Bodyguard - Every time an adjectant character takes damage, half of that damage is redirected to this character.
Disturbing presence X - Characters that enter combat with this character have -X/-0 attack until the end of turn.
Berserker X - Once this characters health is equal or lower than half of his max health, he becomes locked to the assault zone and gains +X/+0
Astral body - Takes half combat damage, but double damage from abilities.
Impact X - The first time this character enters combat, they gain +X/+0.
(Basicly like a cavalary unit getting a charge bonus, then being stuck in melee. Couldnt call it charge though, that ability name is already taken