Author Topic: Patch Notes: Version 2.1.2  (Read 6427 times)

Offline DrewUniverse

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Patch Notes: Version 2.1.2
« on: October 11, 2016, 11:19:07 AM »
    Patch Notes - Version 2.1.2

    This patch is mostly about the new Daily Mission system, as well as the debut of Rebellion's third wave of cards.



    • Added game feature: Daily Missions. These are randomized objectives you can complete by playing the game normally. By doing things such as completing a few PVP matches, or killing X characters, you can get bonus rewards! Missions refresh daily. The current reset time is 9am IWT, and is a tentative timing.

    Rebellion Wave 3 cards are available to access early! They are available in a new Preview Penta-Pack. As a modified Collection Penta-Pack, here is the card distribution:

    • Card 1: Guaranteed Wave 1 OR Wave 2
    • Card 2: Guaranteed Wave 3
    • Card 3: Collection Rare or higher
    • Card 4: Collection Common or higher
    • Card 5: Collection Common or higher

    • The Login Screen "message" is now revised. When clicking "Log in" the player will now be shown the individual steps. The loading of player profile data, such as decks and card library will now be displayed one operation at a time. For players who have trouble logging in, knowing which message the login screen "stops" at will now help us narrow-down issues related to login. Here's how it will look:




    Hotfix Updates:

    October 12th - Bugfixes related to cards and the main menus.



    Legend: Fixed

    Known issues slated for next-day patching on October 12th:
    • Overlay bug when opening a trade window while viewing the Card Backs or Battlefields section of the store. To work around this, please go to a non-store menu page before entering a trade.
    • Slight visibility issue where the IP amount on Mission cards overlaps the background emblem with the same border color. Sizing will be adjusted.
    • Daily Missions: It is currently possible for a player to get two copies of the exact same mission. While not "terrible" we prefer players to have more mission variety.


    Unforeseen issues related to this patch: None yet (This list will be updated as necessary)

      [/list]
      « Last Edit: October 12, 2016, 11:13:40 AM by DrewUniverse »

      Offline JLazeZ

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      Re: Patch Notes: Version 2.1.2
      « Reply #1 on: October 11, 2016, 11:27:05 AM »
      haha I like how you added a section for bugs before they even appear. Gotta stay 1 step ahead.
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      Offline Hiding

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      Re: Patch Notes: Version 2.1.2
      « Reply #2 on: October 11, 2016, 11:36:20 AM »
      Random question for if anyone has tried this out yet, Dragon collar says take control target character. What happens if it is in a command zone?

      Offline ES [BoD]

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      Re: Patch Notes: Version 2.1.2
      « Reply #3 on: October 11, 2016, 12:13:21 PM »
      the wave 3 cards are currently pre-balanced as in before we changed them, the team should fix it soon.
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      Offline drewmb10

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      Re: Patch Notes: Version 2.1.2
      « Reply #4 on: October 11, 2016, 01:25:46 PM »
      Random question for if anyone has tried this out yet, Dragon collar says take control target character. What happens if it is in a command zone?

      Test it against WP AI.

      Offline Weak_Wolf

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      Re: Patch Notes: Version 2.1.2
      « Reply #5 on: October 11, 2016, 06:29:29 PM »
      the wave 3 cards are currently pre-balanced as in before we changed them, the team should fix it soon.

      Since the Wave 3 cards have technically been released are you still under an NDA or can you reveal to us the cards and their new effects?

      Offline Oeilduciel

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      Re: Patch Notes: Version 2.1.2
      « Reply #6 on: October 11, 2016, 07:46:31 PM »
      I'm interested to know as well.
      Bye the way, will there be a pre order for Rebellion like the other extensions? Even if i play few now, i'm still following the game and i didn't see any mention of it since a while.

      I think to have one of the wave 3 card:



      Honestly there's a flaw in the design here: If the overcharge require an OoS card, why didn't you make it dual or hybrid with an OoS purity? It would have made sense.

      Offline antideath

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      Re: Patch Notes: Version 2.1.2
      « Reply #7 on: October 11, 2016, 07:56:04 PM »
      yeah i am still perplexed by the card u return being exhausted...no need for that extra hinderance i mean i gave up a WHOLE solace card for this action and i get penalized for it too?

      Offline ORISOLVE

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      Re: Patch Notes: Version 2.1.2
      « Reply #8 on: October 11, 2016, 08:32:31 PM »
      I have a complaint about the Daily Missions. Their conditions should be halved for all players below level 20. ;D
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      Offline Wayfinder1026

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      Re: Patch Notes: Version 2.1.2
      « Reply #9 on: October 11, 2016, 10:50:39 PM »
      I'm interested to know as well.
      Bye the way, will there be a pre order for Rebellion like the other extensions? Even if i play few now, i'm still following the game and i didn't see any mention of it since a while.

      I think to have one of the wave 3 card:



      Honestly there's a flaw in the design here: If the overcharge require an OoS card, why didn't you make it dual or hybrid with an OoS purity? It would have made sense.

      We haven't seen the rest of the cards yet, so there could be an explanation hidden among them~
      *No one's noticed i'm a madman*

      Offline ORISOLVE

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      Re: Patch Notes: Version 2.1.2
      « Reply #10 on: October 11, 2016, 11:06:02 PM »
      @Oeilduciel

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      Offline Rawonall

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      Re: Patch Notes: Version 2.1.2
      « Reply #11 on: October 12, 2016, 12:47:37 AM »
      Ok, unforeseen (I really hope it's unforeseen) issue #1:

      The daily login rewards are not awarded until the daily missions have been completed.

      Offline Benionin

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      Re: Patch Notes: Version 2.1.2
      « Reply #12 on: October 12, 2016, 12:50:26 AM »
      Ok, unforeseen (I really hope it's unforeseen) issue #1:

      The daily login rewards are not awarded until the daily missions have been completed.

      Relogging should work.
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      Offline Rawonall

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      Re: Patch Notes: Version 2.1.2
      « Reply #13 on: October 12, 2016, 01:15:07 AM »
      Ok, unforeseen (I really hope it's unforeseen) issue #1:

      The daily login rewards are not awarded until the daily missions have been completed.

      Relogging should work.

      This totally sounds like a shot in the dark à la "Have you tried turning it off and on again?". Did you actually verify that relogging without having completed the missions works?
      My experiments show that no matter how many times you relog, the game doesn't give a puffy UNLESS you have completed the missions. Tbh I don't know if one or two missions are enough, but I'm fairly confident that No missions completed = no login reward, three missions completed = login reward.

      Offline Benionin

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      Re: Patch Notes: Version 2.1.2
      « Reply #14 on: October 12, 2016, 01:23:02 AM »
      Let me put it this way. This morning I logged in and it showed me the daily missions. I IMMEDIATELY relogged and my login-reward appeared. Tonight, after the server reset but before the mission reset, I logged in with 2 of them complete and still got my log-in.
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