Infinity Wars > News and Developer Talk

Latest Balance Changes and Bug Fixes

(1/4) > >>

ES [BoD]:
Hey guys, here's the long awaited balance changes and some bug fixes:

Balance Changes and Reworks:

Taiga, Combat Reconstructor

If an Artificial Character you control dies while Taiga is deployed, all Characters you control that are in the same zone as Taiga gain +1/+1.

Dragon Collar – Remove “Unique”

Acquire

Copy three cards from your opponent’s deck and place them into your hand. Copied cards are revealed to your opponent.

Red Tape

Target Character on the Battlefield is moved the Command Zone

Splitter Lite – Changed to 2 purity

Dragon of the Autumn Wind – Now Unique

Martyr of Life

Sacrifice Martyr of Life: All Character cards you control have a maximum cost of 2 resources. This ability can only be used while deployed.

Irial, Champion of Resolve – Now works from the Command Zone

Rift to the Old World – Changed to 5 cost (to make it more viable in draft and constructed)

Vandalize - Changed to 5 cost (to make it more viable in draft and constructed)

Helix Worm – Rarity increased to Rare.
Morale cost increased to 10. Helix Worm’s tokens morale increased to 5 each.

Marina – Changed to 4 cost, 1 purity Angels

Alearem – has untouchable

Draft changes:

Rhaziel, the Solitary – Banned from Command Zone.

Rapier Fanatic - banned from Command Zone.

Removed from draft: Dancer of Jinhai, Warden of the Wall, Unified Protector, Balanced Warrior, Host to the Ancestors.

To make DOD more consistent and better in draft.

Bugs fixed:

Counterspell and Daclerius's Edict didn't fully prevent Intimidating Rally/Pacifying Winds.

Crazed Augmenter targeting Untouchable characters.

Rhaziel -  buff mechanic made the same as the Klore mechanic (he gets the +3/+3 buff after he hits the fortress).

Fixed Rhaziel's bug with Daclerius, The Law where he still got the +3/+3 even though he didn't hit the opponent's fortress.

Inter-Dimensional Phase Bot -
New description added to clarify his ability:
When Inter-Dimensional Phase Bot is removed from the game, a copy of this card is created in the same zone it was in (unless Overcharged from the hand).
Pay 6: Remove Inter-Dimensional Phase Bot from the game. It returns to play at the end of the turn. This ability can only be played while deployed.

We will be setting our eyes on the Epics, Rebalancing and reworking the ones that see less play/no play at all.

If you have any Rework/Balance idea you would like to share regarding the Epics or any other card,  feel free to do so on this list or alternatively on the New Balance Ideas channel on Discord, we just might use it  :D

Join Discord here

Hiding:
explanation of Rhaziel's bug is a bit off- he shouldnt get the buff because he didn't attack not because he didn't hit a fortress. He buffs on attacking not on getting a hit in.

Also may want to check the interaction with klore. I don't think Klore gets unblockable the turn after if he is stopped by daclerius.

ES [BoD]:

--- Quote from: Hiding on April 07, 2017, 09:39:52 AM ---explanation of Rhaziel's bug is a bit off- he shouldnt get the buff because he didn't attack not because he didn't hit a fortress. He buffs on attacking not on getting a hit in.

Also may want to check the interaction with klore. I don't think Klore gets unblockable the turn after if he is stopped by daclerius.

--- End quote ---
Yea, we will definitely look at this interaction, thx Hiding.

xzmce:
Tyga- Good change, adds more risk to her play style and doesn't allow her to sit back and pump your team unless you dont have a lot of stuff out.
Dragon Collar- Fine, def didn't need unique
Aquire- Gives the opponent information of what they got and densest allow mill to take all your cards. Overall a great change that makes it not busted and kinda fringe playable
Red tape- Good. FD can't hit support zone stuff as well as makes it so you cant use Saculus a ton of times as fast
Splitter Lite- RIP robo decks that splash gi, really rough on those along with tyga changes but thats good because it was far too good.
Dragon of the autumn wind- Now you wont get beaten by 3 of these guys out of nowhere and stealing all your cards
MOL- This is how it should have been to start with since its not really in WP flavor to do stuff with spells
Irial- Took a while, may make a few fringe token decks pretty alright
Rift to the old world- Still not great since locations are big, but i guess it helps
Vandalize- Already seeing play to break some urns, just makes it better and easier to play
Helix Worm- Not a too big change, mostly for Rift runs but worse against control i guess
Marina- Why. You buff her a lot and then realize she can be really good and then nerf her to worse than she was before. If she was back to her release state she would still be fine and see little to no play. I guess the purity change makes sense but I will miss her a lot
Alerem- Good, doesn't need to be vulnerable to spot removal
Rhaziel- I think the buff on attack is really important to how the card play. He already has the draw back of having to attack alone so he can be chumped and just never gain the buff where as before even if he was blocked he would get bigger. I think that is important and should be changed back, it just hurts him way too much.

suli:
Looking good.

Navigation

[0] Message Index

[#] Next page

Go to full version