Author Topic: [CDC] A Knight to Remember [Complete]  (Read 308 times)

Offline Hiding

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[CDC] A Knight to Remember [Complete]
« on: August 03, 2018, 09:00:41 AM »
Create a card based on a Knight or some kind of armored warrior (Samurai? Winged Hussar? etc.). The card must be multifaction purity (no hybrids requires 2+ different factions)

Try to make the knight have a somewhat unique mechanic that makes it stand out.

Examples:

Cyril, Glimmer-Knight
1p Verore + 1pOoS
6 cost
10 morale
Unique Character- Angel

The first time Cyril, Glimmer Knight were to enter combat with an enemy character each turn, instead remove that character from the game.

When Cyril, Glimmer-Knight leaves play, return all characters removed from the game by him to play in the zones they were in.

When Cyril, Glimmer-Knight leaves the deployed area, each opponent must Overcharge once if able.

10/12
---

Jakob, Sky Hussar
1p GI + 1p OoS
3 cost
10 morale
Unique Character- Angel

Flying

Jakob, Sky Hussar retains all buffs when he leaves play.

You may play Jakob, Sky Hussar if he has been removed from the game if you pay 4 more resources. If you do, he gains Haste.

Jakob, Sky Hussar gains +3/+3 each time he is removed from the game.

pay 1: Remove Jakob, Sky Hussar from the game.

6/7
---

How this Works:

First place gets to make the next challenge or pass it off to someone else.

Anyone that responds with an card design concept will get judged or commented on by me.

Deadline 2 weeks cuz I'm getting kinda busy.
« Last Edit: August 20, 2018, 11:53:56 PM by Hiding »

Offline NatoPotato

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Re: [CDC] A Knight to Remember
« Reply #1 on: August 03, 2018, 01:08:25 PM »
Temporally Warped Knight
1 GI + 1 FD
4 cost
7 morale
Character - Human
7/3

Charge, Cannot Block
Whenever this card would deal or take damage the damage is delayed.
If this card would die or be removed from the game all damage delayed by this card is applied first.
Exhaust: All damage delayed by this card is increased by 3 and applied.

"What was that? some kind of illusion?" "If it were real you'd have been decapitated" "Weird"
*recording of deceased 1 hour prior to incident*




Basically GI messing with temporal anomalies inadvertently made a warrior whose physical interaction is 'out of sync' with regular time, they need to make use of the time they have and deal as much damage as possible before time catches up with them.

If you can keep the opponent from killing it you can build up a good amount of damage against powerful enemy units or the enemy fortress, though the longer you put off triggering it the less likely enemies it attacked will still be alive to take the damage, you can also give it effects like flame strike or infect before activating it and that should apply to all the damage.
« Last Edit: August 05, 2018, 11:00:48 PM by NatoPotato »

Offline mew28

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Re: [CDC] A Knight to Remember
« Reply #2 on: August 04, 2018, 06:38:46 AM »
Name:  Knight of the night
Faction/Purity: FD OoS
Type: Character - Angel
Rarity: UC
Cost: 3
Morale: 8
Attack/Health:8/8
Rules Text: Flying
Knight of the night can not be affected by any spell
« Last Edit: August 09, 2018, 07:07:42 PM by mew28 »

Offline ToxicShadow

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Re: [CDC] A Knight to Remember
« Reply #3 on: August 05, 2018, 12:33:04 PM »
Midnight Crusader
Purity: 1FD/1CoV
Cost: 3
Morale: 8
Rarity: Rare
Stats: 9/6

Charge

When Midnight Crusader is affected by an ability while on the battlefield, the ability is redirected to the first (leftmost) character in the opposite zone (if the zone is empty, then the ability merely fails to affect Midnight Crusader).

"Before the Dawn we all abide, let the night be our sermon" - Order of the Midnight Crusade.

Offline NTL

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Re: [CDC] A Knight to Remember
« Reply #4 on: August 06, 2018, 12:46:33 PM »
Name: Wandering Ronin
Faction/Purity: DOD + Exile
Type: Human
Rarity: Uncommon
Cost: 5
Morale: 7
Attack/Health: 10/14
Rules Text: Exile 5

While Wandering Ronin is in the Assault Zone, he has a 50% chance to deal double damage when in combat with another character.
While Wandering Ronin is in the Defense Zone, he has a 50% chance to take no damage when in combat with another character, this can only happen once per turn.
When Wandering Ronin dies, create Soul of Samurai in your Hand.

« Last Edit: August 06, 2018, 06:49:47 PM by NTL »

Offline Number11

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Re: [CDC] A Knight to Remember
« Reply #5 on: August 13, 2018, 09:42:55 AM »
Juggernaut
2p GI, 1p FD - uncommon
7 Cost
4 Morale
Character - Human
12/22
Shield 1

When you deploy Juggernaut, you can Overcharge a Flame Dawn card to gain charge.
When Juggernaut takes damage when attacking, he attacks again.


The juggernaut is an armored warrior, but if it does not fit the challenge let me know.
« Last Edit: August 13, 2018, 09:46:41 AM by Number11 »

Offline volumet

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Re: [CDC] A Knight to Remember
« Reply #6 on: August 17, 2018, 11:29:33 AM »
Zieku, the Fallen Slayer
Rarity: Rare
Faction: 1 DoD, 1 OoS
Cost: 6
Morale: 10
Stat: 3/20
Unique Character, Undead
Effect: Whenever his allies are damaged, he loses his health too. If he dies to this effect, create an 10/2 Undead with Infect at the Assault Zone
Quote: "A hero can also be a devil"

Offline Hiding

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Re: [CDC] A Knight to Remember
« Reply #7 on: August 18, 2018, 08:19:26 AM »
Zieku, the Fallen Slayer
Rarity: Rare
Faction: 1 DoD, 1 OoS
Cost: 6
Morale: 10
Stat: 3/20
Unique Character, Undead
Effect: Whenever his allies are damaged, he loses his health too. If he dies to this effect, create an 10/2 Undead with Infect at the Assault Zone
Quote: "A hero can also be a devil"
Any sort of background story to this guy? Monk angel thats a zombieā€¦ quote is about demons

Offline Hiding

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Re: [CDC] A Knight to Remember
« Reply #8 on: August 18, 2018, 08:21:49 AM »
Today last day Ill try to finish up comments like Monday night or something

Offline Hiding

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Re: [CDC] A Knight to Remember
« Reply #9 on: August 20, 2018, 02:58:52 PM »
Annnd We're off

NatoPotato
mew28
ToxicShadow
NTL
Number11
volumet

Results:

Soul Champion
1p DoD+1p OoS+ 1p Verore
8 cost
15 morale
Unique Character- Angel

Whenever an ability is cast, Soul Champion gains Shield+1 until end of turn and +3/+3.
Whenever a character dies, Soul Champion gains Unstoppable until end of turn and heals 8 health.

Pay X: Soul Champion gets -X/-X and your opponent loses 2X morale. This cannot be used if X is greater than or equal to Soul Champion's Attack or Health.
Sacrifice a Character: Move Soul Champion to the front of the Assault or Defense Zone at the beginning of the Combat phase.

7/16
« Last Edit: August 21, 2018, 08:34:36 AM by Hiding »