I would love to be involved in this. Although I would also want to participate so it's hard to decide...
You can do both, usually. Unless you're hosting and streaming the event, you'll be available to play without bias or advantage. There are several ways to maintain that. ^__^
Is this guy doing it for free? Really?
Yes. I do this for several games, including Interstellar Marines, Brawlhalla (soon), BlazeRush, Orbital Gear, and other quality titles on Steam. I run an event hosting organization, so casual and competitive events are necessary. I'm currently restructuring with strong branding and quality improvements in the streams on Twitch/YT. Would love to make a job out of it, but "People who have a need for it" and "People who can pay me to do it" rarely go in the same sentence. It's one of my major talents, though, and while I tie it all together it's really driven by collaborators and participants all the same.
For any tournaments with substantial prizes I strongly disagree with arbitrarily limiting cards based on rarity. If we want to do a pauper tournament that is a separate thing, but saying you can have a max of one Legendary or 2 Epics or w/e vastly limits deck building options and leaves a really foul taste in my mouth whenever it happens.
Likewise banning cards. Everyone in the community has their own opinions on what cards are 'OP' and what ones are not, but objectively speaking the game is in a more balanced state than it ever has been - and trying to ban or limit the format will actually cause the format to be more unbalanced than if it were left alone.
I apologize if my message seemed to run together in one string, please allow me to clarify. I'm disinterested in random card limits for actual league play with the regional and international tournament proposals. I tried to explain that such things would be reserved to for-fun events that have no rhyme or reason by design. Also, if those tourneys prove unpopular, they can be canceled. So, to be clear on that I expect to treat the regular weekly tournaments and internationals to have no special rules apart from an occasional card ban for bug/imbalance reasons if/when such a card comes up.
To regard your example of limiting how many rares or epics, that's an interesting thought for my RNG set (thank you!), but I was thinking of a die that has one side with no bans, and one side each for banning either Commons, UC, Rare, Epic, or Legendary entirely. The entire library for that rarity level would be banned. Again, this would be for an RNG set for people who enjoy random challenge adjustments in an environment that is semi-chaotic by design. It's not designed for "real" tournament play or for league play/ladder points. For insight, I did make this up in my mind because I love RNG but it is also a sort of nod to the lore of the game: When rifts open, factions clash and chaos ensues with supernatural abilities and situations; left and right!With quick regard to your newer reply just now to Wayfinder on balance, I am interested in the same collective process before a given set of cards would be banned, nothing less.
As a final note on bans, I recall one of the last times I did a tournament here. I had no bans issued, and it was suggested to me that I make one or two bans IIRC, and should consult the community/meta veterans just in case. So, that's one reason I opened this up.
: I get where you're coming from, but both you and Merlin are right. Banning certain cards empowers other decks, as Merlinix alluded to. So some random players may receive a very mighty advantage while others don't. Keeping the card pool 99.9% open is key in regular ladder events. Also, I'll reply to your large post after lunch and some chores.