Author Topic: Weekly Post #24: Tournament League Play, And General Improvements  (Read 3275 times)

Offline DrewUniverse

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Weekly Post #24: Tournament League Play, And General Improvements
« on: September 08, 2016, 10:34:19 PM »
Hey guys! I have some news regarding the future of tournament play in IW, but first I have an announcement to make.


So far we have had good success bringing in Largenuggets and Hacker as Community Moderators. They've been a big help overall, and we're ready to add one more player at this time. Please join me in welcoming ES to the team of Community Moderators! ES is known for his high-level PVP of course, providing some solid insights on strategic play as well as understanding the metagame.  It is also fitting to note for this particular post, that he wins a lot of our tournaments. We're proud to have his assistance as we move forward.





Tournaments have the potential to be a sort of "lifeblood" for certain game genres that have a large PVP following. They can be very competitive or casual friendly, depending on the models used. A tournament can be a very important end-game option for PVP-oriented players, too.


The short version of this update is to say that tournaments for Infinity Wars are receiving a general overhaul in how they are maintained and scheduled. Prize rewards will be increased from what they have been previously. We're also getting close to the point where we can test a new tournament -hosting platform, one that is far less bug-prone than In addition, the format and rules will be refined to be more competitive. Starting with some trial events I've been planning alongside our awesome Community Mod Largenuggets, we are teaming up to bring you the beginning of league play in tournaments.


Scheduling for September

We're testing out a few different formats and styles for the month. On Saturdays, we will be testing different formats and point scoring systems with exhibition events, and simulating how they scale over the course of a few weeks. On the outside they will be pretty usual to what you've come to expect for a Saturday event, except with richer prizes. Beyond that, the weekend events this month will be part of a benchmark for a finalized season/league format beginning in October.

Sundays will revolve around a format proposed by Largenuggets in a month-long rotation cycle. The initial plan is to run three Swiss tournaments as a "qualifier," three Sundays in a row, and on the fourth Sunday have a final "invitational" of the top 16 players based on those three qualifying events; the finishing event will be an Elimination. Players who enter one of these qualifying events will not be obligated to show up in any of the other Sunday events, however we hope to attract players who are interested in scoring high enough to return for the monthly finale. It will include largely boosted prizes from the qualifiers, and be pushed as one of our most prestigious events in recent history. If all goes well, we can push this as a recurring monthly format for competition in Infinity Wars.


Will tournaments still happen on weekdays, and what about variety events?

Weekday events are being considered as an alternative test for league play, otherwise there will be less weekday events that would be exhibitions. Variety events will continue but we prefer to focus on standardizing competitive play before branching out again. We're looking for player-run events to sponsor as well, and free up Thursdays and Fridays to see what players come up with.
A good example would be Benionin's Iron-Willed Chef Tournament  that was held in July.


Prize Adjustments


Basically rewards are getting boosted across the board. This Saturday we're giving away a few more IB cards for the top-placing competitors along with LP, packs and Rift tokens. The leading downside to generalized rewards is that they don't equally benefit players who do/don't have a full collection of cards, or players who do/don't care for premium-borders.

I will be speaking with our Community Mods to discuss ways to balance this out, such as offering "lean" options where if you prefer package B, for example, that package has more Rift Tokens and less Penta-Packs. This way, players who need a fix for rift runs can compete to skip the IP grind, while other players that are just short on cards can opt for a prize package focused on Penta-Packs. Or maybe even getting an LP-focused package so you can choose what you want, but with a slight value penalty for having "the skeleton key" of choice. The operative idea here is to make sure that prizes are actually worth something. It's not enough that they're "bigger." While creating a standard is important, the prize needs to be useful to specific individuals with varying preferences.

Giving rewards to streamers will now be a standard, and we're experimenting with some new methods. This Saturday, players who stream for as long as they are in the tournament will not only receive two Penta-Packs and two Rift Tokens. Should they place in the top 8, the player's LP reward will be increased by 25%. More will be done in this area going forward, as we really value our streaming players who promote the game in doing so.


Casting, Commentary & Hosting


Anyone who has seen a tournament cast of mine knows that, while I try to do a good job, a few realities are in play. A. I'm not the best caster in the world, and B. we should have a variety anyways.

New hosts are being sought out. Largenuggets and I won't be enough in case one of us becomes ill or otherwise tied up in the real world. We're looking for extra hosts who can assist at our usual event timings on the weekend. The objective here is to provide a variety of personalities to the audience, while giving these new volunteers some extra tournament experience without having to design the rules, or worry about handing out prizes. In bringing this mutual benefit, I'll see what I can do about giving rewards to players that help host events on a one-off basis. For anyone who comes to enjoy performing this role, it would be great to have such players on the host rotation semi-regularly with further benefit - perhaps some kind of recurring thank you in rift tokens, LP or something else.

Co-casting / Co-hosting is also paramount. As part of my interest in player spotlighting, I'd like to invite players to join me or another given host in a skype call and provide commentary for tournament matches being casted. This is an inclusive effort, and while all hosts of official events will be required to have some solid knowledge of card plays and the metagame, the guest can be anyone from a seasoned veteran to a newer player who is just getting started. They'll be joining in the cast commentary for matches, and will be spotlighted a bit while waiting for a new match to be available for casting. Send me a message if you'd like to participate in this capacity! I'll also be sending out invitations over time to several players.


Sponsoring Player Events


It's in our interest to assist players in organizing tournaments. Whether you just want to try it once or more, whether you're already experienced or not: we can sponsor a few events each week at this time. What does that mean, exactly, to be sponsored? Yodomare will provide a small amount of prizes to help boost the attractiveness of your tournament, so that you are not stuck draining your collection of high-value cards. In addition, if you stream your event Twitch we can use the Host function they provide, to get your event some additional viewers, as well as social media advertising.

If you have an interest in getting some sponsored prizes or advertisement for your event, please contact me, DrewUniverse to discuss. Let me know if you're pretty well set and just need some prize support, or if you're new and inexperienced.

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If you made it through the entire post, thank you for reading!  Let's build a better tournament experience together~



Offline Benionin

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #1 on: September 08, 2016, 10:35:08 PM »
First
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Offline DrewUniverse

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #2 on: September 08, 2016, 10:40:20 PM »
Second

Offline MerliniX

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #3 on: September 08, 2016, 10:49:59 PM »
Is there any word yet on the actual prize structure for the invitational monthly events? Releasing this information as early as possible helps players decide whether or not they actually want to play in the qualifying events.

Offline DrewUniverse

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #4 on: September 08, 2016, 11:03:37 PM »
Is there any word yet on the actual prize structure for the invitational monthly events? Releasing this information as early as possible helps players decide whether or not they actually want to play in the qualifying events.

Hey MerliniX. I can tell you that Largenuggets and I have already begun discussing it, and we'll have a full proposal done by this weekend. We should post it to the forums and ask for feedback before making a final call however. The invitational is designed to have perhaps the most lucrative prizes we've offered in recent time. Some examples include larger LP rewards and, if possible, a custom title. More IBs will be involved such as legendaries, perhaps a foil here and there, but will not be the only focus. I understand that a lot of Penta-Packs won't necessarily do much for players with full collections and a lot of premiums, as well.

Offline largenuggets [BoD]

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #5 on: September 08, 2016, 11:04:59 PM »
Is there any word yet on the actual prize structure for the invitational monthly events? Releasing this information as early as possible helps players decide whether or not they actually want to play in the qualifying events.

I have this already basically decided what I want the final monthly rewards to be and Crestmoor approved them a while back when I first mentioned them, but I want to double check it before we make an official announcement. Tonight he should be back in the office so I will double check and put an announcement out and/or have drew add the details to this post.

Edit: +1 to everything Drew said as well.

Offline MerliniX

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #6 on: September 08, 2016, 11:35:12 PM »
Other question: can you post detailed explanations for how the invites will go out? For instance is coming in 8th for three tournaments sufficient to be invited? Is coming in 1st in one enough? Lots of little details.

Offline DrewUniverse

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #7 on: September 09, 2016, 12:16:44 AM »
Other question: can you post detailed explanations for how the invites will go out? For instance is coming in 8th for three tournaments sufficient to be invited? Is coming in 1st in one enough? Lots of little details.

We're looking at the rule of "If you attend 2-3 of the swiss events, your highest score will be counted." Nuggets and I need to have an additional discussion to iron this out, but we'll definitely include this with our update going out this weekend.

Offline Benionin

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #8 on: September 09, 2016, 12:22:43 AM »
As a general note I am planning on hosting another Iron-Willed Chef tournament for the Rebellion release.
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Offline ORISOLVE

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #9 on: September 09, 2016, 12:33:19 AM »
TLDR;

1. ES is now Community Moderator
2. More competitive Tournaments, different prizes (Less Tournaments overall)
3. Need commentators for Tournaments
4. Players should host their own Tournaments on the Weekdays and try to get sponsored

Why do you have to waste my time with such a wordy block of useless text?  :'(

I'm proud of you though, this Weekly Post is somewhat on time relative to the last Weekly Post. But I guess, there's not much else exciting to talk about. As Wave 3 is next weeks post. ;D
« Last Edit: September 09, 2016, 12:40:20 AM by ORISOLVE »
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Offline ORISOLVE

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #10 on: September 09, 2016, 12:37:59 AM »
I do have a question though,

Can you guys explain to me your reasoning on what Tournaments are suppose to be like that differ from the Ranked Leaderboard? (Prize structure, competitiveness, etc.)
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Offline JLazeZ

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #11 on: September 09, 2016, 12:44:30 AM »
Does rambling count as casting? Because I can ramble on my stream and talk about things that may or may not be Infinity Wars related.
Tullio and Ju-Lin carry Infinity Wars.

Offline ORISOLVE

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #12 on: September 09, 2016, 01:05:17 AM »
@JlazeZ

I think it counts, if only we could get Pupils to try casting.  ;D
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Offline xMatanX122

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #13 on: September 09, 2016, 06:29:00 AM »
Does rambling count as casting? Because I can ramble on my stream and talk about things that may or may not be Infinity Wars related.
Probably can't be a bad idea to try and it can be a fun stream on the tourneys. Personally I think more match related content like whats the favorable match up, plays and cards who are unusual, expected.. etc
Even explaining then ideas behind the meta decks and plays to be more of a teachful stream could be very cool.

Offline DrewUniverse

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Re: Weekly Post #24: Tournament League Play, And General Improvements
« Reply #14 on: September 12, 2016, 07:29:55 PM »
Other question: can you post detailed explanations for how the invites will go out? For instance is coming in 8th for three tournaments sufficient to be invited? Is coming in 1st in one enough? Lots of little details.

We're looking at the rule of "If you attend 2-3 of the swiss events, your highest score will be counted." Nuggets and I need to have an additional discussion to iron this out, but we'll definitely include this with our update going out this weekend.

Mostly as a direct reply to MerliniX but it applies to anyone else: I was unable to get a hold of LargeNuggets last night when we meant to meet. He contacted me today and we plan to meet when he is done with work. We fully expect to have all the main bases covered with details for the Sunday competition framework, with at least 3-4 days advance notice before the final qualifier this Sunday. If something comes up for Largenuggets tonight where he can't communicate (life happens), I will have backup information enacted and provide as much detail as I can.