Author Topic: [CDC] Tinkering Craftsman [Closed]  (Read 545 times)

Offline Heaven-Canceler

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Re: [CDC] Tinkering Craftsman
« Reply #15 on: September 28, 2017, 03:50:20 PM »
Yeah... too expensive, small effect, only limited to the unlimited character. Now you do have them in almost any Flame Dawn deck from what I remember, but I think that there are other good 1 drops?

Edit: Nope only 1 other? God it has been long since I actually touched this game.

Other accounts of mine can be found on Spacebattles and Sufficient Velocity.

Offline Hiding

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Re: [CDC] Tinkering Craftsman
« Reply #16 on: September 29, 2017, 12:34:49 AM »
Yeah... too expensive, small effect, only limited to the unlimited character. Now you do have them in almost any Flame Dawn deck from what I remember, but I think that there are other good 1 drops?

Edit: Nope only 1 other? God it has been long since I actually touched this game.

Last I remember people just went klore 1 drop or did FD +verore with rita in command and spammed 2/2's so they could death blast later (does 2 damage to opponents fortress for each character in your graveyard). FD seems to be mainly notable for its 2 drops.

Now this card would probably still barely be used if it cost only 1 resource Ill be honest. It requires pyr to be in play and it requires aspirants to be useful and only gives +1/+0. I guess you can stack these, still though, not very stable.
« Last Edit: October 07, 2017, 03:10:26 AM by Hiding »

Offline ToxicShadow

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Re: [CDC] Tinkering Craftsman
« Reply #17 on: September 29, 2017, 03:02:32 PM »
Infestation
Purity: 1SoA
Cost: 3
Type: Ability
Rarity: Uncommon

Target location gains 'At the start of every turn, create one 0/1 Infested Citizen each in the Assault Zone and the Defense Zone of the controller of this Location'.

No place touched by the Virus will ever be the same again as before.

Infested Citizen
Purity: Factionless
Cost: 0
Morale: 1
Type: Character - Human

Cannot leave the battlefield.

When Infested Citizen dies, it transform to a 6/4 Undead Risen of Avarrach and is raised to the support zone of your opponent.

"I feel strange."

EDIT: Made it a bit cheaper since it doesn't impair the locations function and needs a bit work to get the pay-off.
« Last Edit: October 01, 2017, 12:18:49 PM by ToxicShadow »

Offline TameRlane

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Re: [CDC] Tinkering Craftsman
« Reply #18 on: September 30, 2017, 05:34:30 AM »
Name: Extra Munitions
Faction/Purity: 2 FD
Type:  Unique Artifact
Rarity: Epic
Cost: 5

Rules Text:
Can only be played if you control Pyr, Fortress of The Flame Dawn.

Flame Dawn Aspirants you control get +1/0.

At any time, if you do not control Pyr, Fortress of the Flame Dawn, Destroy Extra Munitions. 
 
Flavor Text: "One Million Bullets"

EDIT: edits in yellow.

Ill be honest this sounds like a really bad bromichs banner.

You're right it needs to be at least as strong.  EDIT
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline Bottas

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Re: [CDC] Tinkering Craftsman
« Reply #19 on: September 30, 2017, 11:12:46 AM »
Name: Architect
Faction/Purity: Factionless
Type: Character - Human
Rarity: Uncommon
Cost: 3
Morale: 5
Attack/Health: 4/10
Rules Text: Pay 2, Exhaust: Target Location gains the following ability: “Pay 2: Remove target Character you control from the game. Next turn, it is returned to play and gets +5/+5. Use this ability only once per turn.”
Flavor Text: People look at him strangely ever since he built a house in The Demon Wastes…

The idea behind this card is that the architect chooses a location and builds some sort of structure there. Then, someone enters the structure and after chilling/training there they come back stronger.

EDIT: here's the actual card: https://i.imgur.com/Uk8QoOD.png
« Last Edit: October 05, 2017, 09:40:37 AM by Bottas »

Offline Heaven-Canceler

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Re: [CDC] Tinkering Craftsman
« Reply #20 on: September 30, 2017, 11:49:53 PM »
When Infested Citizen dies, it transform to a 6/4 Undead Risen of Avarrach and is raised to the support zone of your opponent.

"I feel strange."

Wait, you are giving your opponent zombies to fight you with?

Other accounts of mine can be found on Spacebattles and Sufficient Velocity.

Offline Hiding

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Re: [CDC] Tinkering Craftsman
« Reply #21 on: October 01, 2017, 06:39:05 AM »
When Infested Citizen dies, it transform to a 6/4 Undead Risen of Avarrach and is raised to the support zone of your opponent.

"I feel strange."

Wait, you are giving your opponent zombies to fight you with?

This card is basically only to be used on opponents things i believe.
« Last Edit: October 01, 2017, 04:11:41 PM by Hiding »

Offline ToxicShadow

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Re: [CDC] Tinkering Craftsman
« Reply #22 on: October 01, 2017, 12:17:38 PM »
Hiding is right. The idea is to make the opponents location spawn the 0/1s (under his control) and when they die, you get the zombies. You can however use it on your own location if you want to for tactical shenanigans, but i guess mostly that will not turn out to be very useful.
« Last Edit: October 01, 2017, 12:20:37 PM by ToxicShadow »

Offline Benionin

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Re: [CDC] Tinkering Craftsman
« Reply #23 on: October 02, 2017, 03:02:11 AM »
I mean, you could use it for morale burn
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Offline Hiding

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Re: [CDC] Tinkering Craftsman
« Reply #24 on: October 02, 2017, 07:27:06 AM »
I mean, you could use it for morale burn

Yeah a never ending supply of things for you to kill off

Offline ToxicShadow

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Re: [CDC] Tinkering Craftsman
« Reply #25 on: October 02, 2017, 02:39:15 PM »
Sure, you can do that. Would be a good way for morale burn decks to counter passive opponents. :)

Offline TameRlane

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Re: [CDC] Tinkering Craftsman
« Reply #26 on: October 05, 2017, 09:01:53 PM »
NEW ENTRY


Name: Zealous Recruitment
Faction/Purity: 2 FD
Type: Unique Mission
Rarity: Epic
Cost: 5

Rules Text:
Play only if you control Pyr, Fortress of The Flame Dawn. At any time, if you do not control  Pyr, Fortress of The Flame Dawn, Destroy Zealous Recruitment. 

At the end of turn Zealous Recruitment becomes 20% more complete and creates a Flame Dawn Aspirant in your attack zone.

When Zealous Recruitment is 100% complete, remove it from the game.
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline Number11

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Re: [CDC] Tinkering Craftsman
« Reply #27 on: October 07, 2017, 05:48:30 PM »
Prince of Lies

Hiding

wyrmberg

Benionin

ToxicShadow

Bottas

TameRlane


Third Place

Second Place

First Place

Congrats to the winners. It was fun seeing all these card ideas.
« Last Edit: October 07, 2017, 05:58:13 PM by Number11 »

Offline Bottas

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Re: [CDC] Tinkering Craftsman
« Reply #28 on: October 07, 2017, 09:36:36 PM »
the art is from an mtg card. btw my card can only remove characters you control from the game, not enemy characters, unlike the box

Offline Benionin

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Re: [CDC] Tinkering Craftsman [Closed]
« Reply #29 on: October 08, 2017, 12:49:39 AM »
Looks like I'll have to figure out a new challenge now. Hmm...
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