Hey guys, here's the long awaited balance changes and some bug fixes:
Balance Changes and Reworks:
Taiga, Combat Reconstructor
If an Artificial Character you control dies while Taiga is deployed, all Characters you control that are in the same zone as Taiga gain +1/+1.
Dragon Collar – Remove “Unique”
Copy three cards from your opponent’s deck and place them into your hand. Copied cards are revealed to your opponent.
Target Character on the Battlefield is moved the Command Zone
Splitter Lite – Changed to 2 purity
Dragon of the Autumn Wind – Now Unique
Martyr of Life
Sacrifice Martyr of Life: All Character cards you control have a maximum cost of 2 resources. This ability can only be used while deployed.
Irial, Champion of Resolve – Now works from the Command Zone
Rift to the Old World – Changed to 5 cost (to make it more viable in draft and constructed)
Vandalize - Changed to 5 cost (to make it more viable in draft and constructed)
Helix Worm – Rarity increased to Rare.
Morale cost increased to 10. Helix Worm’s tokens morale increased to 5 each.
Marina – Changed to 4 cost, 1 purity Angels
Alearem – has untouchable
Rhaziel, the Solitary – Banned from Command Zone.
Rapier Fanatic - banned from Command Zone.
Removed from draft: Dancer of Jinhai, Warden of the Wall, Unified Protector, Balanced Warrior, Host to the Ancestors.
To make DOD more consistent and better in draft.
Counterspell and Daclerius's Edict didn't fully prevent Intimidating Rally/Pacifying Winds.
Crazed Augmenter targeting Untouchable characters.
Rhaziel - buff mechanic made the same as the Klore mechanic (he gets the +3/+3 buff after he hits the fortress).
Fixed Rhaziel's bug with Daclerius, The Law where he still got the +3/+3 even though he didn't hit the opponent's fortress.
Inter-Dimensional Phase Bot -
New description added to clarify his ability:
When Inter-Dimensional Phase Bot is removed from the game, a copy of this card is created in the same zone it was in (unless Overcharged from the hand).
Pay 6: Remove Inter-Dimensional Phase Bot from the game. It returns to play at the end of the turn. This ability can only be played while deployed.
We will be setting our eyes on the Epics, Rebalancing and reworking the ones that see less play/no play at all.
If you have any Rework/Balance idea you would like to share regarding the Epics or any other card, feel free to do so on this list or alternatively on the New Balance Ideas channel on Discord, we just might use it
Join Discord here