Well, the only thing that disappointed me is myself, 'cause i really believed that the publishing deal would change something about the fact that this game is near death.
Steamcharts suggest it's on the risehttp://steamcharts.com/app/257730
Back to the cards, why are most of them ridiculously situationally overpowered?? Like Tulio the duelist is a very weak card 7/4 for 4 resources. But if his condition is met then he becomes insane, suddenly a free 21 damage to your opponents defense (and thats without it's combo possibilities). I don't really care how good Tulio ends up being, I don't want to play a game full of cards like Tulio. It becomes a game of draw lightning blast > win game, don't draw lightning blast > Lose game. I don't want to play a game like that.
Have cards like Taiga been tested with the obvious combos e.g. OS 2/2s. Stick them all in defense and emerge with a bunch of 10/10s. Again very powerful in the right situation, very weak if your opponent plays a yuanshis wrath.
Why doesn't the Impervious have a name, it seems very odd for a unique character like this? I think I'd prefer it from a lore aspect if The Impervious was a spell, which summoned him for a turn. You could then also have a 14 cost Impervious which didn't sacrifice itself and always had indestructible or something like that.
How detrimental is it to leave up Gabriel for a few turns? I just have no faith that cards like this have been tested. It also seems that you're trying to make the game more luck based with these generically weak, but situationally strong cards.
Ixxi is just a card I'm praying isn't competitive, even though it clearly will be. No one wants to play a game where Ixxi is competitively viable.
When I first read about Shockwave Giant I thought it was a joke. 10 damage AOE will completely wipe the field against a lot of decks. You have created a 1 purity Oblivion, for 8 resources. Has this really been tested?