3 Purity Factionless (You must have 3 Factionless Commanders)
Pay 3: Create a Cowmmando (3 Cost, 7/7, All other cows you control have +3/+3, 5 Morale).
Pay 1: Create a Cowmmanda (1 Cost, 4/4, All other cows you control have +1/+1, 5 Morale).
Pay 10: All Characters you control gain sub-type cow this turn.
Pay 6: Preemptive - All Cows you control cannot be killed from non-damage sources this turn.
Pay 4: Preemptive - All Cows you control cannot take non-combat damage this turn.
Pay 3: Preemptive - This location gains Untouchable this turn.
At the end of the turn, for every pair of Cowmmando and Cowmmanda create a Calfmando (1 Cost, 2/2, 0 Morale).
At the end of the turn if you have more Cowmmandas than Cowmmandos, the card "Milk" is created in your hand. "Milk" (0 Cost, Ability) drains your opponents resource by 1 next turn.
At the end of the turn if you have more Cowmmandos than Cowmmandas, the card "Salt" is created in your opponents hand. "Salt " (0 Cost, Ability) This card cannot be discarded, overcharged, or played. When your opponent has 8 "Salt" cards in his hand, he can no longer draw any cards. ToxicShadow:
Someone like cattle here
. In my opinion the '3p factionless' is borderline cheating yourself around the requirements of the challenge, but okay. I give it a pass. Playing with 3 factionless alone is a pretty big handycap, but you are actually going for the cows here.
I think as a location it is okay, maybe even a bit op. It does an aweful lot for just 5 cost (creating salt or milk cards, spawning free cows for every pair, being a pretty cheap token generator. I mean, spam tokens on turn 6. 1Cowmmando, 3 cowmmmanda and you get a 10/10 and 3 9/9. and a calf (which is a 7/7).
Snowballs out of control from there pretty fast. Especially with the protective preemptive abilities. In addition to that, the opponent has to deal with Salt or Milk.
That being said, it is a hilarious location. Benionin:
Triple Factionless? As one of my MtG-playing friends often says, “I’ll allow it.” This is a hilarious, over-the-top design which will eventually win you the game, often laughing maniacally. It was Drarz’s pick for contest victory for good reason. My only problem with the card is that you can activate multiple abilities each turn, making 10 Cowmmandas or making your army invincible to all but combat damage and a Calamity (though the Milk does make playing Calamity difficult).