Hey folks. I’d like to lead off this update with a few major, systemic topics. Last month we ran a month-long IP boost event where IP gained was doubled in Ranked and Normal game modes. We extended that event a few extra days to line up with the most recent patch. We believe that the grind was a bit too hard before that. Therefore, we are keeping half of that boost active. The IP gained per match will now be increasing by 50% for the foreseeable future. This is active now - please enjoy the increased card acquisition!Ranked Leaderboard
As mentioned in previous announcements, it has been planned to work toward making the Ranked leaderboard reset on a more frequent basis. To start with, we will reset the boards one week from today, on September 5th. The duration of this first trial “season” will be until September 30th. The current plan is to reset on the last day each month, GMT/IWT, but it is possible that this may change in the future. Prizes will be given based on position in the leaderboard, and these items will show up at the inventory screen. I still need confirmation on the first wave of prizes, I'll post them when I know more. Do know that we are making one change with this reset for now: Draws will not be subtracting or adding any points.
Long-term we will be settled on a particular frequency - it is likely to be monthly. In the meantime we are going to monitor how the current points system in Ranked mode operates when it is built up and reset after only a month, before we consider adjusting the system further. Insofar we have had to look at the system from a standpoint of the leaderboard being active for far too many months, and we need to see it operate on a shorter timeline to make the right calls going forward.Match Queue Times and Connection Issues
We’ve observed a lot of commentary on these two aspects recently. Despite putting a fix in for Draft matchmaking, for example, that mode is still giving some players a very long waiting period. These are cases where we have confirmed that multiple players were available, and the queue should be picking up players within ~5 minutes. Instead some players are experiencing 30-minute queues. As an aside, please keep in mind that matches are between two players in a peer-to-peer connection style. If one or both users have a poor internet connection - be it due to packet loss, an intermittent wi-fi signal and so on - there is not much we can do about the status of the ISP being used, routers and so on.
One reason we’ve determined is that IW might be getting hindered by a peer-blocking element of certain antivirus programs. Disabling this feature or at least whitelisting Infinity Wars has proven to remove the long queue times for some players, but not all. Several players have also reported connection issues when it comes to logging into IW, too. As a result, we’re looking at upgrading our server tech to try and help with both of these things. I don’t have a date for you, and when I know more I’ll provide an update on this front. Campaign News
The next campaign is now closer to a feasible deployment. No date at this time, however I bring more good news with this: An additional faction campaign has been confirmed to follow behind this next one we are working on! That’s two more factions that will definitely be getting a 5-6 mission campaign to start with, including a free deck upon completion of all missions. Woohoo!Rebellion Card Previews
More card previews? Sure! Two more cards were revealed at the tournament stream on Sunday, and I’ll share them here.
First, we have the Lost Knight. Previously with the Flame Dawn,
he now aligns with the Exiles. That arm.. Next, this is the Truth Seeker of Solace.
Definitely some mind's-eye stuff going on here.