I would support this - but there need to be enough teams in the game to make this fun.
2 top teams
4 mid-top teams
2 mid teams
thats probably how it will be if there's a team tournament
To be clear, two things.
#1: I didn't think twice, and wrote inaccurately. What I meant is, are you guys up for team battles if we did
work up the team count appropriately (whenever that will be).
#2: On Syrian's post: Yes, that is extremely likely. There is at least one way around this, though. It's been done in games like StarCraft II. Now, one thing I witnessed was that Starcraft and many other RTS games are most competitive in the 1v1 format, unlike LoL and other games. But, team play works into the 1v1 "gauntlet" AKA King of the Hill format. I initially presented this to Teremus originally, and he used it as a basis for the planned Team battles last September-ish. Now, I'll explain it in StarCraft terms and you can directly translate that here on your own.
In StarCraft, most event hosting groups did it like this: We had teams of all-Platinum league players, sure, but we also set up teams of scaling skill levels on each side. So each team has 4-5 players. Two from Bronze League, two Silver, one Gold. Or similar spreads. In this format, just like Teremus showcased, one person from each team fights in a normal 1v1 match, typically starting with the lowest-skill players.
Whoever gets knocked out, that team has to select and discuss who will go in next. For example, who they think can best defeat the specific opponent or the specific faction they're going up against. The winner stays in until they in turn are knocked out. A team wins, when the other team runs out of players. In some cases it's a 5-win condition with just 3 players each, and you have to choose who to "revive." We have that as a secondary aspect for people if they want more than one chance to fight. I think we would need to stick with teams of three, no larger because of low population for now.
We can do a straight 3-to-win format where each player fights no more than one time, or a 5-win condition where two players get revived. This format may not be "true team battling" with all players involved at the same time, but it's a very respectable and prestigious format that warrants attention, and preserves the stability of 1v1 gaming, whereas 2v2 gaming would require a re-evaluation of the entire IW card library with adjustments to either which cards are allowed, or which cards receive cost changes.
[Edit] Example: Say we have two teams. Team 1: Myself, Merlin and Electro vs Team 2: IHateRegistering, Niadra, and Adorabear. First, I play against IHateRegistering, and he defeats me. He stays in, and Electro is our median-skill player so he comes in after me and happens to take the victory. IHR is out, and Electro stays in to face Niadra. Electro takes the win, #becausehahaha, and Electro is still in. Team 2's last player is Adorabear, he wipes the floor with Electro and calls out Merlin. Then it's the last player on each team (assuming we do a 3-game victory condition instead of 5), and whoever wins this match will complete the team victory.
So, yeah. It's a start for what need to work with right now, if people are up for it. I am very seasoned with this format and can don my experience going forward. And yes, I heavily prefer having an ample
amount of teams before thinking about exact dates, much as I love setting target goals. I like having more than the bare minimum because a few teams may encounter real life priorities suddenly, have a missing player, etc. Safety nets are just smart.
Every time I think I'll write a paragraph or two, it multiplies on its own.