Author Topic: [CDC] - Small Gifts [Closed!]  (Read 532 times)

Offline ToxicShadow

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[CDC] - Small Gifts [Closed!]
« on: April 23, 2017, 01:56:33 PM »

Card Design Challenge - Small Gifts - Closed!


Greetings, fellow Card designers.


Design a card that gives your opponent control of an existing card or creates a new card for your opponent.


There are no limitations as to which kind of card it is or to which zone the newly created (or given) card must go - graveyard, deck, hand, in play...everything goes! The effect can also be conditional if you prefer that.

Examples that already exist in game would be:
Infiltration
Genesis Spy
Hunted Dragon
Two-Face
Ixxi
Defiant Trickster

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:


The challenge is open for submissions until Friday, 5th May.
« Last Edit: May 05, 2017, 06:21:27 PM by ToxicShadow »

Online Hiding

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Re: [CDC] - Small Gifts
« Reply #1 on: April 23, 2017, 03:44:50 PM »
---
Spamware
1p GI
3 cost
Artifact

When you deploy Spamware, target a deployed card.

At the end of each turn create a copy of that card in each player's hand, create a copy of that card in each player's graveyard, and shuffle 1 copy of that card into each players' deck.

If there are no copies of the targeted card in play, sacrifice Spamware.

---
Changed from previous iteration, no longer deploys free cards for fear of placebotron- omnitron abuse. It can still be used with placebotron but now its a bit harder to do so.

Other uses: Sleepers or Verore to fill graves with things. Think Last Sleeper or Death Blast.

Also spams player's deck with possibly dead draws. Can also be used to copy opponent things that you want, but they also get copies of it too so its a bit balanced that way.

Lastly you can use it to get an unlimited supply of "Defiant" cards. Used with Flux Capacitor this can be pretty useful.
« Last Edit: April 29, 2017, 04:43:31 PM by Hiding »

Offline Prince of Lies

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Re: [CDC] - Small Gifts
« Reply #2 on: April 23, 2017, 04:45:17 PM »
Name: Nyssa, Martyr of Reconstruction
Faction/Purity: 2 Genesis Industries
Type: Unique - Artificial, Human
Rarity: Legendary
Cost: 10
Morale: 15
Attack/Health: 10/15
Rules Text:
When you deploy Nyssa, create a "Fatal System Error" in your opponent's hand.
Sacrifice Nyssa: Remove all cards in play. Create an Artificial Character with power and health equal to the combined power and health of every Character removed from play by this card's effect.
Flavor Text:
"What's the matter, Aberion? Aren't you surprised to see me... or at least half of me that you cut down like an animal? I might return the favor by merging you with a Lil'Timmybot when I get the chance." - Nyssa

Name: Fatal System Error
Faction/Purity: 2 Genesis Industries
Type: Ability
Rarity: n/a
Cost: 1
Rules Text:
Destroy target Artificial Character on the Battlefield, then inflict damage to your opponent's fortress equal to the sum of its power and health.
Flavor Text:
"One surefire way to get yourself killed as a Genesis Industries employee and citizen is not thoroughly weeding out the bugs and glitches in the self-designed combat suits and mechas you decide to use in whatever your line of work is." - Tygris



Offline NTL

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Re: [CDC] - Small Gifts
« Reply #3 on: April 23, 2017, 05:24:54 PM »
Name: Poisonous Spores
Faction/Purity: WP+SOA dual faction
Type: Ability
Rarity: Rare
Cost: 6
Rules Text:

All deployed enemy Characters become Poisoned, taking 2 damage at the end of each turn.
Create Fungus Forest location in your opponent's Support Zone at the end of the turn.

Name: Fungus Forest
Faction/Purity: WP+SOA dual faction
Type: Location 
Rarity: Rare
Cost: 6
Rules Text:

When you deploy Character it becomes Poisoned, taking 2 damage at the end of each turn.
« Last Edit: April 23, 2017, 05:36:44 PM by NTL »

Offline ORISOLVE

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Re: [CDC] - Small Gifts
« Reply #4 on: April 23, 2017, 08:33:27 PM »
Name: Esuniverse, False Idol of Dabes
Faction/Purity: Factionless
Type: Unique Character - Human
Rarity: Legendary
Cost: 1
Morale: 10
Attack/Health: 4/4
Rules Text: Whenever Esuniverse becomes the target of an ability, create a "Timeframe" ability card in your opponent's hand.
Flavor Text: "Flame Dawn sucks."

Name: Timeframe
Faction/Purity: Factionless
Type: Ability
Rarity: Legendary
Cost: 0
Rules Text: Temporarily reduce your opponent's resources by 2 next turn. Your max resource decreases by 1. If this card is in your hand at the end of your turn, create a copy of this card in your opponent's hand. If there are 3 copies of this card in your graveyard, you lose the game.
Flavor Text: "You can hold me to that timeframe, I have nothing to lose."
Where there's a will, there's a way.


Online Number11

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Re: [CDC] - Small Gifts
« Reply #5 on: April 23, 2017, 10:54:37 PM »
Exile Curse
2 purity EX - Rare
1 cost
Ability

While in hand your max hand size is reduced by 1.
Can not discard, overcharge or shuffle this card into the deck.
The first time this card is played, increase its cost by 4 and send it to the opponents hand.

Offline ecliptix

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Re: [CDC] - Small Gifts
« Reply #6 on: April 24, 2017, 02:01:04 AM »
Mimic
2p Ex
2 Cost
Epic
Demon Artificial Creature
5/5


Whenever your opponent takes damage from OR deals damage to this creature, create a Cursed Gem in their hand.

"Did that treasure chest just growl at us?"

Cursed Gem
1 Cost
1p EX
Ability

While cursed gem is in your hand you cannot draw any other cards. When you play cursed gem, discard a card of your choosing.

"OH GOD IT TOOK BOB'S HAND"
« Last Edit: April 24, 2017, 04:54:40 PM by ecliptix »
No matter the problem, the solution is always a flying emberstarter.

Offline Vuurjopi

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Re: [CDC] - Small Gifts
« Reply #7 on: April 24, 2017, 02:08:11 PM »
Name: Rita's monstrosity
Faction/Purity: 2 Verore
Type: Aberration
Rarity: Epic
Cost: 7
Morale: 0
Attack/Health: 25/25
Rules Text: Untouchable, Unstopable
If you deploy Rita's monstrosity, your opponent gains control of all your characters (command zone, deployed and graveyard).
The morale cost of Rita's monstrosity is equal to the sum of the morale cost of all characters your opponent gained control of this way.
Flavor Text: Rita was abandoned by her people when she summoned this unholy abomination.

Comments:
I will build a great wall and the exiles will pay for it! ~ Gao Han

Offline MSchildorfer

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Re: [CDC] - Small Gifts
« Reply #8 on: April 24, 2017, 07:17:20 PM »
Name: Ball of Lightning
Faction/Purity: Verore 2
Type: Ability
Rarity: Uncommon
Cost: 3
Rules Text:
Deals *4* to target Unit. If the Target is Artificial, deal double amount of damage.

Add a "Ball of Lightning" card to your opponents hand. It will do 2 more damage than the current cast. (This effect takes place even if the target was uneffected)

Flavor Text: "ping...pong...Ping...POng...PING...PONG!!!"

Offline 0100161

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Re: [CDC] - Small Gifts
« Reply #9 on: April 25, 2017, 11:25:13 AM »
Name: Krampus
Faction/Purity: Exiles x2
Type: Character- Demon Beast
Rarity: Epic
Cost: 4
Morale: 9
Attack/Health: 10/8
Rules Text: Pay 1, Exhaust: Place one Small Bad Gift in your opponent's deck.
                   Pay 3, Exhaust: Place one Big Bad Gift in your opponent's deck.
                   Pay 7, Exhaust: Place one Huge Bad Gift in your opponent's deck.

Name: Small Bad Gift
Faction/Purity: Factionless
Type: Ability
Cost: 0
Rules Text: If Small Bad Gift is in your hand, it automatically plays itself if possible. All Characters take 1 damage.

Name: Big Bad Gift
Faction/Purity: Factionless
Type: Ability
Cost: 1
Rules Text: If Big Bad Gift is in your hand, it automatically plays itself if possible. Each player discards a target card in their hand.

Name: Huge Bad Gift
Faction/Purity: Factionless
Type: Ability
Cost: 3
Rules Text: If Huge Bad Gift is in your hand, it automatically plays itself if possible. All Characters become infected, taking 5 damage at the end of each turn. Each player discards their Hand.

« Last Edit: April 25, 2017, 11:27:27 AM by 0100161 »

Online Benionin

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Re: [CDC] - Small Gifts
« Reply #10 on: April 27, 2017, 08:58:05 AM »
Bribe the Guards
2 Flame Dawn
Ability
Uncommon
4-cost

Target character gains "this character cannot be blocked. whenever this character deals damage to an opponent's fortress, give that opponent a Passing Gift"



Paying your opponent to get unblockable. Why 4-cost? Specifically to prevent comboing with Firestarter on the turn you play him. Originally had it at 3. Unblockable is a powerful effect, and I'm hesitant to put it in the Flame Dawn, but it seemed the best home for it flavorfully (and they do have it on Fiery Wish)
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Online Hiding

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Re: [CDC] - Small Gifts
« Reply #11 on: April 27, 2017, 01:57:13 PM »
Bribe the Guards
2 Flame Dawn
Ability
Uncommon
4-cost

Target character gains "this character cannot be blocked. whenever this character deals damage to an opponent's fortress, give that opponent a Passing Gift"



Paying your opponent to get unblockable. Why 4-cost? Specifically to prevent comboing with Firestarter on the turn you play him. Originally had it at 3. Unblockable is a powerful effect, and I'm hesitant to put it in the Flame Dawn, but it seemed the best home for it flavorfully (and they do have it on Fiery Wish)

I like this actually pretty damm cool.

Offline MSchildorfer

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Re: [CDC] - Small Gifts
« Reply #12 on: April 27, 2017, 04:02:47 PM »
Bribe the Guards
2 Flame Dawn
Ability
Uncommon
4-cost

Target character gains "this character cannot be blocked. whenever this character deals damage to an opponent's fortress, give that opponent a Passing Gift"



Paying your opponent to get unblockable. Why 4-cost? Specifically to prevent comboing with Firestarter on the turn you play him. Originally had it at 3. Unblockable is a powerful effect, and I'm hesitant to put it in the Flame Dawn, but it seemed the best home for it flavorfully (and they do have it on Fiery Wish)

I like the effect, but it being permament makes it much too powerful for the cost. Imagine a Klore that now has free reign to get stronger and stronger and there are probably even more devastating combos
« Last Edit: April 27, 2017, 05:24:59 PM by MSchildorfer »

Online Hiding

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Re: [CDC] - Small Gifts
« Reply #13 on: April 28, 2017, 04:02:28 AM »
Bribe the Guards
2 Flame Dawn
Ability
Uncommon
4-cost

Target character gains "this character cannot be blocked. whenever this character deals damage to an opponent's fortress, give that opponent a Passing Gift"



Paying your opponent to get unblockable. Why 4-cost? Specifically to prevent comboing with Firestarter on the turn you play him. Originally had it at 3. Unblockable is a powerful effect, and I'm hesitant to put it in the Flame Dawn, but it seemed the best home for it flavorfully (and they do have it on Fiery Wish)

I like the effect, but it being permament makes it much too powerful for the cost. Imagine a Klore that now has free reign to get stronger and stronger and there are probably even more devastating combos

until the opponent easily removes it with the millions of removal cards out there. Also giving your opponent pretty good resource advantages can really mess you up. Imagine them cashing in all their gifts of passing one turn to get out a dragon or pull off giant splitter lucca comboes all in one turn or something. Or Verore tinkercide spell buff shenanigans

Offline VefomeT

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Re: [CDC] - Small Gifts
« Reply #14 on: April 28, 2017, 11:21:14 AM »
Name: Feline Pilferer
Faction: 1p Warpath
Type: Character Beast
Cost: 4
Power\Health: 0\4
Morale cost: 0
Rarity: Legendary

Pay 1: Enrage: 0. (It gains +0\+0)
Feline Pilferer shuffles itself in your opponnents deck. At the end of each turn, if enraged Feline Pilferer is in your deck, top 3 cards from your deck are revealed, your opponent choose 1 card - when it is drawn - it is drawn to your opponents hand instead. When Feline Pilferer is revealed, it is removed from the game.

Flavor Text: "A little cat is giant monsters fear."
"For it can be as giant, when it's near."