Traitor- At the beginning of the combat phase, this character enters combat with the character in front of it and does not attack or block the opponent. If there is no character in front of it, it attacks its controller's fortress.
Host to Horrors2p Exiles
6 cost
Ability
Target a deployed Character.
When the targeted character is killed, create a Spider, Octopus, and Worm character in that character's zone. These are Entangled.
At the end of the next turn, kill the targeted character.
Your opponent does not know which character you target.
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After a short incubation period, the targeted character bursts open and releases a bunch of nasty creatures that run around wrecking havoc.
Note you can actually kill this character through another method and it will still spawn the horrors. The horrors have negative morale to indicate gaining of morale when killed.
Because of a 2 turn delay, as well as a certain random effect, this card isnt the best to be used as spot removal. However pseudo creating 3 characters is pretty powerful (imagine if these were straight up deployed on your side without traitor), the opponent now has to find ways to get rid of these pests or they will kill more stuff potentially, cripple things or damage their fortress. You know which zone the characters will be in during planning phase so your opponent can try to kill them off or protect their things by moving them out, you can use this info to try to predict your opponent character movements and use that to your advantage.