I want to talk about my first impressions of this game and my ideas how to improve it for people like me (maybe not for everyone cause we do have different opinions about improvement).
Imagine following situations:1.
You are the proud owner of three little bomb bots, ready to explode. But using all of them would be a waste and you have also an upgrade for one of them. Every round the game asks you if you want to prevent bomb bot from exploding...
How do you distinguish between them? All of them are bomb bots and you want to keep two of three during your next round but the third one has to be a specific one and not the same little robot you want to augment next turn.
Show the image of the specific unit and light it up where ever it is on the field. I think there are several more cards with similar game mechanic which also need this help. It is silly to think that I can't distinguish between my bomb bots, but the game makes this very hard for me especially if I forgot who was the first dude and in which order their calls are made.2.
A crowded zone, full of units and some of them have abilities and some other want to be ordered... This is not a problem if you have like 10 units, but at some point I can't click on a specific unit and have no chance to activate its ability. Suggestion:
Make a button thing or something similar at the corner of every zone. Make it invisible til your mouse hovers over it. You click on it and you can see a vertical list of all of your cards in that zone.3.
I like gambling, for fun and without any use of real money. There is a card called "Time for Fun" - add 20 randomly chosen cards into your deck. I like the idea behind this card. You may add a faction-less unit with a "gambling" effect. Like a gambler who uses X to draw a random card from the game. It is not for... competition, but I would play a gambler deck just for fun and entertaining even if I loose 3 of 4 matches with it (it would still be better as most of my decks xD).4.
I want this card so bad!!! Where can I get that one?
.... This was my first impression after seeing some cards I do not have but want. Trading is the first answer for that but what is... if you do not find anyone for that or do not have a card you can give in return? You may think about a solution... my suggestion is:
Card x is included here and there and also there... or only during events or what ever 5.
My first battles were unfair and demotivating. You do not have a chance to stand against a veteran player without any experience and good cards in your deck. This might be frustrating for some people and the community is there to help. I think that a lot of players new how the first decks of newlings look and some of them started to talk with me, very nice people and something you do not have in other games. But you may prepare the people better for this! Suggestion:
A mentoring system is too hard to implement but you may allow observers during a game. Someone who can see how you play and may give you some advice. It is also less frustrating if you have somebody on your side instead of facing a loss alone. Of course the viewer can only see what you do and not peek on the enemies card. But an experienced player can see what you do and may give you a hint (not play the game for you at all).
Thank you for your attention and I know... my ideas aren't the best but you may think about it. Maybe in a next version of this game or a new card-game-project.