Author Topic: [CDC] Raiders of the Lost Ark  (Read 325 times)

Offline Hiding

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[CDC] Raiders of the Lost Ark
« on: September 21, 2018, 09:20:20 AM »
Create a card based on exploring and treasure

Maybe make an ancient city location? Maybe an explorer-bot? What kind of treasure do you find? Where are you exploring? The deep sea? A hidden paradise island? Ancient pyramids? Maybe both players participate in a treasure hunt?

Boon of the Depths
1p Verore or 1p GI
3 cost
Ability- Magic

Shuffle 3 cards from your graveyard into your deck then draw a card.

If this is the only card in your deck you win the game. Limit one copy per deck.

---

Churn Excavator
1p GI
5 cost
10 morale
Character- Artificial

Unstoppable

Pay 4, Exhaust: You must draw 5 cards, discard 4 cards, and put 3 cards from your graveyard at the bottom of your deck if able to. This can only be used if deployed.

1/12

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Deadline Ill say 2 weeks
« Last Edit: October 02, 2018, 03:57:56 AM by Hiding »

Offline ToxicShadow

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Re: [CDC] Raiders of the Lost Ark
« Reply #1 on: September 21, 2018, 05:10:53 PM »
The Search for Sanctuary
Purity: 2DoD or 2GI or 2FD
Cost: 2
Type: Unique Mission
Rarity: Rare

Pay 2 and remove target deployed character you control for X turns from the game. The Search for Sanctuary gains X completion points and you draw X/2 cards once the character returns to the game. X can be any number between 1 and 8. Any player may activate this ability.

Upon reaching 40 completion points, sacrifice this mission and deploy the location Sanctuary under your control.

The fabled island of Sanctuary on Reish is rumored to be the place where the last resistance against the Cult of Verore outside the Descendants has taken refuge. It's existance might be purely a fable for the hopeful though, but in times of need those in search of salvation or riches will often embark on a search for it anyways.


Sanctuary, Island of Hope
Purity: 1DoD or 2GI or 2FD
Cost: 10
Type: Location
Rarity: Legendary
Shield 1

When Sanctuary is in play, no removed card may return back to the game.

Cards you control other than Sanctuary cannot be transformed, removed from the game, sacrificed, stolen or killed by non-combat sources.

Many have been lost on the search, but finally Sanctuary has been found, and with it the potential to purge this tainted world from its corruption.

Comment:

Offline NTL

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Re: [CDC] Raiders of the Lost Ark
« Reply #2 on: September 27, 2018, 10:55:50 AM »
Name: Bottomless Lake
Faction/Purity: Factionless
Type: Location
Rarity: Epic
Cost: 0
Rules Text: Opening

Both players can use it.
Activate: Shuffle target character you control into your deck with a Lost mark on it.
Whenever you draw a Character with a Lost mark, get a random artifact to your hand:


« Last Edit: September 27, 2018, 11:20:11 AM by NTL »

Offline Number11

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Re: [CDC] Raiders of the Lost Ark
« Reply #3 on: October 03, 2018, 08:20:24 PM »
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
« Last Edit: October 03, 2018, 11:10:39 PM by Number11 »

Offline Hiding

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Re: [CDC] Raiders of the Lost Ark
« Reply #4 on: October 04, 2018, 02:16:20 AM »
New key words:

Water - Your Artificial Characters in the Support or Command Zone die when you have a Water Location in play and the opponent can not attack your health directly with Non-flying Artificial Characters. Remove immolate from your Characters.

Waterproof - Artificial Characters with Waterproof are no longer restricted by Water Locations.

Waterbound - If you don't have a Water Location in play, the Waterbound Character in play will die ignoring death prevention like Shield x and etc. Cannot gain flying, also cannot attack if the opponent has no Water Location in play.

New faction name: Atlantis Domain



Aleta, Immortal Oracle
1 purity AD - Rare
5 cost
5 morale
Character - Human
6/16

See the top card in your deck while in play.
Pay 1: Take a look at the top three cards in your deck. (Cannot be undone.)
Pay 2, exhaust: Discard the top two cards in your deck.


Lost Weapon of Atlantis
2 purity AD - Epic
8 cost
6 morale
Character - Artificial
18/18
Waterproof, Waterbound, Shield 1

If Lost Weapon of Atlantis is in your graveyard due to being discarded, you can deploy it from the graveyard for 5 resources.
Pay 2: Create 5/5 Artificial Surface Explorer in the same zone as Lost Weapon of Atlantis.

Mystic Lake
1 purity AD - Uncommon
3 cost
Location
Water, Untouchable



I had this faction idea a long time ago and thought it would be a good idea to use it as the faction mechanics fit well with this challenge. The discard from deck also has good synergy with Exile. The faction would also have more card that benefit from being discarded. You could also use Oracle to get rid of cards you are not interested in drawing.

The faction would have a mix of sea creatures and waterproof artificial characters as it would be an advanced underwater civilization. When taking a look at Lost Weapon of Atlantis it has a good synergy with Lucca which makes GI or OoS a good choice for one of the purities. There is also the interesting counter play of pushing Lost Weapon of Atlantis to the support zone before it spawns Surface Explorers and therefore all spawned Surface Explorers are killed as they don't have the Waterproof keyword.

The Mystic Lake is just one example of a Water Location the faction would have as there would be more such cards in the faction.
I think Flooded would be a cooler keyword but just my opinion

Offline Number11

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Re: [CDC] Raiders of the Lost Ark
« Reply #5 on: October 10, 2018, 10:18:45 PM »
How goes the judging of this challenge?

Offline Hiding

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Re: [CDC] Raiders of the Lost Ark
« Reply #6 on: October 13, 2018, 12:08:28 PM »
I totally forgot this existed is how the judging is going

Offline Number11

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Re: [CDC] Raiders of the Lost Ark
« Reply #7 on: October 19, 2018, 01:48:56 AM »
Hiding, hope you have not forgotten the CDC again. Will we get any results any time soon or are you just hiding. :P

Offline Hiding

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Re: [CDC] Raiders of the Lost Ark
« Reply #8 on: October 19, 2018, 04:27:57 AM »
Hiding, hope you have not forgotten the CDC again. Will we get any results any time soon or are you just hiding. :P

Ok ill choose a winner now to get the next CDC started but ill have to wait to tomorrow to come up with comments.

The winner be
[/color]

Offline Hiding

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Re: [CDC] Raiders of the Lost Ark
« Reply #9 on: October 20, 2018, 12:02:13 PM »
ToxicShadow

Pretty cool mission completion searching for a lost land. The method seems quite fair (thought favors those with more characters) the reward seems pretty good for multiple character decks too. It also appears to counter CTA for whatever reason... hmm.

NTL

Excellent treasure idea. Honestly whoever thought up that Lost mark thing is an amazing card desginer. The random treasures are pretty neat too. Though it seems they have different power levels depending on what kind of deck you have it in making it a bit rng.

Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.


Offline Number11

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Re: [CDC] Raiders of the Lost Ark
« Reply #10 on: October 21, 2018, 01:19:40 AM »
Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

Lost Weapon of Atlantis was a new idea that I got during the challenge while Aleta and the Mystic Lake are an older idea I had. The Immortal Oracle could help you weed out cards you don't want to draw while some of the discarded card could become treasure that could be found at the bottom of the sea. The Lost Weapon of Atlantis would be an ancient weapon that you could find buried underwater.

"It would make more sense to affect all all nonflying characters (drowning)." I only used a small part of the faction for this challenge. My idea would be that there is not just regular water locations but also deep water locations that work the way you would describe. These locations would need at least 2 purity of the faction and have a decent cost. Imagine if you could stop all land based characters do to a 1 cost location or something like Mystic Lake that has untouchable.

This way you can have a low cost water location for your characters that need it without stopping all land based characters and the deep water location could support special characters that need a large body of water like leviathan or a kraken. While GI's artificial characters are blocked by regular water location the faction has the second most focus on flying to help with the setback. Also you can use land characters to attack characters in the defense zone even though they can not attack the opponents health directly.

So what do you think, should I perhaps post the faction with more cards on the forums?

Offline ToxicShadow

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Re: [CDC] Raiders of the Lost Ark
« Reply #11 on: October 23, 2018, 12:56:42 PM »
Number11

I feel like this was a bit of a crazy undertaking to create something that honestly seems like if you wanted to add it, shouldve been part of the game originally. The weird focus on artificial characters seem really odd. It would make more sense to affect all all nonflying characters (drowning). Lastly, although your card design hints at atlantis, there doesnt seem to be much treasure or searching involved. Only aleta fits so Im using her to judge. The having to mill 2 cards seems interesting, and it would be cool if there were more cards that focused on grave filling. Interesting concept there, but idk about the water stuff.

Lost Weapon of Atlantis was a new idea that I got during the challenge while Aleta and the Mystic Lake are an older idea I had. The Immortal Oracle could help you weed out cards you don't want to draw while some of the discarded card could become treasure that could be found at the bottom of the sea. The Lost Weapon of Atlantis would be an ancient weapon that you could find buried underwater.

"It would make more sense to affect all all nonflying characters (drowning)." I only used a small part of the faction for this challenge. My idea would be that there is not just regular water locations but also deep water locations that work the way you would describe. These locations would need at least 2 purity of the faction and have a decent cost. Imagine if you could stop all land based characters do to a 1 cost location or something like Mystic Lake that has untouchable.

This way you can have a low cost water location for your characters that need it without stopping all land based characters and the deep water location could support special characters that need a large body of water like leviathan or a kraken. While GI's artificial characters are blocked by regular water location the faction has the second most focus on flying to help with the setback. Also you can use land characters to attack characters in the defense zone even though they can not attack the opponents health directly.

So what do you think, should I perhaps post the faction with more cards on the forums?

I had a similar idea for a faction, just with main focus on ships that would need water to leave the support zone. I also had a crew system in mind for the ships, but ultimatly didn't get it balanced enough and never further persued the idea. But I am still a fan of the general idea.

As for your question whether or not you should post the whole faction....that is really up to you. Do you want to go through the trouble to work out many cards and a possibly really cool faction idea despite the fact that - considering the state of game and forum - it probably won't get a lot of attention is up to you. I would say, if the fun you have yourself posting and developing a faction like that is reward for you enough, go for it. If you would prefer the post getting a lot (or even any) views or even replies/feedback, then maybe not.

Offline Number11

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Re: [CDC] Raiders of the Lost Ark
« Reply #12 on: October 24, 2018, 06:35:37 AM »
I had a similar idea for a faction, just with main focus on ships that would need water to leave the support zone. I also had a crew system in mind for the ships, but ultimatly didn't get it balanced enough and never further persued the idea. But I am still a fan of the general idea.

As for your question whether or not you should post the whole faction....that is really up to you. Do you want to go through the trouble to work out many cards and a possibly really cool faction idea despite the fact that - considering the state of game and forum - it probably won't get a lot of attention is up to you. I would say, if the fun you have yourself posting and developing a faction like that is reward for you enough, go for it. If you would prefer the post getting a lot (or even any) views or even replies/feedback, then maybe not.

I just asked if anyone had interest in seeing the faction since I knew that it would have almost no views. But given how few would see it, I don't think it would be worth the time.