Author Topic: [CDC] Age of Commanders [CLOSED]  (Read 789 times)

Offline NTL

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[CDC] Age of Commanders [CLOSED]
« on: April 09, 2017, 11:59:42 AM »
Card Design Challenge – Age of Commanders

Design a character with either active or passive ability that works from command zone.
Don't create card which can only buff itself like AC Mechborn or Kinetically Overloaded Drone.
There are no further restrictions, so nothing will limit your creativity
  :)

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:

Challenge Deadline: 22th April 11am IWT
« Last Edit: April 22, 2017, 04:56:03 PM by NTL »

Online Hiding

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Re: [CDC] Age of Commanders
« Reply #1 on: April 09, 2017, 01:19:37 PM »
Hiding, the Netdecker
Neutral Purity
3 cost
8 morale
Unique Character- Artificial Human

Pay X: Activate an activatable ability of a target card in the same zone as Hiding, the Netdecker  where X is the cost of that ability. Pay all costs and effects as if Hiding, the Netdecker were that card (exhaust, self healing etc.)

0/6

---

Kinda wordy but essentially lets say you have an aleta in command. You can now use her ability twice a turn at the cost of 1 purity [Im neutral purity here, so putting me as a commander makes you have a neutral commander]. Low cost means you can also deploy me to use other activated abilities of other cards you like NOT limited to characters. Wanna flux capacitor twice a turn? Go for it. You can breeding grounds twice. Dragon project twice [though progress activated on me is recorded on me so if I die the progress made on me goes away]. Hellmouth twice. And even store ppl in me if you really want to using Dojo.

Maybe you want to turn 1-4 use Rita to spawn tokens twice. Pay 1 to exhaust rita and spawn a thrall, then pay 1 to use me to spawn another token. Then use Vahnash later on twice a turn.
« Last Edit: April 10, 2017, 04:13:32 PM by Hiding »

Offline scotho5

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Re: [CDC] Age of Commanders
« Reply #2 on: April 09, 2017, 02:47:02 PM »
Decimus, The Annihilator
2p fd
Unique character-human
Legendary
Cost 5
Morale 18
8/8
Pay 1, add 1 annihilation counter to Decimus
Pay X, exhaust, remove X annihilation counters from Decimus, deal X damage to the opponents fortress for each creature that dies this turn.
"Even in death, his men don't accept defeat."
-----------------------------------------------------------------
He's a game ender for the flame dawn, kinda like a finishing move, if you can predict when your army goes down, you can probably end the game right there and win.
« Last Edit: April 09, 2017, 03:38:12 PM by scotho5 »

Offline mew28

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Re: [CDC] Age of Commanders
« Reply #3 on: April 09, 2017, 02:49:48 PM »
Name: Aberion's Fan Club
Faction/Purity: FD2
Type: Human
Rarity:Rare
Cost: 3
Morale: 15
Attack/Health: 8/8
Rules Text:Preemptive Pay 4 target character in the attack zone becomes invincible for the turn
If Aberion the Hammer of Dawn is deployed he gains 12/12
Flavor Text: Aberion the master of the Dawn has built up quite the fan base over his many battles.

Offline Prince of Lies

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Re: [CDC] Age of Commanders
« Reply #4 on: April 09, 2017, 03:12:47 PM »
Name: Cosmos, The Celestial Order
Faction/Purity: 1 Overseers of Solace
Type: Unique Character - Angel Spirit
Rarity: Legendary
Cost: 10
Morale: 12
Attack/Health: 1/10

Rules Text:
Untouchable
If Cosmos is a commander, you may include up to one copy of every Champion in your deck regardless of purity.
While Cosmos is in play, you may control up to 2 Champions in the deployed area.
If a Champion's current stats is equal or more than twice of its original power or health, it is removed from play and you lose 10 fortress health and unit morale.
If Cosmos leaves play in any form, remove all Champions from the game (includes hand, graveyard and deck) and inflict damage to both players' fortress and morale equal to the total cost of the Champions removed this way.

Flavor Text:
"Her descent from the colorless skies of Solace was graced by a serene calming melody that echoed throughout the plane. As her figure gradually manifested into view, all the fighting, all the suffering, all the bickering gradually hushed to a faint incoherent mumble. A clatter of lightcasters on the ground quickly followed. Not even Sol and Lilariah could resist her power. Cosmos, the physical embodiment of Order, had come at last. No, not order but complete and utter suppression."

----
Note: I actually like the Champions mechanic but I feel like some are underwhelming by themselves. I thought of certain Champion combinations like Lilariah and Harahel or Melosia and Kraos who would be better working together before coming up with this idea.

Originally, this was just supposed to a command card to allow up to 2 deployed Champions at once. This came at a cost of simply going with just 1 Overseers purity which limits spells and Characters. (You can still go with three-purity Overseers though.)
However, you get the option to bring Champions Gao Han and Aberion along with their respective original factions' two-purity spells and Characters which may or may not be better.
You could also mix and match Champions with certain factions' strengths such as running Virus cards, sinister Demons, Verorian magics, Genesis robots.

However, it sounded a bit overly advantageous so a penalty had to be made for running self-buffing Champions or a strategies revolving around buffing a Champion/s. Such as Rhaziel being removed after he completes his first attack, Tempus doing the same after 3 angels are deployed, and even Sol after receiving +6 in Power or +8 in Health.

Lastly, her final effect is just a nod to her flavor text, implying that her death means the end of the Champions and might lead to chaos.

tl;dr
She's the Enyah of the Champions with a wall of text.
Might be overpowered but whatever.
« Last Edit: April 18, 2017, 12:49:15 PM by Prince of Lies »

Online Hiding

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Re: [CDC] Age of Commanders
« Reply #5 on: April 09, 2017, 03:34:15 PM »
Decimus, The Annihilator
2p fd
Unique character-human
Legendary
Cost 5
Morale 18
8/8
Pay 1, add 1 annihilation counter to Decimus
Pay X, exhaust, remove X annihilation counters from Decimus, deal 2 times X damage to the opponents fortress for each creature that dies this turn.
"Even in death, his men don't accept defeat."
-----------------------------------------------------------------
He's a game ender for the flame dawn, kinda like a finishing move, if you can predict when your army goes down, you can probably end the game right there and win.

you have 5 counters.
Pay 5, remove 5 counters.
5x2 = 10.
6 of your characters die and 2 of your opponents die
Thats 8x10=80 damage.
What in gods name.

Offline scotho

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Re: [CDC] Age of Commanders
« Reply #6 on: April 09, 2017, 03:36:50 PM »
Yeah maybe it needs a bit of a nerf, I'll remove to 2 times part

Sent from my SM-G900V using Tapatalk


Online Hiding

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Re: [CDC] Age of Commanders
« Reply #7 on: April 09, 2017, 03:43:36 PM »

Your Card in command
Rita shadow priestess as second commander.

3xGaohan= 15
3x Aberion= 18
3x Harahel= 12
3x Lilariah= 12
3x Irial=18
3x melosia= 15
1x Sol=5
2x Tempus=2

Torch bearer as last commander

Turn 1:

Play torch bearer into your defense zone. Sacrifice Your card to Rita.

both players take 97 damage and 97 morale
opponent takes 3 more from torch bearer= GG

Instant turn 1 win= might be overpowered

Editted- oops meant Irial
« Last Edit: April 09, 2017, 04:03:48 PM by Hiding »

Offline ToxicShadow

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Re: [CDC] Age of Commanders
« Reply #8 on: April 09, 2017, 03:51:15 PM »
Your Card in command
Rita shadow priestess as second commander.

3xGaohan= 15
3x Aberion= 18
3x Harahel= 12
3x Lilariah= 12
3x Jubilia=18
3x melosia= 15
1x Sol=5
2x Tempus=2

Torch bearer as last commander

Turn 1:

Play torch bearer into your defense zone. Sacrifice Your card to Rita.

both players take 97 damage and 97 morale
opponent takes 3 more from torch bearer= GG

The card has untouchable, you can't sac it to rita just like that.

Online Hiding

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Re: [CDC] Age of Commanders
« Reply #9 on: April 09, 2017, 03:52:18 PM »
Your Card in command
Rita shadow priestess as second commander.

3xGaohan= 15
3x Aberion= 18
3x Harahel= 12
3x Lilariah= 12
3x Jubilia=18
3x melosia= 15
1x Sol=5
2x Tempus=2

Torch bearer as last commander

Turn 1:

Play torch bearer into your defense zone. Sacrifice Your card to Rita.

both players take 97 damage and 97 morale
opponent takes 3 more from torch bearer= GG

The card has untouchable, you can't sac it to rita just like that.

Im actually not sure how untouchable works exactly right now. I dont think you need to target to sacrifice Rita's card text doesnt mention sacrificing a target character. Just sacrifice a character.
« Last Edit: April 09, 2017, 03:54:05 PM by Hiding »

Offline Prince of Lies

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Re: [CDC] Age of Commanders
« Reply #10 on: April 09, 2017, 03:55:29 PM »
Your Card in command
Rita shadow priestess as second commander.

3xGaohan= 15
3x Aberion= 18
3x Harahel= 12
3x Lilariah= 12
3x Jubilia=18
3x melosia= 15
1x Sol=5
2x Tempus=2

Torch bearer as last commander

Turn 1:

Play torch bearer into your defense zone. Sacrifice Your card to Rita.

both players take 97 damage and 97 morale
opponent takes 3 more from torch bearer= GG

The card has untouchable, you can't sac it to rita just like that.

Im actually not sure how untouchable works exactly right now. I dont think you need to target to sacrifice Rita's card text doesnt mention sacrificing a target character. Just sacrifice a character.

I don't think you can manually sacrifice an Untouchable character but Jubalia also isn't a Champion.
But I've fixed the word to only put one copy of each Champion in.

Offline ArcaneAzmadi

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Re: [CDC] Age of Commanders
« Reply #11 on: April 10, 2017, 08:39:16 AM »
Name: Rita, Tyrant Queen of Veroria
Faction/Purity:Verore 3
Type: Character
Rarity: Epic
Cost: 10
Morale: 10
Attack/Health: 5/15
Rules Text: If used as a commander, Rita, Tyrant Queen of Veroria occupies all three of your commander slots and counts as Verore in all of them. Your deck cannot include more than 1 copy of any card, or any other unique characters. Subtract 1 from the cost of all non-character cards in your deck as well as all activated abilities on permanents (to a minimum of 1), and increase all other numbers except for base Attack and Defence and Morale cost on all of your cards by 2 (subtract -2 from all negative numbers instead).
Flavor Text: After disposing of Candit, Rita's paranoia drove her to conduct a vicious purge of the Cult of Verore, until only those loyal to her remained.
With none remaining who would challenge her position, the cult grew more ruthless and dangerous than ever.


Another deck-redefining card in the spirit of Enyah, this is extremely limiting but gives you a colossal power boost to the limited cards you can use. On a basic level, Lightning Blast now does 6 damage, but other cards gain much more. Resilient Slime now has 5 lives and creates 3/3 Slimes every time it triggers. Summoning Stone gains four counters every time you cast a spell. Hellkeeper shuffles four 8/8 demons into your deck. Master of Demons get +5/+5 for each Demon in play. Dark Wish can draw you 5 cards. Struggle For Power goes from shifting 18% every time one of you plays a card to 20%. And of course, everything costs 1 less.

Of course, it's not COMPLETELY without drawbacks due to not being a "smart" ability and not able to tell when increasing a number by 2 would be a drawback (Malignant requires you to kill four or more opposing characters at once to bring it back, Dark Vision requires you to overcharge three ability cards, and Hubris of the Strong only reduces the target to 3/3 instead of 1/1), and the deckbuilding restrictions (Highlander deck rules, no other commanders, no unique characters) are harsh, but the power boost should be enough to make for some very powerful combinations.

EDIT: Severely toned down in response to the realisation that the card was outright broken- I completely underestimated how reducing the cost of characters by 1 and giving them +2/+2 makes even the worst character in the game completely OP. Now she doesn't reduce the cost of characters or buff their base attack and defence any more, but still reduces the cost of artifacts, locations and abilities as well as the costs of activated abilities. This might actually make her a bit UNDERpowered (without the stat bonuses the Highlander effect hurts a lot more, especially since you're restricted to pure Verore and neutral characters only) but better undertuned than game-breaking.
« Last Edit: April 11, 2017, 05:20:33 AM by ArcaneAzmadi »
Always expect the worst and you can only be pleasantly surprised.

Online Hiding

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Re: [CDC] Age of Commanders
« Reply #12 on: April 10, 2017, 09:36:53 AM »
Name: Rita, Tyrant Queen of Veroria
Faction/Purity:Verore 3
Type: Character
Rarity: Epic
Cost: 10
Morale: 10
Attack/Health: 5/15
Rules Text: If used as a commander, Rita, Tyrant Queen of Veroria occupies all three of your commander slots and counts as Verore in all of them. Your deck cannot include more than 1 copy of any card, or any other unique characters. Subtract 1 from the cost of all cards in your deck and all abilities on those cards (to a minimum of 1), and increase all other numbers except for Morale cost on all of your cards by 2 (subtract -2 from all negative numbers instead).
Flavor Text: After disposing of Candit, Rita's paranoia drove her to conduct a vicious purge of the Cult of Verore, until only those loyal to her remained.
With none remaining who would challenge her position, the cult grew more ruthless and dangerous than ever.


Another deck-redefining card in the spirit of Enyah, this is extremely limiting but gives you a colossal power boost to the limited cards you can use. On a basic level, Lightning Blast now does 6 damage, but other cards gain much more. Resilient Slime now has 5 lives and creates 3/3 Slimes every time it triggers. Summoning Stone gains four counters every time you cast a spell. Hellkeeper shuffles four 8/8 demons into your deck. Master of Demons get +5/+5 for each Demon in play. Dark Wish can draw you 5 cards. Struggle For Power goes from shifting 18% every time one of you plays a card to 20%. And of course, everything costs 1 less.

Of course, it's not COMPLETELY without drawbacks due to not being a "smart" ability and not able to tell when increasing a number by 2 would be a drawback (Malignant requires you to kill four or more opposing characters at once to bring it back, Dark Vision requires you to overcharge three ability cards, and Hubris of the Strong only reduces the target to 3/3 instead of 1/1), and the deckbuilding restrictions (Highlander deck rules, no other commanders, no unique characters) are harsh, but the power boost should be enough to make for some very powerful combinations.

This is a very complex card in terms of sheer amount of interactions. Pretty fun to theorycraft with. Just wanna note that almost every character card in your deck [yes even soldier of fortune] is now a very good value card:

Soldier of fortune- 1 cost 6/6
Aether Acolyte- 1 cost 7/7, +3/+3 for each spell cast
Angel's bane- 1 cost 8/8
Beast of Burden 2 cost 9/10
Masked Initiate- 1 cost 7/8
Neophyte summoner- 1 cost 4/4 that spawns an 8/8 flying demon [total 12/12 stats for 1 cost]
Warped Swarmer- 1 cost 7/7

At least Demon Hunter/Spec Ops will now be used as 2 cost 8/10's

To go along with these high value character cards you can now play death blast for 4 resources, remove 12 cards from grave and deal 48 damage max.
« Last Edit: April 10, 2017, 09:40:45 AM by Hiding »

Offline Vuurjopi

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Re: [CDC] Age of Commanders
« Reply #13 on: April 10, 2017, 11:33:20 AM »
Name: Manuel, recruiter of the Flame Dawn
Faction/Purity: 3p FD
Type: Unique Character, Human
Rarity: epic
Cost: 6
Morale: 7
Attack/Health: 6/12
Rules Text: At the end of each turn, if Manuel is in the command zone, he creates a recruit [human, 5 cost, 1 morale, 2/2] in the command zone. If Manuel enters the deployed zone, all recruits in the command zone go to the assault zone.
Flavor Text: "Fresh meat for battlefield!"

---
comments:
---
Sacculas is very strong in combination with this card, but at least there aren't any box of wonders or CTA's to make the combo too OP. We gotte give 3p FD some love.
Thank you NTL for pointing out the missing morale cost. As for deploymend, the recruit is made in the command zone. It functions as a normal character, so you can't move it freely until it is deployed.
« Last Edit: April 11, 2017, 09:07:21 AM by Vuurjopi »
I will build a great wall and the exiles will pay for it! ~ Gao Han

Offline ToxicShadow

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Re: [CDC] Age of Commanders
« Reply #14 on: April 10, 2017, 12:28:56 PM »
Elya, the elder Witch
Purity: 3 Verore
Cost: 10
Morale: 15
Type: Unique Character - Human
Stats: 25/25
Rarity: Legendary

Unstoppable

Exhaust, overcharge Elya with an ability card: Elya gets -10/-10 and the following ability:

Pay 1, exhaust: Play the last ability you overcharged Elya with as if it was in your hand (meaning you also have to pay the cost of this ability). Elya gains -5/-5.

The mightiest witch of the Verore can cast any spell known to the cult, however her lifespan shortens with every application of her powers. Thus is the price of power.