These new Penta Packs have my seal of approval for now
Here is my analysis why:1. Five Cards per Penta Pack
Although many may say that getting less cards is bad, on the contrary reducing the number of cards per pack good for the game. It would give the appearance that Commons/Uncommons are not completely useless. This shifts value into Common/Uncommon cards and we would likely see more trades of these low rarity cards in the near future. This is ideal in a free market trading card game. Even Veteran players would start trading Commons/Uncommon for Rares instead of giving them away.
If you are a new player, this scenario doesn't seem appealing at first, but allow me to get to my other points further down this post. Keep in mind that when Commons/Uncommons hold value, you would be likely to trade your very own Commons/Uncommons 1:1 with another new player, resulting in everyone being happy. 2. Increased Accessibility to Premiums
With Premiums becoming more accessible to new and veteran players alike, new collectors emerge creating more demand for these Premiums. The rates of Golds and Foil have definitely increased significantly, however Gold Foils still seem to be extremely difficult to get. As a result, Veteran players that have been collecting Gold Foils would not have their current collections devalued. Before, acquiring an entire Gold or Foil deck would seem impossible, which is why many newer players would prefer trade their cards for usable cards instead of collecting them themselves. Now that having an entire Gold or Foil deck is within grasps reach, I expect the trade chat to have increased in demand with regards to trading Golds for Golds, instead of the same 3 people trading Non-Premiums for Golds/Foils. LM/Yodo1 increased the rates at an optimal amount, not enough to overwhelm the economy with useless Golds and devaluing collections, but enough to create desires in becoming a Premium Collector. With an increase in Premium demand, values of Premiums may rise, giving cards a reasonable monetary value. This benefits both new and veteran players alike. 3. Reduced Drop Rates of Rares / Increased Drop Rates of Epics & Legendaries
Before, everyone wanted a certain Legendary or Epic, but they had only Rares to trade. No one would be stupid enough to trade a Legendary for even 30 Rares. However now, this trade would be more than reasonable for the player trading the Legendary. Rares had been flooding the economy making it about as worthless and Commons/Uncommons. The only thing separating such a distinction was that you are guaranteed only one Rare+ per pack that costs 5250IP. With these shifts to Drop Rates, Rares are deserving of their tier status, because it seems that in most packs, getting an Epic & Rare is highly unlikely. You would most likely get 4 Commons + 1 Epic. With the Legendary & Epic Drop Rates increased and replacing the Rare all together. I'm not saying it is impossible to get a Rare + Legendary in one pack, it is just less likely in my opinion. With these new Drop Rates, the potential for trades of 3 Rares for 1 Epic is much more likely to happen. I might even say that with these Penta Pack changes, 2 Rares for an Epic is an entirely fair trade. Many players in the past have complained about this being a Pay to Win game, due to the fact that they have been unable to acquire a single Legendary with hours and hours of game play. The new Penta Pack Drop Rates seems to suggest that most will be able to get at least 1 Legendary per 15 packs. This is all for appearance's sake. If you are new and suddenly have a Legendary card you would most likely continue to play the game, because you now have a card of value in your eyes. As many have stated, Infinity Wars does not require Legendaries to win in competitive formats such as Tournaments or Ranked. A new player having a Legendary does not make them instantly an OP player. Letting them have a Legendary simply retains them in the game longer. These Penta Pack changes will indirectly influence new player retention on a psychological level. As a veteran player, how will these changes impact you? I am a veteran player that has played over 5000 hours, and I still do not have every card in the game. Finally being able to finish my collection, and moving onto Premium collecting is beneficial to me. Have you ever wanted those 3 Martyr Golems, 3 Immovables, 3 Primal Hunters to finish up that Descendants of the Dragon deck you have always wanted to play, but you couldn't because it wasn't optimal to play that deck without these Legendaries? Are you tired of those scumbag traders, not trading you any of their Legendaries except for Premiums, just taunting you with cards that they have rotting in their collection when you could be using it to have fun? Well fear no longer, with the introduction of Faction Packs along with these increased Epic/Legendary Drop Rates, you can say fk them and just get the cards yourself. Then you laugh at them trying to trade 1 Legendary for 10 Golds when the economy has clearly shifted. 4. Faction Packs Only Costing LP
This is slightly non-beneficial to Free to Play Players, but think of it as a necessary evil in order for the success and the future of the game. Infinity Wars is a business not a charity, no matter how much we want it to be. They need to make money and pay their employees. To Pay to Play Players however, the ability to purchase a pack of your choice with your desired Faction without those stupid Factionless cards is ideal. You want that Klore? You want that Primal Hunter? Well you know exactly where and how you can get it. You could also purchase Collection Penta Packs, for 2x more cards and hope to trade/acquire it eventually. As a new player you want to focus on a faction, Faction Packs are a perfect buy. If you are a Paying Veteran Player looking for that Gold Foil Primal Hunter, you know exactly where you can get it. If you are looking for a Gold Foil Martyr Golem, go fk yourself because you're never going to get 1, which is essentially the same scenario as we are in now Pre-Penta Pack era.