Wealthy noble was banned from command for the same reason radariah and Traveler were banned, for being too weak for taking an entire purity.
And this was causing a lot of balance issues? Did someone manage to pinpoint the moment their deck became unplayable to that commander pick that included Wealthy Noble as a choice? Maybe instead of banning Wealthy Noble, we should ban whatever the other 3 cards were? Or were they ALL Wealthy Noble? Maybe we should fix that, instead?
You are looking at it all wrong:
Im not trying to ban good cards, idk what gave you that idea, maybe you got that from the last cultivation which i had nothing to do with.
I didn't know you had anything to do with it, so I certainly didn't have that idea. As far as why I think cards are being removed for being too good? Because I've never heard anyone complain about how bad Hekeem or Parasite are, I have to assume they are banned for being good?
If you DO have some influence over bannings, future or otherwise, do you have the same influence over un-bannings? 'Cause 99% of the cards that are banned for being too good are not too good. Part of the discussion on bringing balance should be about re-introducing tools to deal with the other cards that may be causing problems for some players.
In any case, my as i said above, i banned some cards that were too weak/unplayable/outdated cards in order to clear the way for better cards, until those cards will be reworked and reinstated in draft when they are playable again.
The history of cards being reinstated after they are playable is not good. Banned cards tend to be forgotten and banned forever. In addition to that, cards that fit into this category also have an overlap with cards I enjoy playing. Find your Way is banned now? I like this card. I had it in my deck when I was reading that it was going to be banned, a deck that I was having success with, but more importantly fun. Do we really need to get rid of every card that isn't always playable?
As for zuza, you dont even have to use that card in order to win, just her presence is enough to slow your opponent most of the time.
But yea, in the current meta i dont really care if she will be un-banned, just not in command.
Is it the card's fault that the opponent plays badly? I mean, noobs tell me that all the time, but I don't usually hear that from veterans. Here, I'll let everyone know how to beat a Zusa in Command; Play as if it wasn't there at all. OMG, you won? Amazing. Un-banned.
Sorry for being a smart ass.*