Author Topic: Weekly Post #17: Post-Reborn, New Cards, Community Updates  (Read 14547 times)

Offline InvertedEye

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #30 on: June 22, 2016, 06:27:16 AM »
Both cards are very toxic. Ixxi may be A hilarious idea in theory but its way too random and devastating when its drawn. Did verore really need another burn spell?

Offline Pelagoth

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #31 on: June 22, 2016, 06:32:09 AM »
While I am still a little too unexperienced about competitive meta Balance, I mostly agree with what has been said about both cards. Without going into balance discussions, I personally dislike competitive RNG based cards (such as the design of Ixxi), as it adds no value to actual high tier gameplay and will only feel like playing Casinostone.

That said, I think the art is great and good incentive of releasing new cards. Looking Forward to further card reveals.

Post-Reborn Player Reception and Promo Codes!

Reborn patch 2.0 was launched as a foundation update to Infinity Wars, setting the stage for recurring updates more often than just once every six months. We introduced an improved experience in the store and with pack opening, along with a better Draft interface. Overall the reception from players was positive and our team is happy we could please you! A few major bugs got thru but we've been stomping on those pretty rapidly, and more fixes are under way. Players have also been adamant about the DLC contents and pricing, too!
Not exactly sure if calling us adamant is a compliment or insult. :P

Good work though Overall. I now only wish for a way to turn off Background animations for pack opening (very gpu intensive, low framerates guaranteed).

Also, may I inquire an Option to purchase 1 and 5 Rift Tokens in the store? I'd like to be able to gift some to friends to try out drafting (not just via promocode) or gift them as giveaways. Buying 10 as giveaway or gift for trying out is too expensive imo. Would be really nice.

As a thank-you to everyone, new players or old, feel free to use the promotional code IWREBORN for some miscellaneous goodies, redeemable once per account. Regarding old codes, they will now all be discontinued; this does include the code that starts with T9, and we know that one has been passed around recently. Rest assured that we will be doing more promotional codes in the future, you have not heard the last of them.
Great promocode! I really mean it. Wish I had this when I came back. Improves the NPE immensely. Please remember to advertise your future promocodes on all social medias aswell!

The Forums, they need an update!

Yes they do. I’ve been moving sections around so much, you might say I have been playing “shuffle board.” Ha. Ha. I’m so punny. Being serious, my objective is to maintain the different sections we have while simplifying navigation. Many of you, new or old, are nodding your heads right now about how extensive our boards are. So far with my adjustments, Dev updates are at the top of the board followed by the main IW discussions and community-focused areas. As of right now it should be easier to navigate the categories and sub-boards overall. I’m almost done with phase one, and I’ll provide an update about this later in the week. The next step will be more sub-board sorting and the ongoing, massive process of moving a ton of thread topics around so everything looks neat and clean. I love this project, having had experience doing this very thing for a large group in the past. By the way, any current links to forum topics should be intact.
I'm still a bit confused myself where to go, but mostly because I'm used to the old system. I guess in a few weeks, I'll be able to give you a full correct evaluation of how good the new forum sorting is. Definitely an A for effort so far though. ;)

The Card-Trading Experience

The trade window. It’s a feature integral to any trading card game. Ours has not been worked on in some time, and we recognize that it is time to start thinking about how to improve it in terms of stability and features. Some fixes are already planned for existing issues (stability). From there, we want player feedback on what features you think are most important to add or enhance in the trading interface. We know some of the requests, such as a notation of how many soulbound copies you have (so you know how many non-soulbound copies you can trade away while still having a full set, etc.). I have started a thread in the forums where we will be aggregating all feature requests, and sort them by player demand, whether the feature is essential or a nice little extra, time to implement, etc. You can click here to throw in your opinion. Yes, you may reply by simply posting a link to an existing suggestion thread relating to the trade interface specifically - just add a single sentence description of the request. I’ll collate results and give it to our team~
While this is very important, may I please ask to put a higher priority on enhancing the Deckbuilder first? From what it seems, it doesn't. If enhancing the Deckbuilder and making a decent Collection Manager currently has a higher priority, then ignore this comment. :)

As for trading enhancement (I won't mention bugfixes):
  • Display soulbound cards (you already have this covered) :)
  • Prompt to remind me that X card is used in one of my decks, if I undercut the required quantity for the deck (example, I need 3 Skraars for a deck and have 4, but want to trade off 2 Skraars).
  • Trading Post/Auction House where you can put up cards and other People place offers or trigger buyouts
  • Crafting System (I know a superb way of executing a non-abusable system (especially for bots), lemme know if interested)
  • Multi-Sorting. I'll explain details if interested.
  • Implement the annoying rattle sound the goblins of Grimgots in Harry Potter use to scare the Dragon. Should play everytime someone adds a card. jk ;D

Just let me know which part interests you and I'll go further into detail about it.

Community Spotlight

Our community has always been fantastic all-around. At Yodomare we notice that, feeling very proud. I would like to mention that I'll be doing my part to make sure the community gets the attention it deserves. This will come in multiple forms. For one, community contests and player-organized events will get more notice from us via social media (we'll share/retweet some of your advertisements if you let us know, or if you tag us for example).
Oh, can I shamelessly bug you for my upcoming 24-hour stream then (unless it doesn't Count as player-orgnized Event)? :P

In the new forum rework, there will be a clear section available solely for community events. From the Card Design Challenge to your 24-hour giveaway streams, it'll be easier for our community members to find out what events are happening.
As a short reminder, don't Forget to add some kind of button ingame that links to the IW section of Twitch (not only the official IW channel): https://www.twitch.tv/directory/game/Infinity%20Wars

Offline Coolcor

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #32 on: June 22, 2016, 07:38:10 AM »
Who are all the people working on designing and balancing the new cards?

If there are any new people involved who haven't worked on previous IW sets, any chance we can get some info on them and their card game experience?

Offline Teremus

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #33 on: June 22, 2016, 08:06:00 AM »
Cool to see designs that are wanting to delve into expanded versions of archetypes that haven't really hit IW yet, just please be careful of what they can actually do in a game of simultaneous turns.

RNG can be fun, and can have its place in card games....to an extent. Ixxi is fun, the design is fun, but RNG that can ultimately decide a 100% lost turn is not healthy in this kind of card game.

Death Blast is also cool, I've always favored Graveyard Manipulation archetypes in other games. I understand the negativity surrounding the card, and I do agree that it needs a limiting factor. I only ask everyone evaluating to please not short-sight a design of a card knowing full well you have no idea what kind of environment it's going to be released into.

My old members of the Infinity Council know this mentality better than anyone, and I'll ask you to re-visit some of my teachings.

You're seeing cards that you're evaluating in the current environment, where that environment *simply* will not exist when this set is released. Excellent feedback on thoughts so far, just keep an open mind on what kind of environment this will change. Does Death Blast force Token Decks out of the Meta, or would the deck that utilizes GY Manipulation for Death Blast have a counter that is also then countered by Token Decks?

The big picture is a lot of questions, don't be afraid to ask or discuss them.

Edit: I think this is the first serious-ish post I've made on these boards in about 6 months. I need to go troll something or I might break.
« Last Edit: June 22, 2016, 08:15:03 AM by Teremus »
No seriously, I really like cheese.

Quote from: Poga
I make this game, James.

Offline ES [BoD]

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #34 on: June 22, 2016, 08:39:35 AM »
Both cards are interesting, some new ideas are always welcome.

But at it's current form, death blast is way too abusable vs any token deck, think about Feast on the dead, and how you can easily heal your morale by 50 or more in the late game, that's why it's too much against a token based deck at it's current form.

Other 2p cov mass removal cards such as, chain lightning, mass death, overcharged storms etc, makes this card insanely overpowered.

So unless you want everyone to stop playing token based decks, you should change the card.

Ixxi is an interesting concept, But I don't like RNG in my competetive play, will be fine if it's banned from Ranked and Tournaments.

« Last Edit: June 22, 2016, 08:42:11 AM by ES [BoD] »
Hail Aberion! Hail the Dawn!

Offline Pixelei

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #35 on: June 22, 2016, 09:32:17 AM »
Are you taking a look at those crashes, as well? Since I'd really like to play this game sometime soon-ish.

Offline Pelagoth

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #36 on: June 22, 2016, 09:37:45 AM »
Are you taking a look at those crashes, as well? Since I'd really like to play this game sometime soon-ish.
Buy more hamsters to empower your wooden pc. :P

Don't experience any crashes myself.

Offline InvertedEye

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #37 on: June 22, 2016, 12:23:34 PM »
After thinking about it, I think Ixxi would be fine if he was the same but his cost didn't increase. Denying an opponents draw and making them spend 1 resource is still a great ability without being insanely toxic in competitive play.

Offline Rethorian

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #38 on: June 22, 2016, 12:36:07 PM »
After thinking about it, I think Ixxi would be fine if he was the same but his cost didn't increase. Denying an opponents draw and making them spend 1 resource is still a great ability without being insanely toxic in competitive play.

It's still RNG garbage that doesnt belong in the game.

Offline InvertedEye

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #39 on: June 22, 2016, 12:50:57 PM »
After thinking about it, I think Ixxi would be fine if he was the same but his cost didn't increase. Denying an opponents draw and making them spend 1 resource is still a great ability without being insanely toxic in competitive play.

It's still RNG garbage that doesnt belong in the game.

Do you know what else is RNG Reth? Card draw is RNG.

Offline MerliniX

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #40 on: June 22, 2016, 12:59:17 PM »
I think people are missing the point with Death Blast. In it's current form it is OP, certainly, and it would force token decks out of the meta, so everyone is looking at ways to bring it more in line, but everyone is missing the other issue with the card - it is a fourth burn spell printed for CoV.

When I was still in the Infinity Council I explained the concept of critical mass to Poga for cards like these. This card now passes that critical mass threshold. Even in a slightly nerfed state this card will skew the overarching balance of the game becuase its existance will allow a new deck archetype to exist that cannot effectively exist in the current game. Allow me to show you what I mean;

Commanders;
Aleta Sufferer
Rita Mistress of Shadow
Black Bind Witch (Maybe new set will have a better CoV commander than this, but for purposes of this demonstration we will just roll with what we have).

Characters;

Evolving Parasite x3

Artifacts:

Tome of the Dead x3
Wall of the Dead x2

Abilities:

Lightning Blast x3
Death Ray x3
Infest x3
Mass Death x3
Overcharged Storm x2
Fear x3
Calamity x2
Recycle x3
Gather Thoughts x2
Siphon Structure x3
Dark Blast x2
Death Blast x3

Take this deck on the dev test server. Test it against any other deck you make with whatever funsies cards you are designing. Even if you can beat it realize how strong it is and how horribly unfun it is to play against.

After that delete Death Blast from the new set and stop trying to give CoV face burn.

Offline InvertedEye

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #41 on: June 22, 2016, 01:11:54 PM »
I think people are missing the point with Death Blast. In it's current form it is OP, certainly, and it would force token decks out of the meta, so everyone is looking at ways to bring it more in line, but everyone is missing the other issue with the card - it is a fourth burn spell printed for CoV.

When I was still in the Infinity Council I explained the concept of critical mass to Poga for cards like these. This card now passes that critical mass threshold. Even in a slightly nerfed state this card will skew the overarching balance of the game becuase its existance will allow a new deck archetype to exist that cannot effectively exist in the current game. Allow me to show you what I mean;

Commanders;
Aleta Sufferer
Rita Mistress of Shadow
Black Bind Witch (Maybe new set will have a better CoV commander than this, but for purposes of this demonstration we will just roll with what we have).

Characters;

Evolving Parasite x3

Artifacts:

Tome of the Dead x3
Wall of the Dead x2

Abilities:

Lightning Blast x3
Death Ray x3
Infest x3
Mass Death x3
Overcharged Storm x2
Fear x3
Calamity x2
Recycle x3
Gather Thoughts x2
Siphon Structure x3
Dark Blast x2
Death Blast x3

Take this deck on the dev test server. Test it against any other deck you make with whatever funsies cards you are designing. Even if you can beat it realize how strong it is and how horribly unfun it is to play against.

After that delete Death Blast from the new set and stop trying to give CoV face burn.


+1

Offline Pelagoth

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #42 on: June 22, 2016, 01:22:01 PM »
As fun as facing Freeze Mage. #getrekt

Offline Rawonall

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #43 on: June 22, 2016, 01:24:09 PM »
Why is everybody so mad at Ixxi and nobody raised an eyebrow when Genesis Spy was printed? It's basically the same mechanic, but at least in a faction where it makes sense. (Disclaimer - I hate Genesis Spy's design, and I will keep hating it as long as the shuffler's issues arent' solved)
Also, +1 to MerliniX's post.

Offline InvertedEye

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Re: Weekly Post #17: Post-Reborn, New Cards, Community Updates
« Reply #44 on: June 22, 2016, 01:28:49 PM »
Why is everybody so mad at Ixxi and nobody raised an eyebrow when Genesis Spy was printed? It's basically the same mechanic, but at least in a faction where it makes sense. (Disclaimer - I hate Genesis Spy's design, and I will keep hating it as long as the shuffler's issues arent' solved)
Also, +1 to MerliniX's post.

We are mad at Ixxi because it is strong as puffy and will make you lose the game when you draw it.