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Card Design Challenge's HALL OF FAME

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CommunistMountain:
This is a compilation of the winning entries of every challenge in the Card Design Challenge thread to date. Challenges are underlined, and their respective winners are in underlined brackets. Subtypes of Artifacts, Locations and Abilities which have no impact on gameplay are marked as "None".

Exiles Aleta (Aldin)
Aleta, Immortal Wanderer (Unspecified Rarity, Character)
Cost: 5
Morale: Unspecified
Purity: 1 Exiles
Power/Health: 6/16
Subtypes: Unique, Human
Description:
-If Aleta is in the graveyard for 6 consecutive turns, she returns to play.
-Exhaust, Pay 5: Discard a random card from your opponent's hand into your graveyard. The discarded card gains Exile X, where X is the cost of the discarded card minus 1. If this card already has Exile, the lowest value is chosen.

Unique Insectoid Character (Draygon777)
Marnaxxa (Rare Character)
Cost: 5
Morale: 10
Purity: Factionless
Power/Health: 10/15
Subtypes: Unique, Insectoid
Description:
-Reach
-If Marnaxxa kills a flying character, Marnaxxa heals to full at the end of the turn.
-Pay 5, Exhaust: Target opponent's character. That character is exhausted and locked to the Support Zone. Opponent may pay 5 resources to free the character.

Factionless or Overseer Dragon (Symphony)
Ith's Egg (Unspecified Rarity, Character)
Cost: 5
Morale: 0
Purity: Factionless
Power/Health: 0/10
Subtypes: Unique, Dragon
Description:
-Ith's Egg can't attack.
-If Ith's Egg dies while in the Defense Zone, he deals 2 damage to all opposing characters and freezes them. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.) Additionally, an Ith, Wounded Hatchling is summoned in your Support Zone.

Ith, Wounded Hatchling (Unspecified Rarity, Character)
Cost: 4
Morale: 10
Purity: Factionless
Power/Health: 3/5
Subtypes: Unique, Dragon
Description:
-If Ith, Wounded Hatchling dies, he freezes all characters in your opponent's Support Zone. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.)
-If Ith, Wounded Hatchling survives until the end of the turn he evolves into Ith, Frostbreath.

Ith, Frostbreath (Unspecified Rarity, Character)
Cost: 8
Morale: 15
Purity: Factionless
Power/Health: 23/25
Subtypes: Unique, Dragon
Description:
-Flying, Unstoppable
-Pay 6: Target 2 characters on the battlefield and freeze them on the Zone they were during the Resolution Phase. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.)

Triple Flame Dawn Card (or modification of an existing one) (JSlayerXero)
Reckless Soldier of Flame (Uncommon Character)
Cost: 3
Morale: 5
Purity: 3 Flame Dawn.
Power/Health: 12/4
Subtypes: Human
Description:
-Charge, Immolate 3
-Reckless Soldier is Immolated, taking 3 damage at the end of every turn.

Factionless Titan (Cards with an Ability which Reduces Cost) (vengefulmierothi )
Cantric, the Consistent (Epic Character)
Cost: 2
Morale: 15
Purity: Factionless
Power/Health: 9/9
Subtypes: Unique, Unspecified Race Subtype
Description:
-Cantric's cost is increased by 1 for every different kind of card remaining in your deck or hand.
- If Cantric is a commander, you may have up to 4 of any card in your deck, including unlimited cards.
-When Cantric is deployed he has +3/+3 for every 2 cards in play or in your graveyard that have the same name. This effect can only occur once per card name.

New Dual Faction Card of Rare or lower Rarity (Crimes)
Solace or Torment (Unspecified Rarity, Ability)
Cost: 3
Purity: 1 Overseer, 1 Exile
Subtypes: None
Description:
-Target character gains Flying and +2/+2 if it does not already have Flying.
-Target character loses Flying and gains Consume 2 if it already has Flying.

Non-Dragon Descendants Auto-Win Card which requires a deck to be built around it (Reincarnation)
Desert of Irrationality (Unspecified Rarity, Location)
Cost: 6
Purity: 2 Exile
Subtypes: None
Description:
-Untouchable
-Whenever your opponent discards a character, remove it from game.
-If it is still in your opponent's graveyard at the end of next turn, Desert of Irrationality gains 1 charge for every card removed in this way.
-At the start of the turn, if the charge reaches 10, reset the charges to 0 and put every character removed from game in this way back into play under your control.

Triple Faction Card which is Ranked Legal (Dyingday)
Outbreak (Epic Ability)
Cost: 11
Purity: 1 Overseer, 1 Sleeper, 1 Flame Dawn
Subtypes: None
Description:
-All characters from all graveyards are raised into your Assault Zone. These characters are removed from the game at the end of the turn.

Card Fitting in Existing Cycle (CommunistMountain)
Chengde, Who Strikes Fear In Enemies (Unspecified Rarity (I'd have given him Uncommon), Character)
Cost: 4
Morale: 8
Purity: 2 Dragon Descendants
Power/Health: 8/8
Subtypes: Unique, Human
Description:
-When Chengde enters the Deployed Zone, each opponent's Morale is reduced by twice the characters each opponent currently controls.

Card with Inversely Proportional Efficiency to Your Disadvantages, does not Directly Counter Said Disadvantages (I confused quite a few people due to unclear/lengthy phrasing), of Rare or lower Rarity, with no Random Elements (Abyss)
Recruitment Station (Rare Location)
Cost: 4
Purity: Factionless
Subtypes: None
Description:
-Whenever two or more characters you control are killed by an opponent's effect, draw two cards.

Non-Unique card which costs 4 or more, belongs to a single Faction and opens new themes/playstyles (MrSinister)
Disciple of the Dragon (Unspecified Rarity, Character)
Cost: 6
Morale: 8
Purity: 2 DoD
Power/Health: 12/12
Subtypes: Human
Description:
-If the Disciple is in the Assault Zone, he and the character with the highest power in the enemy's Defense Zone deal combat damage to each other.
-If he kills the enemy character, he restores up to his full health and gets +2/+2.
-He cannot be killed through combat damage if he kills that enemy character.

Another One of Many: non-Overseer, 1 Purity, costing not more than 5 or less than 2, and has an Ability which Represents its Faction (NatoPotato)
Guardian Wolf (Unspecified Rarity, Character)
Cost: 4
Morale: 5
Purity: 1 Dragon Descendants
Power/Health: 8/10
Subtypes: Beast
Description:
-If a card would attack your Fortress, a deployed Guardian Wolf you control is moved to the Defense Zone.

Dual/Hybrid Purity Artifact or Location (CommunistMountain) (I'm the first person with 2 winning entries in the CDC!)
Hell's Tokamak (Touhou Project reference) (Unspecified Rarity (I'd have given it Rare), Artifact)
Cost: 4
Purity: 1 Genesis, 1 Exile
Subtypes: Unique
Description:
-Hell's Tokamak gains 1 Charge the first time you discard every turn.
-Discard a random card, exhaust: Hell's Tokamak gains 1 Charge.
-Sacrifice X Charges, exhaust for 2 turns: all opponent-controlled characters on the Battlefield take 2X damage. X can be customised.

Common/Uncommon version of a Rare/Epic/Legendary Card (Aerio_Shpee_1)
Unnamed (Unspecified Rarity, Ability)
Cost: 7
Purity: Factionless
Subtypes: None
Description:
-Choose one Deployed Zone. All characters in that Zone (yours and your opponents') are removed from the game.

Triple Purity Card (Draygon777) (Second person with 2 winning entries in the CDC!)
The Last Stand (Epic Location)
Cost: 10
Purity: 3 WP
Subtypes: None
Description:
-While this card is in play, all Beasts gain +X/+X for every max resource above 10.

6-Cost Warpath Card (Grinnin_Gin)
Strato-Swallow (Rare Creature)
Cost: 6
Morale: Unspecified
Purity: 2 Warpath
Power/Health: 7/10
Subtypes: Beast
Description:
-Flying, Haste
-After Strato-Swallow finishes combat for the first time in a turn, it moves to the Support Zone.

4 to 6 Cards for a New Faction: 1 Aleta, 1 Legendary and 1 Unlimited Character (Shimrra3)
New Keywords: Disguise/Reveal
Characters with the Disguise ability have the option to be played as a 7/6 Kyren Acolyte Unlimited Character for 3 resources. Unlike the real Acolytes, these will have additional UI visible only to the controlling player, depicting what the real card is and allowing the player to Reveal them for an additional resource cost.

Aleta, the Immortal Deceiver (Rare Character)
Cost: 5
Morale: 5
Purity: 1 Kyren
Subtype: Human
Power/Health: 6/16
Description:
-Pay 4, exhaust: Target deployed character you control is moved to either the Assault Zone or the Defense Zone this turn.

Kyren Acolyte (Common Character)
Cost: 3
Morale: 4
Purity: 1 Kyren
Subtypes: Unlimited, Human
Power/Health: 7/6

Kyren Cutthroat (Uncommon Character)
Cost: 3
Morale: 6
Purity: 1 Kyren
Power/Health: 9/4
Subtypes: Human
Description:
-You may choose to play Kyren Cutthroat Disguised.
-Pay 2: Reveal Kyren Cutthroat. Kyren Cutthroat deals an additional 4 damage to the first character or fortress she damages this turn.

Havoc (Rare Chracter)
Cost: 5
Morale: 9
Purity: 3 Kyren
Power/Health: 9/7
Subtypes: Unique, Human
Description:
-You may choose to play Havoc Disguised.
-Pay 5: Reveal Havoc.
-The first 2 times that Havoc would enter combat with another character each turn, that character is instead moved to the back of their current Zone.

The Maestro (Legendary Character)
Cost: 5
Morale: 12
Purity: 2 Kyren
Subtypes: Unique, Human
Power/Health: 9/9
Description:
-You may choose to play The Maestro Disguised.
-Pay 8: Reveal The Maestro.
-Untouchable
-The Maestro can't be blocked by characters with higher power than his.

Gloom Pendant (Rare Artifact)
Cost: 5
Purity: 2 Kyren
Subtypes: None
Description:
-Disguised characters you control cost 1 less resource to Reveal themselves.

Elemental Card (Stranger42)
Ghost of Morning Dew (Uncommon Character)
Cost: 3
Morale: 10
Purity: 2 Warpath
Power/Health: 0/6
Subtypes: Elemental
Description:
-Activate: Ghost of Morning Dew deals itself 5 damage. Your base resources are increased by 1 next turn. Activate this ability only when deployed.

Symbiotic Cards (JSlayerXero) (Third person with 2 winning entries in the CDC!)
Slice n' Splice (Legendary Character)
Cost: 5
Morale: 12
Purity: 2 Genesis
Power/Health: 12/12
Subtypes: Unique, Artificial
Description:
-Pay 1, sacrifice Slice n' Splice: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-If Slice n' Splice dies while deployed, create a 6/4 artificial character and a 4/6 artificial character. These cost 6 Morale each when they die, and aren't given names.
-You cannot deploy Slice n' Splice if another character with the same name is in the graveyard.

Slice (Legendary Character)
Cost: 3
Morale: 6
Purity: 2 Genesis
Power/Health: 6/6
Subtypes: Unique, Artificial
Description:
-Pay 3, sacrifice target Splice character: Slice evolves into Fusion Slicer, a 12/10 Artificial character.
-Slice has +2/+0 while in the Assault Zone.

Splice (Legendary Character)
Cost: 3
Morale: 6
Purity: 2 Genesis
Power/Health: 6/6
Subtypes: Unique, Artificial
Description:
-Pay 3, sacrifice target Slice character: Splice evolves into Fission Splicer, a 10/12 Artificial character.
-While Splice is in the Defense Zone, all Artificials in your Defense Zone are healed for 3 health at the end of each turn.

Fusion Slicer (Legendary Character)
Cost: 5
Morale: 14
Purity: 2 Genesis
Power/Health: 12/10
Subtypes: Unique, Artificial
Description:
-Pay 1, remove Fusion Slicer from the game: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-Fusion Slicer has +8/+0 while in the Assault Zone. At the end of the turn, Fusion Slicer heals for 3 damage.

Fission Splicer (Legendary Character)
Cost: 5
Morale: 14
Purity: 2 Genesis
Power/Health: 10/12
Subtypes: Unique, Artificial
Description:
-Pay 1, remove Fission Splicer from the game: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-While Fission Splicer is in your Defense Zone, all Artificials in the Defense Zone have +2/+0, take two less damage from all sources and are healed for 2 health at the end of the turn.

Non-Factionless, Core Titan Card (Cards with an Ability which Reduces Cost) (Githian)
Magitech 2K1V (Epic Artifact)
Cost: 35
Purity: 3 Genesis
Subtypes: Unique
Description:
-Untouchable
-Magitech 2K1V costs 1 less for each time one of your characters gained additional power or health during the game.
-Pay 3, Exhaust: Target character has +25/+25 and gains Unstoppable, Shield 2 and Immolate 5 until Magitech 2K1V targets another character or leaves play.

New Ability Keyword and at least 1 New Ability which uses it (Qpic)
New Keyword: Stockpile (This ability can be placed into a command slot. If you do, it may be played as if it were in your hand.)

Monastery Reinforcements (Uncommon Ability)
Cost: 5
Purity: 1 Dragon Descendants
Subtypes: None
Description:
-Stockpile
-Create a 4/6 Meditating Monk in your Support Zone.
-Create a 4/6 Pilgrimage Monk in your Support Zone.
-Create an Intimidating Monk card in your Hand.

Weapons Cache (Uncommon Ability)
Cost: 5
Purity: 1 Genesis, 1 Flame Dawn
Subtypes: None
Description:
-Stockpile
-Create an Anti-Air Missile card in your Hand.
-Create a Cannon Fire card in your Hand.
-Create a Flashbang card in your Hand.

Ritual Ground (Rare Ability)
Cost: 5
Purity: 2 Verore
Subtypes: None
Description:
-Stockpile
-Create a Summoning Stone Artifact.
-Create a 2/2 Rita's Thrall in your Support Zone.
-Create a Blood Arrow card in your Hand.

Ancient Nest (Epic Ability)
Cost: 5
Purity: 2 Warpath
Subtypes: Unique
Description:
-Stockpile
-Create three Ancient Egg Artifacts.

Overseer Artifact (MerliniX)
Monument of Champions (Unspecified Rarity, Artifact)
Cost: 3
Purity: 2 Overseers
Subtypes: None
Description:
-Whenever a Champion is deployed under your control, all characters you control get +1/+1.

Mid-game/Late-game Flame Dawn Card (Shimrra3) (Fourth person with 2 winning entries in the CDC!)
Superior Numbers (Rare Ability)
Cost: 7
Purity: 2 Flame Dawn
Subtypes: None
Description:
-Until end of turn, if a character an opponent controls blocks and survives, it is sent to its controller's Support Zone.

Dragon Descendants Card which counters Passive Opponents (Stranger42) (Fifth person with 2 winning entries in the CDC!)
Zhao, Challenger of Champions (Epic Character)
Cost: 4
Morale: 9
Purity: 2 Dragon Descendants
Power and Health: 8/10
Subtypes: Unique, Unspecified Race Subtype
Description:
-Vigilance
-At the beginning of the resolution phase of the turn, if Zhao, Challenger of Champions is in the Defense Zone, your opponent loses morale equal to the combined resource cost of all characters in their Support Zone.
-If Zhao, Challenger of Champions is in the Defense Zone, whenever your opponent plays an ability card they lose morale equal to double the resource cost of the ability.

Card which is the Last One Printed for its Faction (Logadd)
Final Curse (Rare Ability)
Cost: 5
Purity: 2 Verore
Subtypes: Unique
Description:
-Whenever any opponent-controlled creature would take damage this turn, they take double that damage instead.
-Whenever any opponents' fortress takes damage this turn, it takes double that damage instead.
-You lose game at the end of next turn.

Factionless Commander which requires one to build a deck around it (Hiding)
Leare, Master Infiltrator (Unspecified Rarity, Character)
Cost: 6
Morale: 12
Purity: Factionless
Power/Health: 2/20
Subtypes: Unique, Human
Description:
-At the beginning of every turn, you lose 3 morale.
-Pay 3, Exhaust: Target player gains control of a deployed character you control. That character cannot be moved from the Zone it's in and cannot activate any activated abilities it has.
-Pay 1, Exhaust: Search your deck or any graveyard for a card, remove it from the game, then shuffle 2 copies of it into each opponents' deck.
-Pay 6, Exhaust: Search your deck or any graveyard for a character card. Deploy it under your opponent's control in any Zone. That character cannot be moved from that Zone.

Character with Multiple Race Subtypes, with Abilities which alter/add Race Subtypes to other Characters (NatoPotato) (Sixth person with 2 winning entries in the CDC!)
Synchronization (Unspecified Rarity, Ability)
Cost: 6
Purity: Factionless
Subtypes: None
Description:
-Target a deployed card you control and a card on the Battlefield. Each card gains the sub-types of the other if it does not already have them.
-The Power and maximum Health of both cards are averaged.

Multi-faction Mission(Tyrantherus)
Ensuing Madness (Rare Mission)
Cost: 2
Purity: 2 Exile, 1 Verore
Subtypes: None
Description:
-Exile 0
-Whenever a character you control would die from a non-sacrifice source you control, this mission becomes 20% more complete.
-When this mission is complete, characters in each player's Assault Zone attack their own Defense Zone instead this turn.

Overcharge Cards with Rare or lower Rarity (Hiding) (Seventh person with 2 winning entries in the CDC!)
Suppressive Will (Rare Ability)
Cost: 5
Purity: 2 Dragon Descendants
Subtypes: None
Description:
-Preemptive
-You may remove any number of cards (X) in your hand from the game.  The first 1+X abilities your opponent plays fail to resolve this turn.

2-Cost Ability, Character Ability or Character (Grinnin_Gin) (Eight person with 2 winning entries in the CDC!)
Mad Chronicler (Unspecified Rarity, Character)
Cost: 2
Morale: Unspecified
Purity: 2 Exile
Power/Health: 3/3
Subtypes: Unspecified
Description:
-Pay 1, Exhaust: Discard 1 random card from your hand, then draw 1 card.
-Each time you discard a card, Mad Chronicler gains +2/+2.
-When Mad Chronicler dies, draw 1 card.

Verore Character which has no Removal Ability, and is a Suitable Commander (Tyrantherus) (Ninth person with 2 winning entries in the CDC!)
Kruuk, the Resilient Thrall (Unspecified Rarity, Character)
Cost: 3
Morale: 5
Purity: 2 Verore
Power/Health: 5/5
Subtypes: Unique, Unspecified Race Subtype
Description:
-At the beginning of each turn, your opponent may pay 2. If they do, sacrifice Krusk, the Resilient Thrall.
-The first time Krusk would be sacrificed each turn, he instead becomes exhausted and gains +3/+3.

Card which Slows Early Rushes, but does not Overshadow Pre-existing Cards (Stranger42) (First person with 3 winning entries in the CDC!)
Furball (Uncommon Character)
Cost: 1
Morale: 4
Purity: 1 Warpath
Power/Health: 0/2
Subtype: Beast
Description:
-Haste, Evolve
-The first time Furball would take combat damage, it is negated to 0.
-Pay 3: evolve Furball into an 8/10 Spineball character.

Spineball (Uncommon Character)
Cost: 4
Morale: 10
Purity: 1 Warpath
Power/Health: 8/10
Subtype: Beast
Description:
-When Spineball dies, each character in the opposing Assault Zone is dealt 1 damage.

CommunistMountain:
Card which Revives a Deck of Old Meta (Tyrantherus) (Second person with 3 winning entries in the CDC!)
Jinhai Painmender (Unspecified Rarity, Character)
Cost: 3
Morale: 8
Purity: 1 Dragon Descendants
Power/Health: 4/6
Subtypes: Unspecified
Description:
-At the end of each turn, all characters you control that were damaged this turn heal 2 health. (This revives the Yuanshi's Wrath + Kung Ji + 2 Verorian Hydras combination.)

Titan (Cards with an Ability which Reduces Cost) with 2 Types of Purities (Conquest)
Lyen, the Crazed Alchemist (Unspecified Rarity, Character)
Cost: 20
Morale: 20
Purity: 2 Exiles, 1 Verore
Power/Health: 13/17
Subtypes: Unique, Demon
Description:
-Lyen's cost is reduced by X, where X is the total cost of all demons you control on the battlefield. Her cost is raised by 1 for each ability you have played this game.
-When Lyen enters the battlefield, all players' abilities in hand are replaced with a random one from the same faction, regardless of purity. All your characters gain a d=Demon subtype and the ability: "Pay 1: This character is replaced by one of the same cost from a random ranked legal faction. The new character gains a demon subtype and this exact ability in addition to their other ones".

Hybrid or Dual Purity Artifact which Synergises 2 Rarely Combined Factions and opens New Meta Possibilities (Hiding) (Third person with 3 winning entries in the CDC! Granted, the number of entries hit rock bottom.)
The Faceless Mirror (Unspecified Rarity, Artifact)
Cost: 3
Purity: 1 Overseers, 1 Sleepers
Subtypes: Unique
Description:
-When this enters play, choose a character type. All characters in play with that chosen type get +1/+1
-At the beginning of each turn you may pay 2. If you do, if a character were to be created from an ability other than this one this turn, create another copy of it in the same zone.
-Pay 6: Target character on the battlefield and all characters in play with the same name transform into 5/5 characters with the chosen character type.

Ability with a Continuous Effect, of Rare or lower Rarity (ecliptix)
Soul Blast (Uncommon Ability)
Cost: 4
Purity: 2 Verore
Subtypes: None
Description:
-Target creature you control gains +4/-4 each turn and one charge.
-If this creature's Health becomes equal to or less than 0 as a result of this ability, it deals 4 damage to the opposing fortress for each charge it has.

Card which Gives Opponent an Advantage, and Yourself a Bigger Advantage, of Rare or lower Rarity (Hiding) (First person with 4 winning entries in the CDC! Low number of entries, though.)
Hellsden, the Gambling Hall (Unspecified Rarity, Location)
Cost: 2
Purity: 2 Flame Dawn
Subtypes: None
Description:
-Whenever a character an opponent controls dies, discard a random card. If you do, characters you control gain +2/+1.
-Pay 2, Sacrifice a character: draw a card. Any player may activate this ability.

Card with a Maximum of 3 lines (NatoPotato)(Fourth person with 3 winning entries in the CDC!)
Oyob, Who Nobody Notices (Unspecified Rarity, Character)
Cost: 6
Morale: 0
Purity: Factionless
Power/Health: 6/6
Subtypes: Unique
Description:
-As long as there is a character on either side of Oyob, he is Unblockable and Untouchable.

Flame Dawn or Dragon Descendants Aleta (Hiding) (First person with 5 winning entries in the CDC! Seriously?)
Aleta, Who Remembers All (Rare Character)
Cost: 5
Morale: 5
Purity: 1 Dragon Descendants
Power/Health: 6/16
Subtypes: Unique, Human
Description:
-If Aleta is in your graveyard for 6 consecutive turns, she is raised to the support zone at the end of the turn.
-Pay 3, Exhaust: Target character in your graveyard is moved to your defense zone and gains the spirit subtype. At the end of the turn that character is removed from the game, whether it is alive or not.
-Pay 1, sacrifice Aleta, Who Remembers All: Target character in your graveyard is moved to your Defense Zone and gains the Spirit subtype. This can only be used if Aleta is deployed.

New Card Part of a Cycle, New or Existing, with another Existing Card (Tyrantherus) (Fifth person with 3 winning entries in the CDC!)
Ludicrous Wish (Unspecified Rarity, Ability)
Cost: 5
Purity: 3 Exiles
Subtypes: None
Description:
-Choose One:
--Chosen player discards all cards in hand. that player draws a number of cards equal to the amount discarded.
--Target character gets +10/+0 until end of turn. At the end of the turn, that character gets -0/-10 permanently.
--Target character transforms into a 5/5 demon with "at the end of your turn, discard a random card."

Hard Counter to a Particular Card or Combination, which does not Create a New Meta-game (Lalnuir, Countering Fear+Caltrops Combination)
Second Wind (Unspecified Rarity, Ability)
Cost: 4
Purity: 1 Dragon Descendants OR 1 Overseers
Subtypes: None
Description:
-All deployed exhausted characters you control are moved to your Defence Zone.

Triple Purity Card that Opens Up a New Deck Type for that Faction (TheRealTuna)
Kamikaze Cannon Camp (Unspecified Rarity, Location)
Cost: 3
Purity: 3 Verore
Subtypes: None
Description:
-Shield 1
-Whenever you sacrifice a creature, deal 2 damage to your opponent's fortress.

Alternative Win-Condition Card which Promotes Interactivity (Perzyn)
The Blood Curse Ritual (Unspecified Rarity, Mission)
Cost: 1
Purity: 2 Verore
Subtypes: None
Description:
-Whenever a non-artificial character controlled by your opponent takes combat damage The Blood Curse Ritual becomes 1% more complete for each point of damage. When The Blood Curse Ritual is complete, you win the game.

Card which has a Name with Personality, and Mechanics which Fit the Name (ecliptix) (Tenth person with 2 winning entries in the CDC!)
Feng-Kong, Who Defies the Heavens (Uncommon Character)
Cost: 3
Morale: 7
Purity: 1 Dragon Descendants
Power/Health: 6/8
Subtypes: Unspecified
Description:
-Vigilance, Reach
-Feng-Kong cannot take combat damage from creatures with flying.

Card with Alternative/Additional Costs replacing/on top of Resource Costs, not including Exhausting, Sacrificing Characters, Sacrificing Maximum Resources and Overcharging (SyrianSwat)
Monument Valley (Unspecified Rarity, Location)
Cost: 4
Purity: 1 Dragon Descendants, 1 Overseers
Subtypes: None
Description:
-As long as this card is in play, all spirits you control gain +1/+1.
-Pay 7, exhaust: remove all characters in your graveyard from the game, create X 2/2 spirit characters with flying, where X is the number of characters removed from play by this effect.
-Sacrifice Monument Valley: at the end of the turn, create X 3/3 spirit characters with flying, where X is the number of characters removed from play this turn.

ToxicShadow:
I felt like it is time to update this. I hope you don't mind that I just did it, CommunistMountain. I tried to keep the style the same as it was before. If I mention the person that provided the challenge, then for one reason or another the winner of the last challenge wouldn't provide a new one.

Triple Purity Card that costs 3 or less (Urza 13)
Pandemonium (Epic, Location)
Cost: 3
Purity: 3 CoV
Subtype: None
Description:
-All active and passive effects in all cards that specify one of the type of characters listed below are replaced by this other type of character:
Angel =Artificial
Artificial = Demon
Demon = Beast
Beast = Insectoid
Insectoid=Human
Human = Everyone
Undead=No one

Flavor:But humans...they are different, they can be demons, they can also be machines...

(Challenge provided by Wayfinder1026)A card that is requiring 1 purity of every faction(Nephilim)
Zzikvizz, hive caller (Unspecified Rarity, Character)
Cost: 6
Morale: 12
Purity: 1 of every faction
Power/Health: 6/8
Subtypes: Unique Insectoid
Description:
-At the end of each turn, recruit the insectoid character closest to the top of your deck.
-Pay 10, Exhaust: shuffle up to 3 target insectoids in your graveyard into your deck.

(Challenge provided by Hiding)Create an artifact that has an active that can be used by all players(Nephilim) (First and possibly only person ever to win twice in a row, 11th person with 2 wins)
Demonic Contract (Unspecified Rarity, Artifact)
Cost: 4
Purity: 2 CoV
Subtypes: Unique
Description:
-Pay 2, put a Signature counter on Demonic Contract: choose one:
Put a 6/6 flying demon in your support zone
Deal 5 damage to target character
Put a character from your graveyard into your hand
Draw 2 cards
-Only your opponent can use this ability and only once per turn.

-Sacrifice Demonic Contract:
Your opponent loses 5 life and 5 morale for each signature counter on Demonic Contract.

A card that requires 3 different purities (ToxicShadow)
Ashen, the cat familiar (Unspecified Rarity, Character)
Cost: 4
Morale: 12
Purity: 1CoV/1DoD/1Exile
Power/Health: 1/1
Subtypes: Unique Demon Beast
Description:
-As long as Ashen is deployed, the cost of all ability cards is reduced by 1.
-Ashen gets +2/+2 for every Ability card in every graveyard.

Create a flyer belonging to Exiles, Warpath or Sleepers with cost 5 or less(NatoPotato) (Second Person with 4 wins in the CDC)
Carrion Scavenger (Unspecified Rarity, Character)
Cost: 3
Morale: 4
Purity: 2 SoA
Power/Health: 4/4
Subtype: Undead
Description:
-Flying, Infect
-Pay 1, Exhaust: Choose a Character you control to follow this turn.
-If Carrion Scavenger is following a Character it moves to the same zone and will not attack or block, at the end of the turn if that Character is in the Graveyard or has sent another Character to the Graveyard through combat Carrion Scavenger gains +2/+2.

Design a card with the 'opening' keyword (Pjoelj)
The Second Wave (Unspecified Rarity, Character)
Cost: 0
Morale: 4
Purity: 2 SoA
Power/Health: 2/2
Subtypes: Undead
Description:
-Opening, Haste, Infect
-Exhaust, and exhaust another Character you control: The Second Wave gets +2/+2.
-At the end of each turn, if The Second Wave is not exhausted, you lose a maximum resource.

Flavor: 1: The opening of the portals drew everyone's attention to the sleepers when they first arrived.
2: But when the sleepers returned, there was nobody watching.

(Challenge provided by ToxicShadow)A card that shows the progression of an existing card of your choice in the story line (Number11)
Aleta, immortal food supply (Unspecified Rarity, Character)
Cost: 5
Morale: 5
Purity: 1 Exiles
Power/Health: 6/16
Subtypes: Human
Description:
-If Aleta is in the graveyard for 6 consecutive turns, she returns to play.
-Exhaust: Trigger consume X of a target character. Aleta takes three times the damage of X

A card that makes use of card positioning within a zone (Hiding) (Keeping his lead as uncontested CDC Champion: First person with 6 wins)
Great Ascension (Uncommon, Ability)
Cost: 7
Purity: 1OoS
Subtype: None
Description:
-Deployed angel characters you control with a character across from them are removed from the game along with the character across from them. (Attack <-->Defense, Support <-->Support)

Create a card that switches between 2 different forms (Brueson)
Quantum Anomaly (Unspecified Rarity, Unspecified Character)
Cost: 3
Moral: 4
Power/Health: 0/4
Purity: 1GI or 1CoV
Subtype: None
Description:
Pure State
-While in Pure State, attack cannot be greater than 0.
-This character does not take damage. Instead it adds the damage it would have taken to its health. When this happens, move this character to the assault zone and switch it to Mixed State.
Mixed State
-While in Mixed State, this character's attack is equal to its current health. If it damages a character or the fortress, it switches to Pure State.

Flavor: "No one can tell if it was created by science or magic and controling it is problematic at best."

Design a card that reduces the health each round by 3 or more, but must also be beneficial to the card or target (ToxicShadow) (12th person with 2 wins)
Rapidly Evolving Abomination (Character, Unspecified Rarity)
Cost: 5
Morale: 9
Purity: 2 Exiles
Power/Health: 11/15
Subtype: Demon
Description:
-Gains -0/-4 at the end of every turn.
-Has +4/+0 and unstoppable if it has 12 health or less.
-Has flying if it has 8 health or less.
-Has untouchable if it has 5 health or less.

Flavor: "Life in the demon wastes is usually dominated by change and very short. For some even shorter than for others."

Create a card that damages your own health in order to get you some kind of advantage in return (InvertedEye)
Tower of Destruction (Unspecified Rarity, Artifact)
Cost: 8
Purity: 2CoV
Subtypes: Unique
Descritpion:
-At the end of your turn create a flying demon with attack and health equal to how much health your fortress lost this turn.
-Pay 8 health: Deal 8 damage to a character on the battlefield.

Create a unique character that costs 1 resource (MerliniX) (13th person to score 2 wins)
Dante, Herald of Madness (Unspecified Rarity, Unspecified Character)
Cost: 1
Morale: 3
Purity: 2 Exiles
Power/Health: 3/3
Subtype: Unique (wasn't specified, but since the challenge demands it, I'll add it here)
Description:
-When Herald of Madness is deployed all cards in your hand that do not have Exile gain Exile, where the Exile cost is equal to the cost of the card.

(Judged by Number11) Design a legendary that would be fun to play and also good in game (drewmb10)
Displacement Drudge (Legendary (not specified, but the challenge demands it), Character)
Cost: 3
Morale: 4
Purity: 2 GI
Power/Health: 6/4
Subtypes: Artificial
Description:
-At the start of each turn, exhaust Displacement Drudge and another deployed artificial character.
-If you do, remove target character from the game. At the end of the turn, that character returns to play.
-If not, Displacement Drudge deals 4 damage to each character in the opponent's support zone and then leaves play.

Goldschuss:
Holy, I didnt know there were so much card design challenges already 0.0 they are hella fun

NatoPotato:



I was bored ::)
(made using the card template from this thread)

Would've done some more but was struggling to find good images for the card arts.



UPDATE:   Because why not ::)

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