Author Topic: Orbian faction Set 2 - Empire  (Read 900 times)

Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #15 on: September 12, 2016, 10:49:39 AM »
CARD NAME : Lily, Songstress of the Empire

CARD APPERANCE AND ANIMATION : An elven girl playing a Lyre Blade to encourage those in battle.

CARD RESOURCE COST/MORAL COST : 6/15

CARD PURITY : 2 Orbian

CARD FLAVR TEXT : Raviox's sister doesn't usually choose sides but she does do the occasional favor for her uncle Xan.

CHARACTER TYPES : Unique Elf

CARD POWER/HEALTH :5 /9

CARD BUFFS: None

CARD ABILITIES : While in the Support Zone Lily, Songstress of the Empire gives all Characters in your Assault Zone +2/0 and all Characters in your Defensive Zone +0/2.

Pay 4 Exhaust and choose one.  Until the end of the turn, Target Character in the Assault Zone becomes Unstoppable or Target Character in the Defensive Zone becomes Untouchable

INDEF DESCRIPTION OF CARD ABILITES : Lily is Raviox's twin sister.  Unlike him she did not choose between the Infernal Empire and the Orbian Alliance due to her relations with each.  However Xan treats her like his own daughter and often treats her to many things, borderline spoiling.  While skilled in combat her true power comes from her moral support.

CARD NAME : Needles, Nailhog Scholar

CARD APPERANCE AND ANIMATION : A larger than average Nailhog cuddling up to Lily.  Then a Flame Dawn Aspirant attempts an assault and Needles launches a blast of magic at him.

CARD RESOURCE COST/MORAL COST : 3/5

CARD PURITY : 1 Orbian or 1 Warpath and 1 CoV

CARD FLAVR TEXT :  Raised by Xan, this Nailhog has an intellect that surpasses most men, and a love of women to match.

CHARACTER TYPES : Unique Beast

CARD POWER/HEALTH : 5/5

CARD BUFFS:

CARD ABILITIES : This character deals and extra 2 damage to artificial characters. 
Pay 2. Gain 1 Magic Charge, you may only activate this once per turn.

Pay X Charges to activate an ability.

While Needles, Nailhog Scholar is adjacent to a Unique Female Character he gains +3/3

INDEF DESCRIPTION OF CARD ABILITES :  Abilities available through Charges: 

1 Charge : Heal 3 Health on target character
1 Charge : Target Character gains +1/1
2 Charge : Target Character gains Reach
2 Charge : Target Character gains Flamestrike
4 Charge : Target Character gains +5/5
5 Charge : Needles Gains an additional Magic Charge and +1/1 when he charges.
5 Charge : Target Character gains Multi-Strike 2
6 Charge : Add an Ability card from your deck to your hand
8 Charge : Target Character in your grave is revived to your support zone with 1/4 its health.
10 Charge : All Characters your opponent control take 8 damage and become Immolated by 3.


« Last Edit: September 12, 2016, 11:10:38 AM by CallMeXan »

Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #16 on: September 12, 2016, 11:08:54 AM »
CARD NAME : Ren, Stormbringer of the Empire

CARD APPERANCE AND ANIMATION : An armless warrior skilled in arm to leg combat.  Each strike from her barefooted kicks results an a discharge of electricity

CARD RESOURCE COST/MORAL COST :4/4

CARD PURITY : 1 Orbian

CARD FLAVR TEXT : Boosted by magical knowledge she is a master of unarmed combat.... literally.  With her skills she quickly rose up the ranks in the Infernal Empire.

CHARACTER TYPES : Unique Human

CARD POWER/HEALTH : 3/7

CARD BUFFS: Static 2

CARD ABILITIES : Pay 4 : Create a 0/5 Spirit Butterfly.

INDEF DESCRIPTION OF CARD ABILITES : Spirit Butterfly Cost 0 Moral 0 Insect Spirit.  At the end of each turn Spirit Butterfly heals Ren, Stormbringer by 1.  At the start of each turn Spirit Butterfly takes 1 damage.  When Spirit Butterfly dies remove it from the game.

CARD NAME :Battlefield Armorer

CARD APPERANCE AND ANIMATION : A dwarf pulling a portable forge around the battle collecting and repairing broken equipment to be redistributed on the fly.

CARD RESOURCE COST/MORAL COST : 4/ 5

CARD PURITY : 1 Orbian

CARD FLAVR TEXT : Not all see the battlefield as a place of war.  Some see it as an blank canvas for their craft.

CHARACTER TYPES : Dwarf

CARD POWER/HEALTH : 2/8

CARD BUFFS: Haste

CARD ABILITIES : At the end of the turn if Battlefield Armorer is on the Battlefield all other characters on the battlefield get +1/1

INDEF DESCRIPTION OF CARD ABILITES :

« Last Edit: September 12, 2016, 11:17:57 AM by CallMeXan »

Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #17 on: September 12, 2016, 11:45:56 AM »
CARD NAME : Acolyte of Fire

CARD APPERANCE AND ANIMATION : A trainee monk clothed in vermillion robes contemplating what great philosophy of Zhu Què to study next

CARD RESOURCE COST/MORAL COST : 2/3

CARD PURITY : 1 Orbian and 1 Orbian OR 1 Dod

CARD FLAVR TEXT : They live a simple life of decisive mediation surviving on only the simplest of water and bread.

CHARACTER TYPES : Human

CARD POWER/HEALTH : 2/2

CARD BUFFS:

CARD ABILITIES : At the start of each turn Acolyte of Fire is in the support Zone he gains +1/1.  At the start of the turn select a deployed character your opponent controls.  If Acolyte of Fire attacks this turn it battles that character, if that character dies or is removed from the deployed area before they battle Acolyte of Fire returns to the Support Zone.


CARD NAME : Monk of Fire

CARD APPERANCE AND ANIMATION : A vermillion clothed battle Monk striking foes with a single well placed strike.

CARD RESOURCE COST/MORAL COST : 4/9

CARD PURITY : 2 Orbian and 1 Orbian or 1 Dod

CARD FLAVR TEXT :Each motion is carefully considered before perfectly executed

CHARACTER TYPES : Human

CARD POWER/HEALTH : 8/6

CARD BUFFS:

CARD ABILITIES : Pay 4 target character on the Battlefield is moved to the front of the Defensive Zone.  If Monk of Fire kills 4 Characters sacrifice him and create a Guardian of Fire, Zhu Qu in your hand with its cost reduced by 4

INDEF DESCRIPTION OF CARD ABILITES :


Offline quangtit01

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Re: Orbian faction Set 2 - Empire
« Reply #18 on: September 12, 2016, 07:46:57 PM »
I see that you've added card ts to counter feartrop combo with a great attempt to rebalance the game! Very nice design!

Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #19 on: June 08, 2017, 07:47:33 PM »
My gosh I cant believe how long it has been since I last did work on this... I feel bad now.  However I have some extra time on my hands now (due in part to waiting for anime convention to start and unfortenetly being laid off from work) so lets see if my creative juices are bubbling.

CARD NAME : Acolyte of Earth

CARD APPERANCE AND ANIMATION : Wearing white leather he diligently trains by striking at a marble block with his bare hands.

CARD RESOURCE COST/MORAL COST : 3/7

CARD PURITY : 1 Orbian and 1 Orbian OR DoD

CARD FLAVR TEXT :  They train themselves for two purposes.  To purify there body and soul and to protect those who cant protect themselves.

CHARACTER TYPES : Human

CARD POWER/HEALTH :  0/3

CARD BUFFS:

CARD ABILITIES :  At the beginning of the turn you may pay 3.  If you do Acoylte of Earth gains +1/+1 and untouchable



CARD NAME : Monk of Earth

CARD APPERANCE AND ANIMATION : Civilians cower in fear as an Exile approaches.  A monk Clad in pure white decends between them, rips two large chunks of earth from the ground with his bare hands and smashes the Exile between them.

CARD RESOURCE COST/MORAL COST : 5/10

CARD PURITY : 2 Orbian and 1 Orbian OR DoD

CARD FLAVR TEXT : He will always stand against that which is wrong.

CHARACTER TYPES : Human

CARD POWER/HEALTH : 9/9

CARD BUFFS:

CARD ABILITIES : At the end of each turn you may select another character you control (opponent does not view what is selected).  If that character would be targeted by an effect controlled by your opponent the target is changed to Monk of Earth.  If Monk of Earth is targeted by your opponents card effects 4 times, sacrifice him and create a Guardian of Earth, Bai Hu in your hand with its cost reduced by 4.

At the start of each turn pay 1 for each character Monk of earth is protecting, if you don't all characters lose protection.

Can not take non combat damage

Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #20 on: June 08, 2017, 08:04:42 PM »
CARD NAME : Acolyte of Water

CARD APPERANCE AND ANIMATION : Young mages clad in black robes study through what appears to be a litterlal river of knowledge.

CARD RESOURCE COST/MORAL COST :3/8

CARD PURITY : 1 Orbian and 1 Orbian OR DoD

CARD FLAVR TEXT : Knowledge flows into their minds with each passing moment.

CHARACTER TYPES : Human

CARD POWER/HEALTH : 2/2

CARD ABILITIES : Pay 2 : Send 1 Ability Card from your deck to the grave.  Acolyte of Water Gains +1/+1.  You may do this twice per turn.

CARD NAME : Monk of Water

CARD APPERANCE AND ANIMATION : An older mage in back robes standing in the middle of an arcane whirlpool.

CARD RESOURCE COST/MORAL COST : 4/10

CARD PURITY : 2 Orbian and 1 Orbian OR 1 DoD

CARD FLAVR TEXT : With time and study ones comes the knowledge of all things.

CHARACTER TYPES : Human

CARD POWER/HEALTH : 10/5

CARD BUFFS:

CARD ABILITIES : At the start of your turn(after you draw) if an ability card(s) was sent from you deck to the grave last turn you may add an ability card from your deck to your hand with a cost equal to or less then the number of ability cards in your grave.  If there are 10 or more ability cards in your grave at the end of your turn sacrifice Monk of Water and create a Guardian of Water, Xuan Wu in your hand with its cost reduced by 4.


Offline CallMeXan

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Re: Orbian faction Set 2 - Empire
« Reply #21 on: June 08, 2017, 08:17:50 PM »
CARD NAME : Acolyte of Wood

CARD APPERANCE AND ANIMATION :  Clad in azure robes, every movement he makes is seemless and predetermined.

CARD RESOURCE COST/MORAL COST : 1/ 1

CARD PURITY : 1 Orbian and 1 Orbian OR 1 Dod

CARD FLAVR TEXT : Everything has a predetermined time and place.

CHARACTER TYPES : Human

CARD POWER/HEALTH :1/1

CARD BUFFS:

CARD ABILITIES : Pay 1.  You gain Initiative next turn.


CARD NAME : Monk of Wood

CARD APPERANCE AND ANIMATION :  The Azure monk unflinchingly moves through the chaos of the battlefield without missing a step of his predetermined plan.

CARD RESOURCE COST/MORAL COST : 6/13

CARD PURITY : 2 Orbian and 1 Orbian OR DoD

CARD FLAVR TEXT : Some call them the Clockwork Monks as they repeat their daily tasks without fail at the same time each day.

CHARACTER TYPES : Human

CARD POWER/HEALTH : 6/6

CARD BUFFS:

CARD ABILITIES : At the start of your turn if you have Initiative Monk of Wood Gains Indestructible and 1 Order Counter.  When Monk of Order has 4 Order Counters, sacrifice it at the end of the turn and create a Guardian of Wood, Qing Long in your hand with its resource cost reduced by 6.