Unsettling is deployed, at the end of the turn if you have non-aberration character(s) deployed as well then lose 6 morale.

"A one of a kind aberration that has a most disturbing presence."


This character works well as a stall while you don't have other non-aberrations in play and can be an early drop. You can also infiltrate the character to cause morale damage to the opponent.
« Last Edit: October 21, 2018, 01:25:05 AM by Number11 »

Offline NTL

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Re: [CDC] Trojan Horses
« Reply #2 on: October 20, 2018, 08:00:22 AM »
Name: Empathizer
Faction/Purity: 1 Exile
Type: Unique Character - Demon
Rarity: Epic
Cost: 1
Morale: 0
Attack/Health: 1/6
Rules Text:

Whenever an enemy Character is killed, you lose 4 morale.
When Empathizer dies, your opponent gains control of it instead of it going to the Graveyard.
« Last Edit: October 20, 2018, 08:07:04 AM by NTL »

Offline Hiding

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Re: [CDC] Trojan Horses
« Reply #3 on: October 20, 2018, 12:14:02 PM »

Knowledge Cannon
2p GI or 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious
« Last Edit: October 27, 2018, 11:24:04 AM by Hiding »

Offline CommunistMountain

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Re: [CDC] Trojan Horses
« Reply #4 on: October 21, 2018, 03:22:04 AM »
Name: Royal Chief Scientific Officer
Purity: Factionless
Type: Unique Character - Human
Rarity: Epic
Cost: 0
Morale: 0
Power/Health: 0/4
Rules Text:
-At the start of every turn, draw an additional card, overcharge once, your fortress takes 5 damage, and you lose 5 morale.
-When X dies, is sacrificed or is removed from the game while in play, your fortress takes 5 damage and you lose 5 morale.
Flavor Text: “Look, Sir, we really appreciate what you’re doing, but our budget isn’t infinite…”

While you have possession of this card, it is meant to help draw faster from your deck, allowing you to draw Infiltrate faster, and very useful for combos involving 1 copy each of 2 different cards from the deck. If I didn’t make any mistakes in my calculations, assuming you don’t draw cards other than the automatic draw, for such a combo with 3 copies of each card in a 40 card deck, you have to wait until Turn 10 for a >50% probability, but with this card in the Command Zone you can have this probability on Turn 5. Of course, if you use it in the Command Zone you have 1 less Purity. It costs 0 because if you have copies in the deck, you can potentially play them on Turn 1 alongside a 1-drop, maximising the turns it can be useful. A situational perk of this card is that it can also combo with the Defiant Cycle and The Big-anator.

When you use this with Infiltration, it chips away at the opponent similar to Infested Abomination. The second effect of X is to ensure that the opponent receives at least some damage when they take control of it and try to remove it, although it can also mean you receive more damage. It could potentially combo with CTA or Mysterious Box for additional damage. The card draw can also result in more morale damage if the win-condition is draining the opponent’s deck.

Lore-wise I guess it could be someone who’s in charge of research, because card draw, and to explain the downsides it could mean a dwindling budget leading to the fortress being in disrepair and lowered troop morale.
« Last Edit: October 21, 2018, 03:23:40 AM by CommunistMountain »

Offline ToxicShadow

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Re: [CDC] Trojan Horses
« Reply #5 on: October 23, 2018, 01:07:52 PM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

You may want to make a new entry or rework this one. It's not that i think the card itself is bad, rather the opposite. It is very interesting. But infiltrating it to the opponent on purpose is almost impossible since it locks your hand immideatly. You would need to get very lucky and have infiltration at the right spot in your deck at the right time. Even with the ability to burn through your library for dmg it is still a question of immense luck.

Offline Hiding

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Re: [CDC] Trojan Horses
« Reply #6 on: October 24, 2018, 10:15:31 AM »

Knowledge Cannon
1p GI + 1p Exiles
3 cost
12 morale
Unique Character- Artificial

If deployed:
"The top card of your deck is always revealed. You may play the top card of your deck.

You cannot play cards from your hand."

pay 3: Remove the top card of your deck, each player takes damage equal to its resource cost.

0/4

"INFINITE KNOWLEDGE!!! WAHOOHOOHOOHOOHOO" - Tristan, the "Blessed One"
---

Remove is still short for "remove from the game".

Imagine a deck full of flame dawn aspirants and this thing. Hilarious

You may want to make a new entry or rework this one. It's not that i think the card itself is bad, rather the opposite. It is very interesting. But infiltrating it to the opponent on purpose is almost impossible since it locks your hand immideatly. You would need to get very lucky and have infiltration at the right spot in your deck at the right time. Even with the ability to burn through your library for dmg it is still a question of immense luck.

Uh you can just play every card at the top of your library. With the right deck you probably have an even higher chance to play infiltrate than trying to draw infiltrate normally.

If you have a bunch of 1 drops in your deck you can play 10 cards in one turn on turn 10. You can also just move this to the defense zone and get it killed to free up your hand again if you really want to.

Normally you draw 1 card a turn, with this, you essentially have a hand size of 1 but you draw a card everytime you play a card (another card is now on top of your deck)
« Last Edit: October 24, 2018, 10:17:05 AM by Hiding »

Offline ToxicShadow

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Re: [CDC] Trojan Horses
« Reply #7 on: October 24, 2018, 02:42:12 PM »
Oh okay that makes sense. Somehow I failed to make the connection between the cheesy 1-drop rushtype deck and the fact that it allows you to cycle through your library fast.

Offline ToxicShadow

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Re: [CDC] Trojan Horses
« Reply #8 on: November 02, 2018, 06:12:40 PM »
The judgement:
Number11

NTL

Hiding

CommunistMountain

And the winners:

Congrats to the winner and thanks for everyone for participating!