I apologize for going over the deadline.
I wanted to throw everything into one post but it will be better if I announce the winners now and add a second post once I finish up writing the rest.
1st Place: Benionin - Efficient Use of Resources Task Force
2nd Place: Drewmb10 - Espionage
3rd Place: Number11 - Genesis Research
These are great cards that I would really like to try out in-game.1st Place - Benionin
Efficient Use of Resources Task Force
CARDNAME becomes 10% more complete for each unused resource. At the start of the turn, if CARDNAME is 100% complete, sacrifice it. This turn, you gain an additional 5 resources. Draw two cards. These scraps have been requisitioned by the EURTF pursuant to Form 167, Subsection VII, Line 17. Filing paperwork in panic is advised.
Boosting resources is a Warpath thing but in this case, considering how the ability works I think it fits the faction very well. A mega corporation should be proficient at investing and managing its resources.
For saving up 10 resources you get 5 back and get to draw 2 cards. Normally you get to draw one for 5 resources, while Research gives you 2 for 3, Candit gives you 2 for 4 (+8 morale that you will surely lose) and Dark Wish gives you 3 for 5. Overall I think this is very well balanced, the player needs to plan well if he wants the ability to fire exactly when he wants to.2nd Place – Drewmb10
Purity: 3 GI
Type: Unique Mission
If you dealt damage to the enemy's fortress this turn, Espionage becomes 20% more complete. When Espionage reaches 100%, reveal each card from your opponent's hand at the end of the turn. When they finally shot our drone out of the sky, it was too late... We already knew everything.
Most of GI cards are related to their technological advancements: huge robots, buffed up even bigger robots and vaporizing orbital death cannons. This card shows a different side of the faction. Genesis is a mega-corporation and as such should be no stranger to corporate espionage, back-stabbing and subterfuge.
You knowing what the opponent has in hand and the opponent knowing that "you know" could add another layer to the mind games.3rd Place – Number11
3 purity GI - Epic or Legendary
At the start of turn 2 you can Overcharge to get card X to your hand.
At the start of turn 4 you can Overcharge to get card Y to your hand.
At the start of turn 6 you can Overcharge to get card Z to your hand.
At the end of turn 6 remove Genesis Research from play.
Interesting concept that utilizes the digital aspect of the game. Reminds of the time when you could have a sneak peak at not released cards using Uncontrolled Rift.
Fits the Genesis very well – if they can move characters out of reality via CTA or Mass Reality Shift why couldn’t they pull in some cards from another reality?
The only bit I wasn't sure about is the cost you pay to get the cards- GR on the designated turns acts as a free, non-random trade post, although, due to the fact it’s unique and has “opening” you get to have only one copy of the X,Y,Z cards. Also, its power can be balanced by choosing appropriate cards from the next set and the opponent does know what sort of cards the Genesis player can pull which gives him some time to prepare.
I would like to remind that the winner should contact Drew before posting a new challenge.