Author Topic: One Card to Change DoD  (Read 1615 times)

Offline ecliptix

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One Card to Change DoD
« on: August 03, 2016, 03:33:18 PM »
What this does: The current problem with DoD? They have to lackluster win cons. The first is the win con "Make the game take forever". The second is, hope your single avatar can carry the game. Unfortunately for them, when things are going great for DoD in the late game they tend to have a lot of creatures with low power but high hp... They'll have dominant board control...And then The calamity hits effectively ruining the game for them. The solution? Give them a way to quickly deal a finishing blow while still retaining that vulnerability to a board wipe.

Sally Forth

Purity: 3p DoD
Cost: 7
Type: Ability
Rarity: Epic

When you play Sally Forth, the hp of your fortress becomes 1. Swap the HP and Power of ALL non-spirit creatures you control, and move them all to the attack zone. Move all creatures your opponent controls to the defense zone. Until the end of the turn, Non-Spirit creatures you control deal double damage to the enemy fortress. At the start of the next turn your fortress loses 1 hp.

"Sometimes, patience must give way to haste."

Sally Forth literally becomes an all-or-nothing attack, giving the player a chance to turn their stall into a win condition or lose in the attempt. Because of the nature of the card it allows DoD something which they haven't really had access to - mind games against cards such as Mass Death and Fear (That's right, a counter-play against Fear!). Plus, it makes DoD a stall faction without forcing them to stall the game out so long that everybody stops caring.

No matter the problem, the solution is always a flying emberstarter.

Offline ORISOLVE

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Re: One Card to Change DoD
« Reply #1 on: August 03, 2016, 05:09:50 PM »
So a worse Bloodbath?  ;D
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Offline Benionin

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Re: One Card to Change DoD
« Reply #2 on: August 03, 2016, 05:28:54 PM »
You could probably take away the loss-con on the card. This is rather interesting, however. Invincible Defenders everywhere!
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Offline Number11

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Re: One Card to Change DoD
« Reply #3 on: August 03, 2016, 09:45:19 PM »
I would like it more if they released cards that make the different win conditions viable. Here is one idea:

Passage of Time
2 purity DoD - Rare
5 cost
Ability

Two turns pass with start and end of turn triggering.

Using this you could deal 8 morale damage with Glorious Warrior. Morale win condition check. Ju-Lin, Who Rewrites History would get two chapters if in defense. Ju-Lin win check. Using Quest for Balance you can damage the opponents fortress, play Passage of Time and damage the fortress again to trigger Quest for Balance twice. Quest for Balance win check. If you could select characters a second time with Shrine to the Heavens after playing Passage of Time. Shrine win check. Play turn 5 for 8 resources turn 6. Avatars win check. The card can help with so many different win conditions within DoD.

The card would benefit Disciple of Mian Monastery, Undisturbed Monk and Meditating Monk. Counting The Days would complete faster, Pilgrimage Monk would return sooner and Chef would buff every one by +0/+2. Just don't play the card with Zunshen, The Resolute General unless you don't wan't Zunshen to halve damage. It is actually ridiculous what this card can do and how many DoD cards it benefits.

Not that the devs should make a single card that just fixes all the different win conditions, but they could release a set of cards that make all the different aspects of DoD competitive. At least I want to believe they can do it.
« Last Edit: August 03, 2016, 09:49:04 PM by Number11 »

Offline Hiding

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Re: One Card to Change DoD
« Reply #4 on: August 03, 2016, 11:21:37 PM »
Could just make a mass balance- 6 cost all characters on battlefiel have attqck equal to health

Offline ecliptix

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Re: One Card to Change DoD
« Reply #5 on: August 04, 2016, 12:24:19 AM »
So a worse Bloodbath?  ;D

Here's the difference though. FD can't get late game board control. DoD can. DoD could actually utilize something like that. FD would just end up facewalling into one big creature. Just imagine a defense golem swinging for 40 for starters. Or Lingbao plowing through said defensive line. Just a thought.
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Offline tmoua805

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Re: One Card to Change DoD
« Reply #6 on: August 09, 2016, 10:36:55 AM »
I think the problem with dod is their lack of pressure combined with their weak early game and such costly characters which makes it really hard for them to even get board control in the first place. So give them a couple good early game characters that can actually scare the opponent which i feel would help them a ton.

Offline Rionoskae

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Re: One Card to Change DoD
« Reply #7 on: August 09, 2016, 11:34:55 AM »
Agreed. Could you imagine the DOD equivalent of Klore?

Offline Dogeee [BoD]

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Re: One Card to Change DoD
« Reply #8 on: August 09, 2016, 01:22:32 PM »
card to revive dod:

xi, who honors bad design, 0/9
1 cost, 3p dod: when you deploy xi, who honors bad design, all characters you control have untouchable. also remove all copies of the card "calamity" from opponents deck, hand and graveyard.

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Offline Number11

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Re: One Card to Change DoD
« Reply #9 on: August 09, 2016, 06:10:21 PM »
Agreed. Could you imagine the DOD equivalent of Klore?

The Sidestepping Krole
2 putity DoD - Legendary
1 cost
Character
3/2

If Krole stops the opponent from dealing damage to your fortress, he gains +2/+2.
Krole won't block if he did not defend last turn.

  ::)

On a more serious note I did post some ideas of good low cost DoD cards under Future card ideas topic.
Example:

Dragon guard
1 purity DoD - Rare
2 cost
5 morale
Character - Human
6/6
Vigilance

When you have a dragon in play, Dragon guard gains +0/+4.


Reflector guard
2 purity DoD - Uncommon
2 cost
6 morale
Character - Human
0/7

When Reflector guard enters combat he deals damage equal to the opponents power.


I hope there are some good low cost DoD cards shown by yodomare in wave 3.
« Last Edit: August 09, 2016, 06:22:04 PM by Number11 »

Offline tmoua805

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Re: One Card to Change DoD
« Reply #10 on: August 09, 2016, 07:27:25 PM »
Those are good card ideas but they are too conditional to be good. Thats the problem, for example: Invincible Warrior needs to take damage and survive in order for your opponent to lose morale. Of Course your opponents not gonna attack until he can kill it. So this means your opponent can just wait until he draws something better to dominate you while you have to wait around with a 2/8 which you cant do much with.

Heres an idea:

Jaded Footman
3p DOD
1 cost
4 morale cost
1/8
Vigilance

If Jaded Foot man takes damage from an opponnent and survives then your opponent loses 2 morale. If Jaded Footman deals damage to the enemy fortress, they lose 2 morale.

Something along these lines where they have a defensive and offensive option which lets DOD have more pressure and good early defense but not too strong.

« Last Edit: August 09, 2016, 07:59:13 PM by tmoua805 »

Offline Number11

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Re: One Card to Change DoD
« Reply #11 on: August 09, 2016, 08:37:48 PM »
If you have a dragon in command, then Dragon guard will be a 6/10 and that is a good enough for a 2 cost to attack with. Dragon guard can even attack on turn 2 if he is in command. You can place Reflector guard on the front line while attacking for him to kill characters while other characters are used for damaging the fortress.

Offline Number11

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Re: One Card to Change DoD
« Reply #12 on: August 09, 2016, 10:15:29 PM »
As for Invincible Defender, he would be more useful if they had some cards to pressure the opponent to attack. For example if they had a 2 drop that on deployment deals high morale damage if the opponent does not have a character in assault zone. Then the opponent may lose morale if he does not attack or he could lose morale if he attacks and you play Invincible Defender.

Offline tmoua805

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Re: One Card to Change DoD
« Reply #13 on: August 10, 2016, 05:35:25 AM »
As for Invincible Defender, he would be more useful if they had some cards to pressure the opponent to attack. For example if they had a 2 drop that on deployment deals high morale damage if the opponent does not have a character in assault zone. Then the opponent may lose morale if he does not attack or he could lose morale if he attacks and you play Invincible Defender.
Yes those card and combo ideas you say are true but I would perfer an all around card that is flexible with most decks. Like for example, Dragon Guard is only viable only if you have a dragon in play which i feel is pretty weak because you wouldnt use him in any non dragon decks. This means he has very limited use.

I like that invincible defender idea though. That would be a great rework. I do feel like a lot of dod cards really need a rework. For example, jinhai militia, vengeful warrior, suppress, and honorable farewell etc. The list just goes on and on.