Author Topic: [CDC] Minorities [CLOSED]  (Read 1126 times)

Offline NatoPotato

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[CDC] Minorities [CLOSED]
« on: March 05, 2017, 09:55:38 AM »
Card Design Challenge – Minorities

Design a card which makes use of one of these subtypes:
Elemental
Aberration
Siren
Slime
Cow

The card can be one of the subtypes and/or interact with one of the subtypes.
(though you should avoid making a card that's just "all subtype characters have +x/+y" like pack leader)

Aside from that I'm not looking for anything particularly specific so take whatever direction you like.

Deadline is the 15th of March at 8am IWT




--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round, if the winner does not wish to host the next round a runner-up may do so instead.
4) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 3 alt art packs and 3 collection penta packs
2nd place: 2 alt art packs and 2 collection penta packs
3rd place: 1 alt art pack and 1 collection penta pack
All participants who submit an entry will receive a collection penta pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:
« Last Edit: April 12, 2017, 10:36:21 PM by NatoPotato »

Online Hiding

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Re: [CDC] Minorities
« Reply #1 on: March 05, 2017, 10:17:54 AM »
Aerozoa
1p Verore or 1p Exiles
5 cost
4 morale
Character- Slime Horror

Flying, Consume 1

At the beginning of each turn, Aerozoa deals 1 damage to each nonslime character in the same zone as it and across on the battlefield then gains +1/+1 for each damage dealt this way.

When its max health is greater or equal to 15, remove it from the game and create 2 7/7 copies of it in the same zone it was in.

7/7
---

A flying slime that slowly eats at everything around it to grow and replicate. Then those eat at those around them multiplying and eating. Did I also mention flying? Yes.

5 cost 7/7 seems bad but realize it gets its first buff the turn its out and only keeps growing after that. Downside is it relies on having things to feed it either your own stuff or opponents. And no this slime isnt a cannibal
---
« Last Edit: March 09, 2017, 02:04:25 AM by Hiding »

Offline ToxicShadow

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Re: [CDC] Minorities
« Reply #2 on: March 05, 2017, 02:43:09 PM »
Slimer, the corrupted anceistor
Purity: 1 CoV/1 DoD
Cost: 4
Morale: 9
Type: Unique Character - Slime Spirit
Stats: 4/14

Flying, Vigilance

When Slimer enters combat with a character, that character becomes 'slimed' for the next 2 turns. Slimed characters take additional 4 damage from non-combat sources.

Flavor: 1. With stolen secrets of the Descendants, Rita was able to corrupt even the souls of the long diseased.

2. "He slimed me...I feel so funky." - Cresill

Online Number11

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Re: [CDC] Minorities
« Reply #3 on: March 05, 2017, 03:03:36 PM »
Screeching Banshee
1 purity CoV - Common
2 cost
2 morale
Character - Siren Spirit
4/6

When Screeching Banshee is deployed, deal 1 morale damage to the opponent for every character they have that is not a Siren or Spirit.
« Last Edit: March 05, 2017, 03:07:15 PM by Number11 »

Offline ecliptix

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Re: [CDC] Minorities
« Reply #4 on: March 05, 2017, 03:59:29 PM »
King Moo Moo
Factionless
Unique Character - Cow
5 Cost
12 Morale
Epic
14/14

At the start of each turn, if King Moo Moo is on the battlefield, create a Cowmmando in the support zone.

"Moo moomoomomooo momomoo. Mooo mo mooo. MOO MOO MOOO MOOOO MOMOMO MOOOOO MOOO" Translation - Moo.

« Last Edit: March 12, 2017, 04:23:45 AM by ecliptix »
No matter the problem, the solution is always a flying emberstarter.

Offline NTL

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Re: [CDC] Minorities
« Reply #5 on: March 05, 2017, 05:07:24 PM »
Name: Flame Golem
Faction/Purity: Factionless
Type: Character - Elemental
Rarity: Uncommon
Cost: 4
Morale: 7
Attack/Health: 6/10
Rules Text:

Flame Strike 5

Cannot take non-combat damage.
If Flame Golem is deployed, other Elemental Characters you contol get Flame Strike 5.
When Flame Golem becomes targeted, its getting immolated 5.
If Flame Golem were to take damage from Immolation, it instead gains +2/+2.
If Flame Golem is immolated, it takes 2 less damage from all sources.
« Last Edit: March 08, 2017, 12:54:37 PM by NTL »

Offline TameRlane

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Re: [CDC] Minorities
« Reply #6 on: March 05, 2017, 08:54:51 PM »
Name: The Isle of the Sirens
Faction/Purity: Factionless
Type: Location
Rarity: Rare
Cost: 5

Rules Text: Pay 2, Exhaust: Create a Siren of the Song in your support zone.

Flavor Text:"Lolling there in their meadow, round them heaps of corpses rotting away... rags of skin shriveling on rotting bones." -Circe

Name: Siren of the Song
Faction/Purity: Factionless
Type: Character
Rarity: n/a (rare)
Cost: 2
Morale: 4
Attack/Health: 1/4

Rules Text: Activate: Choose a character your opponent controls, At the start of combat move that character into the zone opposite Siren of the Song. If Siren of the Song would enter combat with the chosen character,  Siren of the Song moves to the support zone and becomes exhausted next turn.

Flavor Text:"Their song, though irresistibly sweet, was no less sad than sweet, and lapped both body and soul in fatality, the forerunner of death and destruction." - Perry
« Last Edit: March 15, 2017, 06:16:52 AM by TameRlane »
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline marvelouschester

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Re: [CDC] Minorities
« Reply #7 on: March 05, 2017, 11:12:09 PM »
Name: defiant Bullmando
Faction/Purity: factionless
Type: unique cow
Rarity: uncommon
Cost:5
Morale: 7
Attack/Health: /7
Rules Text: if you control 1 Cowmmando card this card is indestructible until you no longer control
Flavor Text: Moo Moo puffy
Hmm...
Oh, let me guess...
Snatched by a shadowy limb, and dragged off to the past?
...Yes, of course.
Exactly what happened to me... heheheh
...We are both strangers in this strange land.
But, at least now there are two of us....

Offline MakinoMane

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Re: [CDC] Minorities
« Reply #8 on: March 06, 2017, 12:01:40 AM »
Name: Cow-ward
Faction/Purity: Factionless
Type: Cow
Rarity: Rare
Cost: 5
Morale: 11
Attack/Health: 1/19
Rules Text: Each time a friendly cow deals or receives damage, this unit gains +1/+0
Flavor Text: None

Offline Prince of Lies

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Re: [CDC] Minorities
« Reply #9 on: March 06, 2017, 09:45:38 AM »
Name: Collapsing Fusion
Faction/Purity: 3 Cult of Verore
Type: Unique Ability
Rarity: Epic
Cost: 12
Morale: N/A
Attack/Health: N/A

Rules Text:
If a Unique Character you control was sent to the graveyard in the previous turn, you may activate this card by paying half of your current fortress health and unit morale instead.
At the end of this turn when you activate this card, remove all cards on the Battlefield and Support Zone. Create a X/X Aberration with Consume 2 in your Support Zone, where X is the number of cards removed in this manner.

Flavor Text:
Despite failing to take over the Cult of Verore after Aleta's disappearance, Candit prepared one last measure in the possibility that she would lose her life in her feud against Rita. As the pool of her blood seeped through the stone tiles of Veroria and into the soil, it activated her spell that she had cast on the very land itself, consuming the entire infrastructure and those within it in an implosion.
The aftermath of the incident was something no one should ever witness.
« Last Edit: March 07, 2017, 10:01:01 AM by Prince of Lies »

Online Hiding

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Re: [CDC] Minorities
« Reply #10 on: March 06, 2017, 01:33:59 PM »
Name: Collapsing Fusion
Faction/Purity: 3 Cult of Verore
Type: Unique Ability
Rarity: Epic
Cost: 12
Morale: N/A
Attack/Health: N/A

Rules Text:
This card's cost is halved if a Unique Character you control was sent to the Graveyard in the previous turn.
At the end of this turn when you activate this card, remove all cards on the Battlefield and Support Zone.
Create an X/X Aberration with Consume 2 in your Support Zone, where X is the number of cards removed in this manner.

Flavor Text:
Despite failing to take over the Cult of Verore after Aleta's disappearance, Candit prepared one last measure in the possibility that she would lose her life in her feud against Rita. As the pool of her blood seeped through the stone tiles of Veroria and into the soil, it activated her spell that she had cast on the very land itself, consuming the entire infrastructure and those within it in an implosion.
The aftermath of the incident was something no one should ever witness.

6 cost deploy clear is a bit much. It even gives you a character

Offline MakinoMane

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Re: [CDC] Minorities
« Reply #11 on: March 06, 2017, 02:29:25 PM »
Name: Collapsing Fusion
Faction/Purity: 3 Cult of Verore
Type: Unique Ability
Rarity: Epic
Cost: 12
Morale: N/A
Attack/Health: N/A

Rules Text:
This card's cost is halved if a Unique Character you control was sent to the Graveyard in the previous turn.
At the end of this turn when you activate this card, remove all cards on the Battlefield and Support Zone.
Create an X/X Aberration with Consume 2 in your Support Zone, where X is the number of cards removed in this manner.

Flavor Text:
Despite failing to take over the Cult of Verore after Aleta's disappearance, Candit prepared one last measure in the possibility that she would lose her life in her feud against Rita. As the pool of her blood seeped through the stone tiles of Veroria and into the soil, it activated her spell that she had cast on the very land itself, consuming the entire infrastructure and those within it in an implosion.
The aftermath of the incident was something no one should ever witness.

6 cost deploy clear is a bit much. It even gives you a character

Don't forget the fact that Consume is an exiles only ability.

Online Hiding

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Re: [CDC] Minorities
« Reply #12 on: March 06, 2017, 04:34:22 PM »
Name: Collapsing Fusion
Faction/Purity: 3 Cult of Verore
Type: Unique Ability
Rarity: Epic
Cost: 12
Morale: N/A
Attack/Health: N/A

Rules Text:
This card's cost is halved if a Unique Character you control was sent to the Graveyard in the previous turn.
At the end of this turn when you activate this card, remove all cards on the Battlefield and Support Zone.
Create an X/X Aberration with Consume 2 in your Support Zone, where X is the number of cards removed in this manner.

Flavor Text:
Despite failing to take over the Cult of Verore after Aleta's disappearance, Candit prepared one last measure in the possibility that she would lose her life in her feud against Rita. As the pool of her blood seeped through the stone tiles of Veroria and into the soil, it activated her spell that she had cast on the very land itself, consuming the entire infrastructure and those within it in an implosion.
The aftermath of the incident was something no one should ever witness.

6 cost deploy clear is a bit much. It even gives you a character

Don't forget the fact that Consume is an exiles only ability.

Uhhh most definitely not. abilities can be given to any factions it just needs to have a really good reason to be that way or cost a lot more. If it is an off-faction ability
« Last Edit: March 06, 2017, 04:35:53 PM by Hiding »

Offline belial12

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Re: [CDC] Minorities
« Reply #13 on: March 06, 2017, 06:46:54 PM »
Name: Ebisu, tide caller
Faction/Purity: 3 warpath
Type: siren/character
Rarity: Epic
Cost: 5
Morale: 12
Attack/Health: 3/3

Rules Text:
Whenever an character is moved to the support zone, they are exhausted for 2 turns.

Flavor Text:
Even the mightiest beast becomes sluggish under water

although protected by the ocean, she's one of the last of her kind

Offline TameRlane

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Re: [CDC] Minorities
« Reply #14 on: March 06, 2017, 09:52:03 PM »
Nano-Integration Mass
1p Gi
5 cost
5 morale
Character- Artificial Slime

2 Lives

Pay 3, Sacrifice a Slime or Artificial Character: Nano-Integration Mass gains power and health equal to that character's power and health. Nano-Integration Mass gains an additional life.

When Nano-Integration Mass dies, put a 1/1 Artificial Slime character into play.

3/15

Aerozoa
Neutral purity
5 cost
4 morale
Character- Slime Horror

Flying

At the beginning of each turn, Mitotic Slime deals 1 damage to each nonslime character in the same zone as it and across on the battlefield then gains +1/+1 for each damage dealt this way.

When its max health is greater or equal to 15, remove it from the game and create 2 7/7 copies of it in the same zone it was in.

7/7
---

A flying slime that slowly eats at everything around it to grow and replicate. Then those eat at those around them multiplying and eating. Did I also mention flying? Yes.
---

Blacktide Singer
1p CoV
3 cost
5 morale
Character- Siren

Flying

When you deploy Blacktide Singer, target a character and a zone. At the beginning of the combat step, move target character to target zone.

6/6
---

Yes I made another positioning card. Works ok with verore stuff, but also has very very high utility in that it can give your stuff haste. Plus its a good fllier. In Verore+FD? This thing will probably be pretty insane. It can help your things dodge your own mass deaths, it wont be able to lure your opponents in though.

3 entries man? this is getting out of control here... i know you usually cut down to one by the time of judging but please stop doing this... if you're working on other ideas i understand, but please keep them off the contest entries post. Other people may come up with these ideas and won't be able to post them because you did.. also its an unfair form of hedging you bets... please submit just one entry.

i'm not trying to be mean here, i'm just trying to keep the contest fair to all.


2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.

 

Also, cool siren man! i really like that idea! that's kinda what i did with my token maker and a position shifting siren akin to spawn is top notch, and needed in IW IMO.
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