Still say this whole ixxi thing is being blown out of proportion. In a few weeks, everyone will go back to ignoring exiles again.Who cares? That card is pure toxicity and fills no purpose in IW. Its existance is futile and only creates new salt mines where none are needed.
Having Ixxi in play hasn't impacted the result of the game one way or another in my (limited) experience playing with him thus far.
I'm not even debating anymore wether it is good or bad, from a competitive point of view. I'm questioning its existance altogethar. Tell me a reason why such a card is good to have in the game and we can take it from there.
The same reason why cards like Shrine to the Heavens, CCD, Quest for Balance, etc exist. They might not always be 'competitive' cards but the offer up something unique and different to the game that many (including myself) are thankful for. For the very few unique cards that we do get there are far too many voices of opposition that want to see everything be 'more in line with everything else'.
I'm not saying you have to agree with me. Just calling it how i see it. It's refreshing to see new cards that are in stark contrast to what we already have available to us. It's not toxic...not in my eyes. It's another element in the Exiles arsenal that makes use of RNG. I'm fine with people complaining about it AFTER a few weeks have gone by and they've had time to play test it properly. As it stands everyone is just jumping on the "it's f*cking hyper toxic" bullsh*t wagon because a few veteran players don't like it.
I for one enjoy the new mechanics that are being brought to the table...i'm so tired of playing hyper FD rush and Genesis buff bullsh*t over and over and over again. Not because they are too strong...because they are so terribly dull to play against.
I would love fresh new mechanics to be added to the game. Of the 8 cards that have been released from Rebellion, however, the only one to have a new mechanic is Ixxi.
Now, the issue with Ixxi is NOT that he is too strong. The issue with Ixxi is that he removes a factor of skill from the playing of the game.
90% of the games Ixxi is played in he will fail to have a decisive impact one way or the other. He will be a turn one demon tribal card and fail to fill any other role beside that. 7-8% of the games he is played in he will be drawn at 4 cost on a critical turn by the opponent and will cause them to lose a fatal amount of tempo instantly, or will block them from playing the game on a critical turn and thus cause them to lose. 2-3% of the time Ixxi will be redrawn by its owner at 7 cost and instantly lose the Ixxi player the game.
Regardless of any player skill between the two players, regardless of whether player A has been outplaying player B the entire game and has a great plan that would otherwise be sure to end in their victory, Ixxi will 7-8% of the time just instantly cause them to lose. This is not okay design.
A well designed card is a card that has strengths and weaknesses, and promotes play and counter play from the opponent. The primary counter play to Ixxi is 'hope you don't draw it on a critical turn'.
There are thousands of ways LM could make new and interesting cards that lead to new and exciting and as of yet undreamed of decks that we the players could explore. Ixxi, however, does not do this. He just goes into the Ex decks that already exist, adds little to nothing to them in terms of actual play strength, but will sometimes randomly win the game anyway.