Cost: 5 Purity: 2 GI, 5/9, morale 12, unique
4, exhaust: Create a 10/10 artificial character in your support zone
2, sacrifice an artifical character: Create an artificial character in your support zone, with power/HP equal to those of the sacrificed character. You may add abilities by spending resources: 2 = Charge; 3 = Flying; 4 = Shield 1; 6 = unstoppable
Gao Han Champion
Cost: 6 Purity: 2OoS, 1 DoD, 3/8, morale 12, unique
Champion, flying, vigilance
Gao han cannot take more than 3 damage from a single source
When a character enters combat with Gao Han, its power is halved (rounded down, permanent effect)
Aberion Champion of force
Cost: 6 Purity: 2OoS, 1 FD, 8/10, morale 15, unique
When Aberion attacks, each character with flying or reach your opponent controls is moved to the support zone
Cost: 5 Purity: 2 FD , 7/7, morale 12, unique
Multi strike 3
Pay 11 (no exhaust): transforms into a 25/25 unstoppable, flying dragon
Cost: 2 Purity: 2OoS , 5/5, morale 10, unique
Whenever one of your deployed characters other than AC Ascenced has its power increased by an ability or effect while AC Ascended is deployed, AC Ascended gains +1/+1.
At the beginning of combat, if AC Ascended power is 25 or more, he transforms into a 25/25 flying , unstoppable Angel Dragon
Cost: 2 Purity: 2EX , 5/5, morale 10, unique
Whenever you discard a card while AC HellBringer is deployed, AC HellBringer gains +1/+1.
At the beginning of combat, if AC HellBringer power is 20 or more, he transforms into a 20/20 flying , unstoppable Demon Dragon
Cost: 5 Purity: 2EX, 10/10, morale 10, unique
If Princess Hinekri would enter combat with a character with lower power, she retreats and you gain control of that character instead
If Princess Hinekri would enter combat with a character with equal or higher power, she retreats and that character gets -5/-5 instead.
Vasir the demon Prince
Cost: 11 Purity: 1CoV / 1EX, 22/22, morale 15, unique
At the beginning of combat, if Vasir is deployed, destroy all non-demon characters on the battlefield with less HP than your maximum resources.
If Vasir is targeted by of an ability or an effect with a single target while deployed, that ability or effect targets another random deployed demon instead.
Die another day
Ability, cost 4, purity 3OoS
At the end of turn, if your health and/or morale are zero or less, they are set to 1. Remove DAD from the game.
Ability, cost 4, purity 2OoS
You can't lose the game this turn.
Unique ability, cost 10, purity 2OoS
Your fortress can't take damage and you can't lose morale this turn.
Cost: 4 Purity: - , 5/10, morale 12, unique
Pay X +1, Exhaust: Recruit a Character that costs X or less.
Pay 1, Exhaust, remove target deployed Character you control from the game: Recruit a Character that costs X+1 or less , where X is that Character's cost.
Pay X+2, Exhaust: recruit a character that costs X.
xi, martyr of peace
Cost: 10 Purity: 2DoD , 4/10, morale 10, unique
Sacrifice Xi: All deployed characters with power 3 or more have their power reduced to 3. This ability can only be used while deployed.
Cost: 4 Purity: 2DoD , 10/12, morale 10, unique
Overcharge Once: Each time a character in your defense zone takes damage this turn, all characters you control gain +1/+0 and you gain 1 morale. This ability can only be used once per turn.
Marina The selfless
Cost: 6 Purity - , 2/2, morale 10, unique
At the beginning of combat, Marina's current and maximum hit points are set to 2.
Whenever one of your deployed characters other than Marina dies (not if sacrificed), if Marina is deployed, you don't lose any morale and that character is raised to your support zone, fully healed. Marina gets -1/-1.