Author Topic: [CDC] Synergistic but Separate[CLOSED]  (Read 464 times)

Offline Vuurjopi

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Re: [CDC] Synergistic but Separate
« Reply #15 on: June 01, 2017, 12:40:20 AM »
Name: Mercy
Faction/Purity: 1 DoD
Type: abillty
Rarity: common
Cost: 2
Rules Text: Your opponent gains 10 fortress health, draw 2 cards.
Flavor Text: "Have respect, even for your enemy."


Name: Rivaling Industry
Faction/Purity: 1 GI
Type: artifact
Rarity: uncommon
Cost: 2
Rules Text: Whenever your opponent's fortress gains health, heal your fortress for twice that amount. (Unless the source of your opponent's health gain is from a "Rivaling Industry")
Flavor Text: "Ha! My tower is bigger than yours!"


« Last Edit: June 01, 2017, 12:53:38 AM by Vuurjopi »
I will build a great wall and the exiles will pay for it! ~ Gao Han

Online Hiding

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Re: [CDC] Synergistic but Separate
« Reply #16 on: June 01, 2017, 08:51:58 AM »
Ill leave this up till next Friday then close for judgement

Offline MSchildorfer

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Re: [CDC] Synergistic but Separate
« Reply #17 on: June 01, 2017, 09:10:43 AM »
Name: Poison Nova
Faction/Purity: 1 SoA
Type: Ability
Rarity: Epic
Cost: 5
Rules Text: Poison every Unit in play causing them to take 5 Damage a turn
Flavor Text: "Poison for EVERYONE" - Crazed Poison Salesman

Name: Massproduced Care Package
Faction/Purity: 1 GI
Type: Ability
Rarity: Uncommon
Cost: 3
Rules Text: Heals all your Deployed Units by 2 and Removes Burn and Poison Keywords

Name: Poison Nova
Faction/Purity: 2 SoA
Type: Ability
Rarity: Epic
Cost: 5
Rules Text: Poison every deployed Unit causing them to take 4 Damage a turn
Flavor Text: "Poison for EVERYONE" - Crazed Poison Salesman

Name: Massproduced Care Package
Faction/Purity: 1 GI
Type: Ability
Rarity: Uncommon
Cost: 3
Rules Text: Heals all your Deployed Units by 3 and Removes Burn and Poison Keywords


Changed PN purity and damage values based on Hidings feedback as I don't have that much experience with the SoA faction.
Increased heal of MCP to make it a bit more useful in the more common case

Offline mew28

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Re: [CDC] Synergistic but Separate
« Reply #18 on: June 01, 2017, 07:07:08 PM »
Name: Dave the IT guy
Faction/Purity: GI
Type: Human Unique Character
Rarity: Rare
Cost: 3
Morale: 1
Attack/Health: 3/5
Rules Text: Exhaust pay 2 fully heal target artifact creature and swap it's attack and health
Flavor Text:"I can fix this" " I think I may have gotten some things reversed"

Name: Hyper Aggressive drone
Faction/Purity: FD
Type: Artifact character
Rarity: common
Cost: 3
Morale: 2
Attack/Health: 20/1
Rules Text: If Hyper aggressive drone always deals 50 damage to other characters in combat
Flavor Text:"Exterminate"

Dave lets GI make a single big unit with constructor or just mass buffs well giving it a way to heal and stay alive, well also opening up for combos for cards like defense golem who are heavy on one stat.

Hyper Aggressive drone is pretty much a bad evolving parasite but it hurts alot if it hits the fort and giving it flying would let it do alot of damage until it takes a hit.
« Last Edit: June 04, 2017, 05:18:31 PM by mew28 »

Online Hiding

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Re: [CDC] Synergistic but Separate
« Reply #19 on: June 09, 2017, 09:08:54 AM »
puffys closed yo's

Time to crank out random vague feedback before throwing all entries into a random number generator (jk)

Online Hiding

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Re: [CDC] Synergistic but Separate
« Reply #20 on: June 11, 2017, 04:12:10 PM »
NatoPotato
ToxicShadow
Prince of Lies
Number11
0100161
Vuurjopi
MSchildorfer
mew28

Winners

We done here.

Offline Prince of Lies

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Re: [CDC] Synergistic but Separate[CLOSED]
« Reply #21 on: June 23, 2017, 07:49:44 PM »
I just want to reiterate that combat damage is not stopped by Llywelyn's protective effect.
But yes, Hiding got it right with how it can be wasteful with turns in conjunction with Serena.
I suppose it could work in Enyah decks running Ju Lin and Phase Bots though.