Author Topic: [CDC] Gone but not Forgotten--CLOSED  (Read 3958 times)

Offline colonscopy

  • Jr. Member
  • **
  • Posts: 38
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #15 on: August 13, 2016, 12:50:52 PM »
Dust Collector


Factionless
Artifact
Epic
Cost: 3

Each time a card (in play, from hand or the Graveyard) is removed from the game , Dust Collector becomes 17% more complete. When Dust Collector is 100% complete, it transforms into a 20/20 Dust Dragon with Flying and Unstoppable.

Flavor:
You can hide it under the carpet, but you can never stop its growth;
After the Calamity dust still exists.

Offline quangtit01

  • Full Member
  • ***
  • Posts: 124
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #16 on: August 13, 2016, 01:45:03 PM »
Name: Lucifer Morningstar, First Fallen Angel.
Faction/Purity: Triple OOS or Triple Exile
Type: Unique Demon Angel
Rarity: Legendary
Cost: 11
Morale: 20
Attack/Health: 16/16

Rules Text: Untouchable, Flying, Unstoppable
Lucifer cannot be removed from play. when Lucifer is deployed, remove all other characters until the end of the turn. If any character that gets removed has the Angel or Demon subtype, Lucifer gain +2/+2. Lucifer cannot be killed from non-damage source.

Flavor Text: Before Sol's rise to power, there was an Angel, shining brighter than all other angels. Once THE beacon of hope of the Overseer, Lucifer's fall from grace changed them forever.

« Last Edit: August 18, 2016, 08:58:55 PM by quangtit01 »

Offline vengefulmierothi

  • Jr. Member
  • **
  • Posts: 35
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #17 on: August 13, 2016, 05:54:16 PM »
Name: The Spirit Gong
Faction/Purity: 1DoD
Type: Unique Artifact
Rarity: Epic
Cost: 3
Morale: n/a
Attack/Health: n/a
Rules Text:

Each time a card you control is removed from the game create a 1/1 spirit with flying in your support zone.

Pay 3, exhaust: All spirits you control gain +2/+2.

Flavor Text: Though many become lost, we will always honor their memory.

Offline Number11

  • Sr. Member
  • ****
  • Posts: 332
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #18 on: August 14, 2016, 01:45:47 PM »
Eva, Who Demands Ransom
1 purity CoV - Rare
2 cost
7 morale
Unique Character - Human
3/7

While in play:
Opponent character you remove from the game that would return at specific turn are delayed by one turn.
If you remove an opponent character temporarily from the game, then next turn the opponent can pay 1 cost ransom. If not payed the card is permanently removed from the game.
If a ransom is payed you gain 1 resource the next turn.
« Last Edit: August 14, 2016, 01:48:28 PM by Number11 »

Offline McLight

  • Newbie
  • *
  • Posts: 1
  • Just another passerby...
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #19 on: August 15, 2016, 03:35:53 AM »
Name: Molecular Reconstruction
Faction/Purity: Genesis Industries/2
Type: Unique Mission
Rarity: Rare
Cost: 5

Rules Text:
Each time a character card is removed from play, Molecular Reconstruction becomes 15% more complete. If Molecular Reconstruction becomes 100% complete, it creates an artificial character in your support zone that has a combined power and health of all of the characters used to complete Molecular Reconstruction.

Flavor Text:
After the calamity, it was said that nothing remained. After some tests at Genesis Industries it was found that it may be possible to recover or scavenge some of the remains left after the incident...

Offline Necrosoverlord

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #20 on: August 15, 2016, 03:58:16 AM »
Name:Chaos of the lost
Faction/Purity:Exiles/3
Type:Ability
Rarity:Rare
Cost:7
Exile:5

Rules Text:
All deployed cards are removed from game and each turn one random card that has been removed by chaos of the lost is returned to its original zone.

Flavor text:
H...How long have we've been gone?

Offline ShamanExile

  • Newbie
  • *
  • Posts: 10
  • You cast the Light, I'll cast the shadows
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #21 on: August 15, 2016, 04:05:18 AM »
ORIGINAL:
Name: Wrong Turn
Faction/Purity: 2 Exile
Type: Ability
Rarity: Rare
Cost:6
Rules Text: Remove all cards in the assault zone from the game. At the beginning of the next turn, return each card removed this way to its owner's support zone and exhaust them.
Flavor Text: There's a reason it's called the demon wastes...now, were we supposed to turn at that skeleton pile or the one back there?

EDITTED:
Name: Wrong Turn
Faction/Purity: 2 Exile
Type: Ability
Rarity: Rare
Cost:4
Rules Text:
Exile 3.
Remove up to two cards in the assault zone from the game. At the beginning of the next turn, return each card removed this way to its owner's support zone and exhaust them.
Flavor Text: There's a reason it's called the demon wastes...now, were we supposed to turn at that skeleton pile or the one back there?
« Last Edit: August 15, 2016, 04:07:37 AM by ShamanExile »
Step 1: Find a cousin
Step 2: Load cousin into cannon
Step 3: Find another cousin

Offline Xadera

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #22 on: August 15, 2016, 10:13:23 AM »
Leks, Void Seer
1p Exiles
Unique Character - Demon
Rare
Cost: 3
Morale: 6
-5/15

Whenever a card is removed from the game from anywhere, Leks gets +1/-1

When Leks dies when deployed or is removed from the game from anywhere, a number of Uncontrolled Rifts is added to your hand equal to her power.


She stares into the nothing, claiming she can see something as she gives her mind to it.


Note: Don't recall if the game can handle negative stats or not. I feel like I've seen it before, but I'll have to check.


-----EDIT------

Leks, Void Chaser
1p Exiles
Unique Character - Demon
Rare
Cost: 3
Morale: 6
1/10

When a card is removed from the game, Leks gets +1/-1.

When Leks dies, remove her from the game.

When Leks is removed from the game, X Uncontrolled Rifts are created in your hand, where X is equal to her power.


She grasps at nothing. And she's starting to catch it.


Edit notes: She's got Exiles' flavor (growing madder when dealing with the RFG zone) and randomness, but Exiles isn't the most RFG faction. Putting her at 1/10 means she replenishes herself and is still playable alone at the very least. If she does get "broken" by combining with other cards/factions, it means she can flood the player's hand with Uncontrolled Rifts. Lots of potential card advantage, but it's random card advantage and too much means you're just discarding anyways. Relatively unhelpful, but fun for the cheaper cost and enables other Exile cards.

Also cleaned up the rules text.
« Last Edit: August 16, 2016, 07:14:58 AM by Xadera »

Offline volumet

  • Jr. Member
  • **
  • Posts: 34
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #23 on: August 16, 2016, 01:56:50 PM »
Pay Back
2p WP
Ability
Uncommon
Cost 4
Deal damage to target deployed Character equal to twice the number of beasts you control that died last turn
If it is killed by this way, remove it and create a 4/5 beast in your Support Zone




« Last Edit: August 16, 2016, 02:39:18 PM by volumet »

Offline drewmb10

  • Sr. Member
  • ****
  • Posts: 306
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #24 on: August 16, 2016, 02:23:29 PM »
design a card that cares about removal from the game

The First Sleeper
2p SoA
Unique Character
Legendary
Cost 1 Morale 2
2/2
Infect
At the end of turn, if The First Sleeper is in the Graveyard, it is raised to your Support Zone and becomes +1/+1
The First Sleeper gains Bloodthirsty 2 when it kills a character
"I am the origin of the Virus, behold my army"

Pay Back
2p WP
Ability
Uncommon
Cost 4
Deal damage to target deployed Character equal to the numbers of your beasts that died last turn

Just to let you know... you haven't satisfied the requirements with either of these, and only 1 entry is allowed.

Offline volumet

  • Jr. Member
  • **
  • Posts: 34
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #25 on: August 16, 2016, 02:35:08 PM »
design a card that cares about removal from the game

The First Sleeper
2p SoA
Unique Character
Legendary
Cost 1 Morale 2
2/2
Infect
At the end of turn, if The First Sleeper is in the Graveyard, it is raised to your Support Zone and becomes +1/+1
The First Sleeper gains Bloodthirsty 2 when it kills a character
"I am the origin of the Virus, behold my army"

Pay Back
2p WP
Ability
Uncommon
Cost 4
Deal damage to target deployed Character equal to the numbers of your beasts that died last turn

Just to let you know... you haven't satisfied the requirements with either of these, and only 1 entry is allowed.
OK, tks, I fixed it ^^

Offline Gamer7956

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #26 on: August 16, 2016, 05:44:01 PM »
Revival from Nothing

2p SoA
Ability
Uncommon
4 Cost

All Characters that have been removed from the game are added to your graveyard with the additional effect: "If this card is in the graveyard for 6 consecutive turns, it is raised to the support zone and loses all abilities, and has half it's original morale cost"

Flavour text: "No matter how infinitesimally small the pieces, the Sleepers Nanomachines will put the dead back together... at least physically"


Figured nothing would be better for the sleepers than putting stuff in the grave. Adding in some revival afterwards to make the card actually useful outside of very specific decks. Figured six turns was enough time for the opponent to either do something or win before a swarm(?) of stuff comes at them. Removed abilities in order to limit this from being Avvarach has Risen levels of win condition, and halved morale to make up for this (these changes are intended to be permanent after the cards revive). There also aren't any game breaking combinations (that I can think of). Timing it to revive the turn after a tome of the dead is cool, but not broken...

Offline mynci

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #27 on: August 16, 2016, 06:00:48 PM »
Name - Run for cover
Faction/Purity - Factionless
Type - Ability
Rarity - Epic
Cost - 5
Rules Text - No characters in your support zone can be removed from play this turn
Flavor Text - "and amidst the desolation of the calamity small pockets of life would cower under the earth."

For when you just KNOW it's coming.

Offline pichistelrooy

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #28 on: August 17, 2016, 12:57:40 AM »
Name: Eternal Despondency
Faction: Verone
Purity: 2
Type: Unique Artifact - Magic
Uncommon
Cost: 6

Rules Text: At the of the turn, your opponent loses1 point of moral for each ability card in your graveyard. If this card is destroyed, it leaves the game.
Flavor Text: nightmares are real... and these are lurking behind you





Offline Batfly

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: [CDC] Gone but not Forgotten
« Reply #29 on: August 17, 2016, 08:39:04 PM »
EDIT: Ok, I get it!

I totally miss this word ^^ .

So I decide to keep the Chaosphere card, but it's an outsider card.

In add of this, I decide to make a "Sphere set", just for fun, 2 are outsider (Solarsphere & Chaosphere), you're free to judge ^^.


: Voidsphere
-------------------------------------------------------------------------------------
: Biosphere
-------------------------------------------------------------------------------
: Necrosphere
-------------------------------------------------------------------------------
: Holysphere
------------------------------------------------------------------------------
: Puresphere
-----------------------------------------------------------------------------------------
: Solarshpere
-------------------------------------------------------------------------------
: Adarplaïd, Sphere creator

: My old post, Chaosphere + evil cradle
« Last Edit: August 20, 2016, 11:00:44 PM by Batfly »