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[CDC] The Key to Success [Closed]

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ToxicShadow:
Greetings, fellow CDC Veterans (and newcomers, should any show up!)

This is the next challenge:
Design a card built around a new keyword!

Every purity and every type of card is fair game. You can make keywords exclusive for artifacts, missions and so on if you want to, or a keyword that could potentially be printed on any type of card. It is all up to you.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 14th Juli.

NatoPotato:
Tenacious Warrior
FD DOD
Character - Human
Cost 4, Morale 8
8/8

Multi Strike 2, Fury 2, Determination 3

"These soldiers of the alliance are honored by the flame dawn for their ferocity and the descendants of the dragon for their resolve."


Fury X
After taking damage this Character gets +X/+0 until the end of the turn.

Determination X
After taking damage this Character gets +0/+X until the end of the turn.


Using multiple new keywords but they're very similar, determination is essentially a less powerful version of 'take x less damage from all sources', not preventing death on lethal damage and dealing all the damage they 'avoided' at the end of the turn.

These characters are quite useful in both assault or defense (but mostly defense unless you use swift strikes/unstoppable) due to their resilience and increasing damage, giving them vigilance/charge/haste or using stuff like heaven's bell can be great for dealing a bunch of unexpected damage, and of course they'll be buffed by non combat damage effects like heatwave or yuanshi.

NTL:
Name: Lilith
Faction/Purity: 2 Exile
Type: Unique Character - Demon
Rarity: Rare
Cost: 2
Morale: 7
Attack/Health: 6/6
Rules Text: Adaptoid

Pay 1: Lilith gains Flying until the end of the turn.
Pay 2, Exhaust: Lilith creates a 6/6 Demonborn.
If Lilith dies, all Demonborns you control get +X/+0, where X is cost you paid as Adaptoid.
---
Adaptoid: When you deploy Adaptoid, you may pay X. this Character gains +2X/+2X.

Klassick:
Name: Agent Coyle, Werewolf Paladin

Faction/Purity: WP and FD (not "OR")

Type: Unique Character - Human Beast

Rarity: Legendary

Cost: 6

Morale: 10

Attack/Health: 10/10

Keyword: Charge and Enraged Furious Attack +2

Card Text:

Agent Coyle, Werewolf Paladin cannot be killed from non-damage sources.

Pay 10, Exhaust: Agent Coyle transforms into a 25/25 Flying, Unstoppable Dragon.


Flavor: This isn't even my final form!

---

Enraged Furious Attack: Characters with Enraged Furious Attack Gain +X/+X each time they attack.

Obs¹.: Ok, I know, it works in a similar way as Aberion's Apprentice.

Obs².: I thinked about a 'Tenacious Defense' concept too (that is just the opposite)

Obs³.: The dragon doesn't have Enraged Furious Attack or the ability to not be killed from non-damage sources.

---

Concept: The Werewolf Paladin looks like as a Human at the beggining, but starts to 'evolve' into a Werewolf after each attack. So, the card 'evolves' - just like Zomborg - after each attack until it reach the third attack, where his transformation into a the Paladin Werewolf is complete.

I confess that it might be a little OP, cause things like unstoppable, swift strikes, etc., but, let it be... I am not the judge here XD

See ya folks

Hiding:

--- Quote from: Klassick on July 12, 2018, 07:31:46 PM --- Name: Agent Coyle, Werewolf Paladin

Faction/Purity: WP and FD (not "OR")

Type: Unique Character - Human Beast

Rarity: Legendary

Cost: 6

Morale: 10

Attack/Health: 10/10

Keyword: Charge and Enraged Attack +2

Card Text:

Agent Coyle, Werewolf Paladin cannot be killed from non-damage sources.

Pay 10, Exhaust: Agent Coyle transforms into a 25/25 Flying, Unstoppable Dragon.


Flavor: This isn't even my final form!

---

Enraged Attack: Characters with Enraged Attack Gain +X/+X each time they attack.

Obs¹.: Ok, I know, it works in a similar way as Aberion's Apprentice.

Obs².: I thinked about a 'Tenacious Defense' concept too (that is just the opposite)

Obs³.: The dragon doesn't have Enraged Attack or the ability to not be killed from non-damage sources.

---

Concept: The Werewolf Paladin looks like as a Human at the beggining, but starts to 'evolve' into a Werewolf after each attack. So, the card 'evolves' - just like Zomborg - after each attack until it reach the third attack, where his transformation into a the Paladin Werewolf is complete.

I confess that it might be a little OP, cause things like unstoppable, swift strikes, etc., but, let it be... I am not the judge here XD

See ya folks
--- End quote ---

Is there an enraged defence? Or an enraged… death? That would be cool as a concept as a whole. Gains stats when something happens. Though maybe change the name there is already an enraged.

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