Author Topic: [CDC] Unfettered  (Read 149 times)

Offline Benionin

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[CDC] Unfettered
« on: October 08, 2017, 04:06:02 AM »
Greetings, Card Design Challenge enthusiasts! This round of the challenge is going to be rather simple: create an unlimited card. It could be a character, it could be an ability, an artifact, even a mission (the way locations works makes that untenable, however), it doesn't really matter. Just make something that you could theoretically have 40 of in your deck. Or a hundred, I suppose.

Card Deadline: October 22nd

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:
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Offline ToxicShadow

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Re: [CDC] Unfettered
« Reply #1 on: October 08, 2017, 10:26:33 AM »
Perpetuum Mobile - Prototype
Purity: 1GI
Type: Unlimited Character - Artificial
Cost: 1
Morale: 2
Stats: 8/8
Rarity: Uncommon

Whenever Perpetuum Mobile ends its turn on the battlefield, it is moved to the support zone and permanently exhausted.

"Come on, we are almost there! Just give us a bit more time - and funding - and it'll work, I can feel it in my bones!" - Unknown GI-citizen employee, before defunding of the project (and demotion of the project leader).

Offline Hiding

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Re: [CDC] Unfettered
« Reply #2 on: October 08, 2017, 11:31:24 AM »
---
---

Supply Depot
1p DoD or 1p FD
2 cost
Unlimited- Location

pay 2: Target character gains +2X/+0 until end of turn.
pay 2: Target character gains +0/+2X until end of turn.

X is the number of Supply Depots in your graveyard.


---

Play multiple copies of this to "stock up supplies" by destroying previous copies and storing them in your graveyard. Once again this is a card that you sort of weave in when you can to build up an advantage. Countered by grave rob effects.
« Last Edit: October 17, 2017, 01:12:47 PM by Hiding »

Offline TameRlane

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Re: [CDC] Unfettered
« Reply #3 on: October 08, 2017, 07:20:12 PM »
Heavenly Choir
Purity: 2 OoS
Type: Unlimited Character - Angel
Cost: 3
Morale: 4
Stats: 3/3
Rarity: Common

Rules text: 
Heavenly Choir gets +1/+1 for every Heavenly Choir on the battlefield.

If Heavenly Choir would be put into a graveyard from anywhere, remove it from the game instead.

Flavor Text: the onomatopoeia for this
https://www.youtube.com/watch?v=PuQ9aCDtV2Q
« Last Edit: October 08, 2017, 08:02:15 PM by TameRlane »
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Offline wyrmberg

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Re: [CDC] Unfettered
« Reply #4 on: October 09, 2017, 01:46:05 PM »
Chick
Purity: 2 Warpath
Type: Unlimited Character - Beast
Cost: 4
Morale: 5
Stats: 6/2
Rarity: Common

Rules text: 
If Chick is in the Graveyard for 3 consecutive turns, it is raised to your Support Zone as Adult Phoenix, gains flying and gains +2/+6.

Adult Phoenix rules text
If Adult Phoenix is in the Graveyard for 3 consecutive turns, it is raised to your Support Zone and gains +0/+2

Offline mew28

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Re: [CDC] Unfettered
« Reply #5 on: October 12, 2017, 03:08:51 PM »
Name: Cow
Faction/Purity: Factionless
Type: Cow
Rarity: Common
Cost: 0
Morale: 2
Attack/Health: 0/1
Rules Text: Cow can be sacrificed to heal 5 damage from target charicter
Flavor Text: Moo

Offline Prince of Lies

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Re: [CDC] Unfettered
« Reply #6 on: October 12, 2017, 03:49:17 PM »

Name: Wasting Cultist
Faction/Purity: 1 Cult of Verore
Type: Unlimited Character - Human
Rarity: Common
Cost: 2
Morale: 3
Attack/Health: 6/2
Rules Text:
If Wasting Apprentice is killed by a card effect, add one point of damage to any damage dealt by Characters and Abilities you control until the end of the turn.
Flavor Text: "'Til Death do I practice my art."

I'll go with my Wasting Cultist for the funsies.
« Last Edit: October 16, 2017, 11:21:49 AM by Prince of Lies »

Offline Benionin

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Re: [CDC] Unfettered
« Reply #7 on: October 15, 2017, 05:09:04 PM »
One week left in the contest. Remember, only one entry per person. If you have more than one entry in your post, please clarify which one you wish to be judged.
Resident LoreNinja, Tavern-Ninja
Gao Han or Gao Home!
Into the Fray, a novel of Infinity Wars
Weekly Storywriting Stream

Online Number11

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Re: [CDC] Unfettered
« Reply #8 on: October 16, 2017, 12:59:24 AM »
Makeshift Fort
2p DoD - common
2 Cost
Unlimited Location

Makeshift Fort starts with 10 health.
While in play, any damage source that would hit your fortress will instead go to Makeshift Fort.
Any damage to Makeshift Fort heals your fortress. If Makeshift Fort is destroyed by opponents non-damage source, the opponent will draw 2 cards.
Overcharge Repair: Makeshift Fort goes back to 10 health.

Edited: Reduced health from 12 to 10.
« Last Edit: Today at 11:02:52 AM by Number11 »

Online Number11

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Re: [CDC] Unfettered
« Reply #9 on: October 16, 2017, 01:18:35 AM »
Drop in the Ocean
1p DoD
2 cost
2 morale
Unlimited Character- Spirit

Flying

Whenever you deploy another Drop in the Ocean, this character deals 2 damage to a random character your opponent controls.

2/5

"... the books you... he has the ability but no... within the confines... should definitely enter from the left... cannot disobey her command..." - Record of nondescript whispers from the outer wall

---
Turn 10 drop 5 of these:
0 damage
+2 damage
+4 damage
+6 damage
+8 damage

10 resources for: 20 damage randomly distributed. Is rather underpowered (2x Spontaneous combustion is 8 cost for 24 damage), but you can drop them one at a time over the game and accumulate the damage. Also note that the damage is done 2 at a time, so it will always kill 2 health characters if they are hit.

if for some reason you get 5 more next turn:

+10 damage
+12 damage
+14 damage
+16 damage
+18 damage

another 10 resources but now its 40 damage= pretty worth but you can stop when you think opponents are dead (like maybe drop 3 more) and play something else.

You can also put 3 in command. That way turn 2 you can play Drop in the Ocean to deal 6 damage. I think by having 3 in command the card effect could ramp up quite fast.

Offline Hiding

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Re: [CDC] Unfettered
« Reply #10 on: October 16, 2017, 03:56:59 PM »
You can also put 3 in command. That way turn 2 you can play Drop in the Ocean to deal 6 damage. I think by having 3 in command the card effect could ramp up quite fast.

Hmm I forgot to word it with that in mind. I should probably edit it.

Offline Hiding

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Re: [CDC] Unfettered
« Reply #11 on: October 17, 2017, 07:57:54 AM »
Makeshift Fort
2p DoD - common
2 Cost
Unlimited Location

Makeshift Fort starts with 12 health.
While in play, any damage source that would hit your fortress will instead go to Makeshift Fort.
Any damage to Makeshift Fort heals your fortress. If Makeshift Fort is destroyed by opponents non-damage source, the opponent will draw 2 cards.
Overcharge Repair: Makeshift Fort goes back to 12 health.

Im not really sure about this card, it seems to encourage a VERY bland playstyle. Very little in the way of interactions not to mention its a 2 cost 12+ heal that also prevents your fortress from taking damage. Add on the fact that you can add as many of these as you can means you can make a VERY easy mill deck by just putting like 30+ of these in a deck then putting in a few stall/field wipes.

Online Number11

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Re: [CDC] Unfettered
« Reply #12 on: Today at 03:49:54 AM »
Makeshift Fort
2p DoD - common
2 Cost
Unlimited Location

Makeshift Fort starts with 12 health.
While in play, any damage source that would hit your fortress will instead go to Makeshift Fort.
Any damage to Makeshift Fort heals your fortress. If Makeshift Fort is destroyed by opponents non-damage source, the opponent will draw 2 cards.
Overcharge Repair: Makeshift Fort goes back to 12 health.

Im not really sure about this card, it seems to encourage a VERY bland playstyle. Very little in the way of interactions not to mention its a 2 cost 12+ heal that also prevents your fortress from taking damage. Add on the fact that you can add as many of these as you can means you can make a VERY easy mill deck by just putting like 30+ of these in a deck then putting in a few stall/field wipes.

This card however does not help with combating opponent characters like characters, removal and debuffs do and it also does not buff your own characters to strengthen your board presence. That is why cards like Repair is not used. Sure it may help in a fringe cases such as unblockable damage from Sacullas while on the other hand Tibat protects your fortress while also dealing with the opponents characters. So while you are spending resources healing up your fortress the opponent spends his resources on board presence. That is why it is generally better to just place a defender as he will also combat and try to kill your opponents characters.

Also when you are using Makeshift Fort you are unlikely to use other locations in your deck and therefore lose the benefits they could bring. If the opponent is playing Makeshift Fort you can go for building up your board presence in order to deal more damage than the location can heal and this is possible since the player can't have more than one out at any given time. And the 2 purity makes it so you cant easily take out the opponent army with Mass Death.

As for what makes the card interesting is that the DoD player can also start building up his own board presence that you may want to take out. However, if you commit too many attackers before having a large enough army to out-damage the healing then you will just heal the opponent. Therefore, you will have to decide upon how many characters you want to use for attack as you won't know how many characters the opponent will place in defense. So you are forced to consider how many attackers you want to use with the possible cost of healing the opponent if using too many.

Offline Hiding

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Re: [CDC] Unfettered
« Reply #13 on: Today at 05:21:48 AM »
Its basically a 0/12 vigilance that heals your fortress when hit. It cost 2, its not like youre not going to be playing anything else while you play this. Go DoD exiles board wipe shenanigans.

Online Number11

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Re: [CDC] Unfettered
« Reply #14 on: Today at 11:01:21 AM »
Its basically a 0/12 vigilance that heals your fortress when hit. It cost 2, its not like youre not going to be playing anything else while you play this. Go DoD exiles board wipe shenanigans.

However a 0/12 character can be buffed. I could lower the health of the location a little. Also it is not like you can't already do exile shenanigans with DoD locations. Is it any better when the opponent uses Jinhai Dojo to redeploy Tibat over and over.


Edited: Also looking back at the earlier response, Makeshift Fort itself is not useful for milling as when the other player destroys it using attacking character the part of the card that says "opponent will draw 2 cards" won't trigger as it needs to be destroyed by opponents non-damage source. And as it also includes that the opponent has to destroy with non-damage source, you can not destroy it yourself in order force the opponent to draw 2 cards. Otherwise it would be easy to mill as you could just keep on destroying your own Makeshift Fort by playing another one.

Also being at 2 purity you can not make use of Makeshift Fort and Demonic Presence in the same deck without Enyah. And usually exile stalling decks use Contained Parallel Rift to help with finding the needed cards for stalling and that won't work alongside Makeshift Fort as you can't have both out at the same time.
« Last Edit: Today at 12:21:46 PM by Number11 »