Author Topic: [Card Design Challenge] - Inevitable Ends  (Read 5088 times)

Offline ToxicShadow

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #15 on: April 06, 2016, 06:06:02 PM »
I see. Have to read more carefully next time. I'll wait and see if i can come up with an idea for this later, right now i dont have anything. I'll move my entry to the future cards section for now.
« Last Edit: April 06, 2016, 06:09:31 PM by ToxicShadow »

Offline Brueson

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #16 on: April 06, 2016, 06:09:51 PM »
just reread it, my bad.
dont like exiles, cya next time  ;D

Doesn't have to be exile. Could be GI and have a character lose armoring in favor of coverting it to weapons.

Offline Nephilim

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #17 on: April 06, 2016, 09:03:37 PM »
Containment Armor
cost 6
2 DoD
moral 15
character - spirit
can't block
at the end of the turn Containment Armor loses -0/-3
when Containment Armor dies put a 10/10 flying demon on the battlefield
1/20

Offline Conquest

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #18 on: April 06, 2016, 09:04:34 PM »
The Starving Horde
2 SoA
Cost: 6
Morale: 8
10/15
Undead

Bloodthirst 0

Consume 1

At the end of each turn, The Starving Horde's maximum health is reduced by 3. The Starving Horde gains +1 bloodthirst each time it's health is reduced this way. In addition to this, this Starving Horde gains +1/+0 each time a different friendly Starving Horde has its health reduced.

"With their numbers and strength dwindling, some Sleepers resorted to devouring even each other."

"Needless to say, this did nothing but perpetuate their blood-lust."


Essentially, by the time this card is no longer exhausted, it is a 10/12 with bloodthirst 1. Also, its maximum health is REDUCED (permanently gone), not DAMAGED. This is to prevent cheese with healing such as Tribal Medicine, and have given it consume 1 to make up for this a little bit (plus it fits thematically).

I'm debating on whether or not this card should be allowed as a commander, just to prevent possible cheesy combos that might arise.
« Last Edit: April 12, 2016, 08:08:41 PM by Conquest »
THE VIRUS RISES ONCE MORE!


Offline MerliniX

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #19 on: April 06, 2016, 09:08:03 PM »
Containment Armor
cost 6
2 DoD
moral 15
character - spirit
can't block
at the end of the turn Containment Armor loses -0/-3
when Containment Armor dies put a 10/10 flying demon on the battlefield
1/20

Could you explain what this card is supposed to do? I am afraid I can't understand the concept behind it.

Offline MerliniX

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #20 on: April 06, 2016, 09:23:58 PM »
Lyon, The Cowardly Destroyer

2WP
4 Resources
Unique Character
10/10

Whenever Lyon, The Cowardly Destroyer damages the enemy Fortress he gets +X/+X, where X was the amount of damage dealt.

At the end of every turn Lyon, The Cowardly Destroyer gets -X/-X, where X is equal to the number of enemy Characters in play.

He excels at hitting things that don't hit back.


I took a little bit of liberty with the challenge, changing the health loss amount so that it could be less, or a lot more than the required 3 per turn. The payoff on the card could be very worth it though, if you can keep it hitting the enemy and at the same time keep their board clear.

Offline InvertedEye

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #21 on: April 07, 2016, 06:34:21 AM »
Cursed Lantern

1COV or 1DOD
3 Resources
5 morale
0/12
spirit

While deployed at the start of the turn Cursed Lantern gets -0/4 and the first character in opponents assault zone takes 4 damage. 
« Last Edit: April 07, 2016, 01:11:52 PM by InvertedEye »

Offline Pelagoth

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #22 on: April 07, 2016, 07:37:50 AM »
This is very wordy and doesn't fit the design anchor of reducing health by 3 or more each round. This health lose must happen each round. Though I do like the pay health to get effects idea.
Well I could probably cut a few words. It DOES lose 3 or more health per turn as it's a binding choice. So you can only continue your turn if you choose to lose 3 or more health by paying with it. It prompts at the beginning of the turn (same way being forced to discard a card at the beginning of a turn works).

Instead of saying -3 or -X I just used the word pay.

Offline Goldschuss

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #23 on: April 07, 2016, 10:21:26 AM »
Courageous tribute
Ability
Factionless
2 Cost

Target 2 characters you control.
At the end of each turn, the first targeted character reduces his own health by 3 to heal the second targeted character by 5. If one of those characters leaves play, Courageous tribute's effect no longer takes place.

Offline Pelagoth

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #24 on: April 07, 2016, 10:45:31 AM »

Deleted entry (for now).
« Last Edit: April 07, 2016, 12:50:07 PM by Pelagoth »

Offline Brueson

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #25 on: April 07, 2016, 11:55:39 AM »
Well I could probably cut a few words. It DOES lose 3 or more health per turn as it's a binding choice. So you can only continue your turn if you choose to lose 3 or more health by paying with it. It prompts at the beginning of the turn (same way being forced to discard a card at the beginning of a turn works).

Instead of saying -3 or -X I just used the word pay.

Sorry, somehow I missed the at the start of the turn part. That is fine then.

Offline Pelagoth

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #26 on: April 07, 2016, 12:42:08 PM »
Well I could probably cut a few words. It DOES lose 3 or more health per turn as it's a binding choice. So you can only continue your turn if you choose to lose 3 or more health by paying with it. It prompts at the beginning of the turn (same way being forced to discard a card at the beginning of a turn works).

Instead of saying -3 or -X I just used the word pay.

Sorry, somehow I missed the at the start of the turn part. That is fine then.
Okay, take my Initial entry then, as I like the style of that card more than my latest one. :D

I'll edit it to make the wording shorter and more compact.

Offline Nephilim

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #27 on: April 07, 2016, 07:31:16 PM »
Containment Armor
cost 6
2 DoD
moral 15
character - spirit
can't block
at the end of the turn Containment Armor loses -0/-3
when Containment Armor dies put a 10/10 flying demon on the battlefield
1/20

Could you explain what this card is supposed to do? I am afraid I can't understand the concept behind it.
there is a 10/10 flying demon trapped in a suit of armor, and it breaks free when the armor is destroyed.  it cant block so that you cant just sacrifice it to your opponent's army, so you either have to kill it yourself or hope you opponent blocks it

Offline Brueson

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #28 on: April 07, 2016, 07:41:41 PM »
there is a 10/10 flying demon trapped in a suit of armor, and it breaks free when the armor is destroyed.  it cant block so that you cant just sacrifice it to your opponent's army, so you either have to kill it yourself or hope you opponent blocks it

I like the idea of rolling a barrel containing a monster at the fortress. Upgrade it to have spikes through a buff. Funny visuals as the defenders decide block or not to block.

Offline Goldschuss

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Re: [Card Design Challenge] - Inevitable Ends
« Reply #29 on: April 07, 2016, 07:52:00 PM »
But why would this thing have a cost of 6? For that price, you can deploy a flying demon without that whole containment armor..
Also 15 morale doesn't help as well if it is supposed to die anyway