Alright, lets sidetrack and discuss my personal preference in gaming instead of addressing points about Drew. This comment will not add much to the actual topic, I'll just be replying to Roderick.
I'm here for the gameplay, not the chat box.For a multiplayer game, such as iw, the community and social aspect is a huge part in making the game successful.
Take for example a look at wow, definitely the most concrete example. Now imagine playing wow solo....Would you play it for months on end, for $20 a month?
If that doesn't sell you, look at magic the gathering, or yugioh. They spread by word of mouth, and by other people playing it. The social aspect is what keeps a game alive, and in a game dependent on multiplayer w/o it that game will slowly die.
Then again, we're already past that point with iw unless a miracle happens.
Magic has never been popular in my part of the world, I did enjoy the steam versions of it, until the duels.
Yogioh was very popular during my childhood(ish), it spread by word of mouth, a fully animated TV characters mouth. I'd say that if IW had an 250 episode Anime as a marketing tool, it could do a bit better with playerbase. Once the anime stopped airing, its popularity dropped drastically, it is now very hard to find yogioh packs in shops and I havent seen anyone playing it in years.
Now to more interesting stuff:
I did play WoW BC, WotLK, and start of the Cataclysm pretty much alone progressing my character.
With cataclysm Guild Wars 2 was also released and I switched to that because it had more engaging combat. I'm still playing it.http://i.imgur.com/uc1omzw.png
I wouldnt really call my guild that active in a game about guilds and wars.
Even tho its an MMO, I'm satisfied if I can spend about 10 minutes or less to find 4 other blokes to play the dungeon with.(Optionally to never see them again). I've had a few fun times when interacting with people, tho I wouldn't say that I'm playing GW2 because of that at all.
Path of exile is also a game I often play, even tho it too functions as an MMO, I treat it as a full on single player experience ignoring all players as much as possible, playing maps alone, disabling all chats and not trading at all.
To conclude, I do not believe that social aspect is not a huge part in making a game successful. New simcity and diablo 3 could even be considered worse due to the social aspect, where as Dwarf Fortress is being updated for 12 years now without it at all.
If infinity wars finds me an opponent in less than 5 minutes, it has succeeded to entertain me.