Author Topic: [CDC] The Alliance of Man *CLOSED*  (Read 972 times)

Offline TameRlane

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Re: [CDC] The Alliance of Man
« Reply #15 on: February 20, 2017, 01:13:59 AM »
Name: The Versatile Legion
Faction/Purity: 1FD/1DoD
Type: Human
Rarity: Rare
Cost: 3
Morale: 5
Attack/Health: 8/8

Rules Text:
While The Versatile Legion is in the assault zone, it gets +X/+0 for each character you control.
While The Versatile Legion is in the defense zone, it gets +0/+X for each character you control.



Flavor Text: "They shall be masters of every weapon, every ploy and every strategy; fierce in the attack and solid in the defense." 
« Last Edit: February 20, 2017, 02:33:59 AM by TameRlane »
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline Hiding

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Re: [CDC] The Alliance of Man
« Reply #16 on: February 20, 2017, 05:32:39 AM »
Name: The Versatile Legion
Faction/Purity: 1FD/1DoD
Type: Human
Rarity: Rare
Cost: 3
Morale: 5
Attack/Health: 8/8

Rules Text:
While The Versatile Legion is in the assault zone, it gets +X/+0 for each character you control.
While The Versatile Legion is in the defense zone, it gets +0/+X for each character you control.



Flavor Text: "They shall be masters of every weapon, every ploy and every strategy; fierce in the attack and solid in the defense."
if it moves from Defense to assault zone, does it get -0/-X? Is the HP buff similar to Aberions Banner? or more like Pack Leader?

Offline TameRlane

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Re: [CDC] The Alliance of Man
« Reply #17 on: February 20, 2017, 05:59:52 AM »
Its not a permanent buff.

When its in the assault zone its attack is stronger.  when its in the defense zone its defense is stronger. if its in command or support it would be just an 8/8. My idea is to have FD/DoD be a very zone conscious deck constantly shifting between attack and defense as needed or using the 2p cards for either a heavier defense or heavier assault build of essentially the same deck.

build up some troops and then shift the legion as needed for stronger assault or stronger defense.

Jinhai ambush  and attack with a 11/8 or call crusade and defend with the an 8/11 or vise versa depending on how you use the other purity or what other cards you have in play.  But watch out for priority as that will decide who attacks first and could lead to you losing both you're attack and defense!     
« Last Edit: February 20, 2017, 06:04:49 AM by TameRlane »
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline Hiding

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Re: [CDC] The Alliance of Man
« Reply #18 on: February 20, 2017, 06:55:39 AM »
Its not a permanent buff.

When its in the assault zone its attack is stronger.  when its in the defense zone its defense is stronger. if its in command or support it would be just an 8/8. My idea is to have FD/DoD be a very zone conscious deck constantly shifting between attack and defense as needed or using the 2p cards for either a heavier defense or heavier assault build of essentially the same deck.

build up some troops and then shift the legion as needed for stronger assault or stronger defense.

Jinhai ambush  and attack with a 11/8 or call crusade and defend with the an 8/11 or vise versa depending on how you use the other purity or what other cards you have in play.  But watch out for priority as that will decide who attacks first and could lead to you losing both you're attack and defense!   

Im talking about hp and damage taken.

You have 4 characters in play.

8/12 in defense zone. It takes 8 damage. You move it to assault zone. Is it 12/4 or 12/0?

Similarly, its in defense zone. 8/12. It takes 9 damage, [now 8/3] then the 3 aspirants that were in your assault zone die attacking. There is now only 1 character (itself) is it 8/3 or 8/0?
« Last Edit: February 20, 2017, 08:18:07 AM by Hiding »

Offline TameRlane

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Re: [CDC] The Alliance of Man
« Reply #19 on: February 20, 2017, 05:34:22 PM »
It would die from 0 health in both those cases. this is a card thats better leading an attack or defense rather than sitting in the back of the line, like FD centurion or Eagle eye.

just like using heaven's assistance +  harahel.

if the tokens get heatwaved and you swap champs, the tokens die.
It works the same as all the temp buffs that already exist. 
MAY ALL YOUR PENTA PACKS HAVE LEGENDS AND MAY ALL YOUR RIFT RUNS BE REWARDING!
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Offline NTL

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Re: [CDC] The Alliance of Man
« Reply #20 on: February 20, 2017, 08:51:03 PM »
Name: Asura, The Soul Hunter
Faction/Purity: DOD+FD dual faction
Type: Unique Character - Human
Rarity: Epic
Cost: 6
Morale: 10
Attack/Health: 10/10
Rules Text:

Haste
Whenever an enemy Character is killed, Asura gains +2/+0
Characters you controll gain +0/+2 till the end of turn for each Character you controlled that died in the previous turn.

Flavor Text:
Whoever loses their life, I win.

Offline Vuurjopi

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Re: [CDC] The Alliance of Man
« Reply #21 on: February 20, 2017, 10:18:04 PM »
Name: Forbidden Love
Faction/Purity: FD + DoD
Type: unique abillity
Rarity: uncommon
Cost: 3
Rules Text: Create a "Romea" in your defense zone and a "Julius" in your assault zone.
Flavor Text: "Neither Aberion, nor the sages will ever accept their love"

Name: Romea
Type: unique character - human
Morale: 3
Attack/Health: 5/8
Rules Text: Cannot be in a zone in which a "Julius" is present, will die at the end of the turn if a  "Julius" died this turn.

Name: Julius
Type: unique character - human
Morale: 3
Attack/Health: 8/5
Rules Text: Cannot be in a zone in which a "Romea" is present, will die at the end of the turn if a "Romea" died this turn.


It's actually a rather low cost for 2 humans. The catch is that keeping them alive is quite difficult as at least one of them has to be on the battlefield at all times.
I will build a great wall and the exiles will pay for it! ~ Gao Han

Offline dragonhollowfire

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Re: [CDC] The Alliance of Man
« Reply #22 on: February 26, 2017, 07:28:25 PM »
Name: Burned Monk
Faction/Purity: FD +DOD
Type: Human
Rarity: Rare
Cost: 2
Morale: 12
Attack/Health: 0 / 10
Rules Text:

Rush

When this card damages your opponents fortress reveal the top card of your deck. If its a creature costing 2 or below recruit it to your AssaultZone. If its not send it to the graveyard and restore 10  to your opponents fortress.

Flavor Text:

Having the Wisdom of the Monks and the Fierce of the Flame Dawn this Monk will never attack alone.


Name: Wise Knight
Faction/Purity: FD +DOD
Type: Human
Rarity: Rare
Cost: 3
Morale: 6
Attack/Health: 6 / 8
Rules Text:

Rush

Whenever this card attacks move the first card from your Defense Zone to the right of your Assault Zone. Ignore Vigilance when doing so.

Offline ToxicShadow

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Re: [CDC] The Alliance of Man
« Reply #23 on: February 27, 2017, 08:48:59 AM »
Dragonflame Wardancer
Purity: 1DoD/1FD
Cost: 3
Morale: 6
Character - Human
Stats: 6/12

Vigilance

Whenever Dragonflame Wardancer kills a character while being in the defense zone and survives, they get one additional attack.

"The combination of the Ferocity of the Dawn and the discipline of the Descendants has born an elegant new art of war" - Kung Ji

Comment:
The idea here is a character that goes from defensive to offensive as the game progresses (if you manage to use them successfully). DoD abilities can help them to stay alive while FD abilities can help them to actually kill something or maximize their damage.

Offline ecliptix

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Re: [CDC] The Alliance of Man
« Reply #24 on: March 04, 2017, 01:36:29 AM »
Will be closing to judge in 1 hour - last chance to get that last minute sub in
No matter the problem, the solution is always a flying emberstarter.

Offline ORISOLVE

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Re: [CDC] The Alliance of Man
« Reply #25 on: March 04, 2017, 02:32:01 AM »
Name: Nys, the Peace of Dawn
Faction/Purity: 1 DoD/1 FD
Type: Human
Rarity: Epic
Cost: 2
Morale: 7
Attack/Health: 6/5

Rules Text:

Haste

Nys takes no damage from the first Character she enters combat with every turn.

Flavor Text: Half sister to Aberion, Nys studied how to win battles through strategy and manuvering rather than her half brother's brute strength. Unlike Syn, she dropped out of school at an early age and fell in love with a monk when the rifts tore realities apart. There is no historial evidence of her existence because Aberion's father would never admit to having an affair with one who was not apart of the Flame Dawn Empire. Stories have been passed down for generations, that this was possible because this was not the first time the rifts have opened.

Comment: She's a half relative of the "Aberion" family, therefore her effect is similar to their "Indestructible". Do you get her name? She's a "Peace/Piece" of the Dawn.  ;D
« Last Edit: March 04, 2017, 03:47:45 AM by ORISOLVE »
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Offline ecliptix

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Re: [CDC] The Alliance of Man
« Reply #26 on: March 04, 2017, 05:45:27 AM »
Closed and judging

PS: Note is acting up so results may be a day or two depending on how much it cooperates.
No matter the problem, the solution is always a flying emberstarter.

Offline ecliptix

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Re: [CDC] The Alliance of Man
« Reply #27 on: March 04, 2017, 07:08:58 PM »
Results!
While there were some good cards, the top 3 were definitely head and shoulders above the rest of the competition. Without further adeu and in no particular order...

Hiding

Mew

Merlinix

MarvelousChester

Prince of Lies

MankinoMaine

NTL

Vuurjopi

Dragonhollowfire



And the top three! (It was very close)

Again, cards were judge on 4 criteria,

-Balance (Is the card at the right power level for its cost) - 30 pts
-Flavor (Is the card interesting for the lore?) - 10 pts
-Synergy (Does the card play well with others?) 20 pts
-Creativity (Is the card unique and something currently not present in the game?) - 40 Pts

3rd

2nd

1st



No matter the problem, the solution is always a flying emberstarter.

Offline ecliptix

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Re: [CDC] The Alliance of Man
« Reply #28 on: March 04, 2017, 08:07:14 PM »
@ Number11 and Toxic - I DID judge your cards, I just forgot to post the results so don't feel you were left out (I had to fight between you two and tamerlane to decide who recieved that one extra point for 3rd so I didn't post yours in the initial batch - it was close at the top)

Number11 - 80
Toxicshadow - 80
No matter the problem, the solution is always a flying emberstarter.