Author Topic: Card Design Challenge's HALL OF FAME  (Read 1433 times)

Offline CommunistMountain

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Card Design Challenge's HALL OF FAME
« on: August 07, 2015, 11:39:54 PM »
This is a compilation of the winning entries of every challenge in the Card Design Challenge thread to date. Challenges are underlined, and their respective winners are in underlined brackets. Subtypes of Artifacts, Locations and Abilities which have no impact on gameplay are marked as "None".

Exiles Aleta (Aldin)
Aleta, Immortal Wanderer (Unspecified Rarity, Character)
Cost: 5
Morale: Unspecified
Purity: 1 Exiles
Power/Health: 6/16
Subtypes: Unique, Human
Description:
-If Aleta is in the graveyard for 6 consecutive turns, she returns to play.
-Exhaust, Pay 5: Discard a random card from your opponent's hand into your graveyard. The discarded card gains Exile X, where X is the cost of the discarded card minus 1. If this card already has Exile, the lowest value is chosen.

Unique Insectoid Character (Draygon777)
Marnaxxa (Rare Character)
Cost: 5
Morale: 10
Purity: Factionless
Power/Health: 10/15
Subtypes: Unique, Insectoid
Description:
-Reach
-If Marnaxxa kills a flying character, Marnaxxa heals to full at the end of the turn.
-Pay 5, Exhaust: Target opponent's character. That character is exhausted and locked to the Support Zone. Opponent may pay 5 resources to free the character.

Factionless or Overseer Dragon (Symphony)
Ith's Egg (Unspecified Rarity, Character)
Cost: 5
Morale: 0
Purity: Factionless
Power/Health: 0/10
Subtypes: Unique, Dragon
Description:
-Ith's Egg can't attack.
-If Ith's Egg dies while in the Defense Zone, he deals 2 damage to all opposing characters and freezes them. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.) Additionally, an Ith, Wounded Hatchling is summoned in your Support Zone.

Ith, Wounded Hatchling (Unspecified Rarity, Character)
Cost: 4
Morale: 10
Purity: Factionless
Power/Health: 3/5
Subtypes: Unique, Dragon
Description:
-If Ith, Wounded Hatchling dies, he freezes all characters in your opponent's Support Zone. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.)
-If Ith, Wounded Hatchling survives until the end of the turn he evolves into Ith, Frostbreath.

Ith, Frostbreath (Unspecified Rarity, Character)
Cost: 8
Morale: 15
Purity: Factionless
Power/Health: 23/25
Subtypes: Unique, Dragon
Description:
-Flying, Unstoppable
-Pay 6: Target 2 characters on the battlefield and freeze them on the Zone they were during the Resolution Phase. (Frozen characters are bound to the Zone they were frozen until the end of the next turn and are unable to attack or defend.)

Triple Flame Dawn Card (or modification of an existing one) (JSlayerXero)
Reckless Soldier of Flame (Uncommon Character)
Cost: 3
Morale: 5
Purity: 3 Flame Dawn.
Power/Health: 12/4
Subtypes: Human
Description:
-Charge, Immolate 3
-Reckless Soldier is Immolated, taking 3 damage at the end of every turn.

Factionless Titan (Cards with an Ability which Reduces Cost) (vengefulmierothi )
Cantric, the Consistent (Epic Character)
Cost: 2
Morale: 15
Purity: Factionless
Power/Health: 9/9
Subtypes: Unique, Unspecified Race Subtype
Description:
-Cantric's cost is increased by 1 for every different kind of card remaining in your deck or hand.
- If Cantric is a commander, you may have up to 4 of any card in your deck, including unlimited cards.
-When Cantric is deployed he has +3/+3 for every 2 cards in play or in your graveyard that have the same name. This effect can only occur once per card name.

New Dual Faction Card of Rare or lower Rarity (Crimes)
Solace or Torment (Unspecified Rarity, Ability)
Cost: 3
Purity: 1 Overseer, 1 Exile
Subtypes: None
Description:
-Target character gains Flying and +2/+2 if it does not already have Flying.
-Target character loses Flying and gains Consume 2 if it already has Flying.

Non-Dragon Descendants Auto-Win Card which requires a deck to be built around it (Reincarnation)
Desert of Irrationality (Unspecified Rarity, Location)
Cost: 6
Purity: 2 Exile
Subtypes: None
Description:
-Untouchable
-Whenever your opponent discards a character, remove it from game.
-If it is still in your opponent's graveyard at the end of next turn, Desert of Irrationality gains 1 charge for every card removed in this way.
-At the start of the turn, if the charge reaches 10, reset the charges to 0 and put every character removed from game in this way back into play under your control.

Triple Faction Card which is Ranked Legal (Dyingday)
Outbreak (Epic Ability)
Cost: 11
Purity: 1 Overseer, 1 Sleeper, 1 Flame Dawn
Subtypes: None
Description:
-All characters from all graveyards are raised into your Assault Zone. These characters are removed from the game at the end of the turn.

Card Fitting in Existing Cycle (CommunistMountain)
Chengde, Who Strikes Fear In Enemies (Unspecified Rarity (I'd have given him Uncommon), Character)
Cost: 4
Morale: 8
Purity: 2 Dragon Descendants
Power/Health: 8/8
Subtypes: Unique, Human
Description:
-When Chengde enters the Deployed Zone, each opponent's Morale is reduced by twice the characters each opponent currently controls.

Card with Inversely Proportional Efficiency to Your Disadvantages, does not Directly Counter Said Disadvantages (I confused quite a few people due to unclear/lengthy phrasing), of Rare or lower Rarity, with no Random Elements (Abyss)
Recruitment Station (Rare Location)
Cost: 4
Purity: Factionless
Subtypes: None
Description:
-Whenever two or more characters you control are killed by an opponent's effect, draw two cards.

Non-Unique card which costs 4 or more, belongs to a single Faction and opens new themes/playstyles (MrSinister)
Disciple of the Dragon (Unspecified Rarity, Character)
Cost: 6
Morale: 8
Purity: 2 DoD
Power/Health: 12/12
Subtypes: Human
Description:
-If the Disciple is in the Assault Zone, he and the character with the highest power in the enemy's Defense Zone deal combat damage to each other.
-If he kills the enemy character, he restores up to his full health and gets +2/+2.
-He cannot be killed through combat damage if he kills that enemy character.

Another One of Many: non-Overseer, 1 Purity, costing not more than 5 or less than 2, and has an Ability which Represents its Faction (NatoPotato)
Guardian Wolf (Unspecified Rarity, Character)
Cost: 4
Morale: 5
Purity: 1 Dragon Descendants
Power/Health: 8/10
Subtypes: Beast
Description:
-If a card would attack your Fortress, a deployed Guardian Wolf you control is moved to the Defense Zone.

Dual/Hybrid Purity Artifact or Location (CommunistMountain) (I'm the first person with 2 winning entries in the CDC!)
Hell's Tokamak (Touhou Project reference) (Unspecified Rarity (I'd have given it Rare), Artifact)
Cost: 4
Purity: 1 Genesis, 1 Exile
Subtypes: Unique
Description:
-Hell's Tokamak gains 1 Charge the first time you discard every turn.
-Discard a random card, exhaust: Hell's Tokamak gains 1 Charge.
-Sacrifice X Charges, exhaust for 2 turns: all opponent-controlled characters on the Battlefield take 2X damage. X can be customised.

Common/Uncommon version of a Rare/Epic/Legendary Card (Aerio_Shpee_1)
Unnamed (Unspecified Rarity, Ability)
Cost: 7
Purity: Factionless
Subtypes: None
Description:
-Choose one Deployed Zone. All characters in that Zone (yours and your opponents') are removed from the game.

Triple Purity Card (Draygon777) (Second person with 2 winning entries in the CDC!)
The Last Stand (Epic Location)
Cost: 10
Purity: 3 WP
Subtypes: None
Description:
-While this card is in play, all Beasts gain +X/+X for every max resource above 10.

6-Cost Warpath Card (Grinnin_Gin)
Strato-Swallow (Rare Creature)
Cost: 6
Morale: Unspecified
Purity: 2 Warpath
Power/Health: 7/10
Subtypes: Beast
Description:
-Flying, Haste
-After Strato-Swallow finishes combat for the first time in a turn, it moves to the Support Zone.

4 to 6 Cards for a New Faction: 1 Aleta, 1 Legendary and 1 Unlimited Character (Shimrra3)
New Keywords: Disguise/Reveal
Characters with the Disguise ability have the option to be played as a 7/6 Kyren Acolyte Unlimited Character for 3 resources. Unlike the real Acolytes, these will have additional UI visible only to the controlling player, depicting what the real card is and allowing the player to Reveal them for an additional resource cost.

Aleta, the Immortal Deceiver (Rare Character)
Cost: 5
Morale: 5
Purity: 1 Kyren
Subtype: Human
Power/Health: 6/16
Description:
-Pay 4, exhaust: Target deployed character you control is moved to either the Assault Zone or the Defense Zone this turn.

Kyren Acolyte (Common Character)
Cost: 3
Morale: 4
Purity: 1 Kyren
Subtypes: Unlimited, Human
Power/Health: 7/6

Kyren Cutthroat (Uncommon Character)
Cost: 3
Morale: 6
Purity: 1 Kyren
Power/Health: 9/4
Subtypes: Human
Description:
-You may choose to play Kyren Cutthroat Disguised.
-Pay 2: Reveal Kyren Cutthroat. Kyren Cutthroat deals an additional 4 damage to the first character or fortress she damages this turn.

Havoc (Rare Chracter)
Cost: 5
Morale: 9
Purity: 3 Kyren
Power/Health: 9/7
Subtypes: Unique, Human
Description:
-You may choose to play Havoc Disguised.
-Pay 5: Reveal Havoc.
-The first 2 times that Havoc would enter combat with another character each turn, that character is instead moved to the back of their current Zone.

The Maestro (Legendary Character)
Cost: 5
Morale: 12
Purity: 2 Kyren
Subtypes: Unique, Human
Power/Health: 9/9
Description:
-You may choose to play The Maestro Disguised.
-Pay 8: Reveal The Maestro.
-Untouchable
-The Maestro can't be blocked by characters with higher power than his.

Gloom Pendant (Rare Artifact)
Cost: 5
Purity: 2 Kyren
Subtypes: None
Description:
-Disguised characters you control cost 1 less resource to Reveal themselves.

Elemental Card (Stranger42)
Ghost of Morning Dew (Uncommon Character)
Cost: 3
Morale: 10
Purity: 2 Warpath
Power/Health: 0/6
Subtypes: Elemental
Description:
-Activate: Ghost of Morning Dew deals itself 5 damage. Your base resources are increased by 1 next turn. Activate this ability only when deployed.

Symbiotic Cards (JSlayerXero) (Third person with 2 winning entries in the CDC!)
Slice n' Splice (Legendary Character)
Cost: 5
Morale: 12
Purity: 2 Genesis
Power/Health: 12/12
Subtypes: Unique, Artificial
Description:
-Pay 1, sacrifice Slice n' Splice: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-If Slice n' Splice dies while deployed, create a 6/4 artificial character and a 4/6 artificial character. These cost 6 Morale each when they die, and aren't given names.
-You cannot deploy Slice n' Splice if another character with the same name is in the graveyard.

Slice (Legendary Character)
Cost: 3
Morale: 6
Purity: 2 Genesis
Power/Health: 6/6
Subtypes: Unique, Artificial
Description:
-Pay 3, sacrifice target Splice character: Slice evolves into Fusion Slicer, a 12/10 Artificial character.
-Slice has +2/+0 while in the Assault Zone.

Splice (Legendary Character)
Cost: 3
Morale: 6
Purity: 2 Genesis
Power/Health: 6/6
Subtypes: Unique, Artificial
Description:
-Pay 3, sacrifice target Slice character: Splice evolves into Fission Splicer, a 10/12 Artificial character.
-While Splice is in the Defense Zone, all Artificials in your Defense Zone are healed for 3 health at the end of each turn.

Fusion Slicer (Legendary Character)
Cost: 5
Morale: 14
Purity: 2 Genesis
Power/Health: 12/10
Subtypes: Unique, Artificial
Description:
-Pay 1, remove Fusion Slicer from the game: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-Fusion Slicer has +8/+0 while in the Assault Zone. At the end of the turn, Fusion Slicer heals for 3 damage.

Fission Splicer (Legendary Character)
Cost: 5
Morale: 14
Purity: 2 Genesis
Power/Health: 10/12
Subtypes: Unique, Artificial
Description:
-Pay 1, remove Fission Splicer from the game: Create two 6/6 Artificial characters named "Slice" and "Splice" in your Support Zone. Use this ability only while deployed.
-While Fission Splicer is in your Defense Zone, all Artificials in the Defense Zone have +2/+0, take two less damage from all sources and are healed for 2 health at the end of the turn.

Non-Factionless, Core Titan Card (Cards with an Ability which Reduces Cost) (Githian)
Magitech 2K1V (Epic Artifact)
Cost: 35
Purity: 3 Genesis
Subtypes: Unique
Description:
-Untouchable
-Magitech 2K1V costs 1 less for each time one of your characters gained additional power or health during the game.
-Pay 3, Exhaust: Target character has +25/+25 and gains Unstoppable, Shield 2 and Immolate 5 until Magitech 2K1V targets another character or leaves play.

New Ability Keyword and at least 1 New Ability which uses it (Qpic)
New Keyword: Stockpile (This ability can be placed into a command slot. If you do, it may be played as if it were in your hand.)

Monastery Reinforcements (Uncommon Ability)
Cost: 5
Purity: 1 Dragon Descendants
Subtypes: None
Description:
-Stockpile
-Create a 4/6 Meditating Monk in your Support Zone.
-Create a 4/6 Pilgrimage Monk in your Support Zone.
-Create an Intimidating Monk card in your Hand.

Weapons Cache (Uncommon Ability)
Cost: 5
Purity: 1 Genesis, 1 Flame Dawn
Subtypes: None
Description:
-Stockpile
-Create an Anti-Air Missile card in your Hand.
-Create a Cannon Fire card in your Hand.
-Create a Flashbang card in your Hand.

Ritual Ground (Rare Ability)
Cost: 5
Purity: 2 Verore
Subtypes: None
Description:
-Stockpile
-Create a Summoning Stone Artifact.
-Create a 2/2 Rita's Thrall in your Support Zone.
-Create a Blood Arrow card in your Hand.

Ancient Nest (Epic Ability)
Cost: 5
Purity: 2 Warpath
Subtypes: Unique
Description:
-Stockpile
-Create three Ancient Egg Artifacts.

Overseer Artifact (MerliniX)
Monument of Champions (Unspecified Rarity, Artifact)
Cost: 3
Purity: 2 Overseers
Subtypes: None
Description:
-Whenever a Champion is deployed under your control, all characters you control get +1/+1.

Mid-game/Late-game Flame Dawn Card (Shimrra3) (Fourth person with 2 winning entries in the CDC!)
Superior Numbers (Rare Ability)
Cost: 7
Purity: 2 Flame Dawn
Subtypes: None
Description:
-Until end of turn, if a character an opponent controls blocks and survives, it is sent to its controller's Support Zone.

Dragon Descendants Card which counters Passive Opponents (Stranger42) (Fifth person with 2 winning entries in the CDC!)
Zhao, Challenger of Champions (Epic Character)
Cost: 4
Morale: 9
Purity: 2 Dragon Descendants
Power and Health: 8/10
Subtypes: Unique, Unspecified Race Subtype
Description:
-Vigilance
-At the beginning of the resolution phase of the turn, if Zhao, Challenger of Champions is in the Defense Zone, your opponent loses morale equal to the combined resource cost of all characters in their Support Zone.
-If Zhao, Challenger of Champions is in the Defense Zone, whenever your opponent plays an ability card they lose morale equal to double the resource cost of the ability.

Card which is the Last One Printed for its Faction (Logadd)
Final Curse (Rare Ability)
Cost: 5
Purity: 2 Verore
Subtypes: Unique
Description:
-Whenever any opponent-controlled creature would take damage this turn, they take double that damage instead.
-Whenever any opponents' fortress takes damage this turn, it takes double that damage instead.
-You lose game at the end of next turn.

Factionless Commander which requires one to build a deck around it (Hiding)
Leare, Master Infiltrator (Unspecified Rarity, Character)
Cost: 6
Morale: 12
Purity: Factionless
Power/Health: 2/20
Subtypes: Unique, Human
Description:
-At the beginning of every turn, you lose 3 morale.
-Pay 3, Exhaust: Target player gains control of a deployed character you control. That character cannot be moved from the Zone it's in and cannot activate any activated abilities it has.
-Pay 1, Exhaust: Search your deck or any graveyard for a card, remove it from the game, then shuffle 2 copies of it into each opponents' deck.
-Pay 6, Exhaust: Search your deck or any graveyard for a character card. Deploy it under your opponent's control in any Zone. That character cannot be moved from that Zone.

Character with Multiple Race Subtypes, with Abilities which alter/add Race Subtypes to other Characters (NatoPotato) (Sixth person with 2 winning entries in the CDC!)
Synchronization (Unspecified Rarity, Ability)
Cost: 6
Purity: Factionless
Subtypes: None
Description:
-Target a deployed card you control and a card on the Battlefield. Each card gains the sub-types of the other if it does not already have them.
-The Power and maximum Health of both cards are averaged.

Multi-faction Mission(Tyrantherus)
Ensuing Madness (Rare Mission)
Cost: 2
Purity: 2 Exile, 1 Verore
Subtypes: None
Description:
-Exile 0
-Whenever a character you control would die from a non-sacrifice source you control, this mission becomes 20% more complete.
-When this mission is complete, characters in each player's Assault Zone attack their own Defense Zone instead this turn.

Overcharge Cards with Rare or lower Rarity (Hiding) (Seventh person with 2 winning entries in the CDC!)
Suppressive Will (Rare Ability)
Cost: 5
Purity: 2 Dragon Descendants
Subtypes: None
Description:
-Preemptive
-You may remove any number of cards (X) in your hand from the game.  The first 1+X abilities your opponent plays fail to resolve this turn.

2-Cost Ability, Character Ability or Character (Grinnin_Gin) (Eight person with 2 winning entries in the CDC!)
Mad Chronicler (Unspecified Rarity, Character)
Cost: 2
Morale: Unspecified
Purity: 2 Exile
Power/Health: 3/3
Subtypes: Unspecified
Description:
-Pay 1, Exhaust: Discard 1 random card from your hand, then draw 1 card.
-Each time you discard a card, Mad Chronicler gains +2/+2.
-When Mad Chronicler dies, draw 1 card.

Verore Character which has no Removal Ability, and is a Suitable Commander (Tyrantherus) (Ninth person with 2 winning entries in the CDC!)
Kruuk, the Resilient Thrall (Unspecified Rarity, Character)
Cost: 3
Morale: 5
Purity: 2 Verore
Power/Health: 5/5
Subtypes: Unique, Unspecified Race Subtype
Description:
-At the beginning of each turn, your opponent may pay 2. If they do, sacrifice Krusk, the Resilient Thrall.
-The first time Krusk would be sacrificed each turn, he instead becomes exhausted and gains +3/+3.

Card which Slows Early Rushes, but does not Overshadow Pre-existing Cards (Stranger42) (First person with 3 winning entries in the CDC!)
Furball (Uncommon Character)
Cost: 1
Morale: 4
Purity: 1 Warpath
Power/Health: 0/2
Subtype: Beast
Description:
-Haste, Evolve
-The first time Furball would take combat damage, it is negated to 0.
-Pay 3: evolve Furball into an 8/10 Spineball character.

Spineball (Uncommon Character)
Cost: 4
Morale: 10
Purity: 1 Warpath
Power/Health: 8/10
Subtype: Beast
Description:
-When Spineball dies, each character in the opposing Assault Zone is dealt 1 damage.
« Last Edit: August 08, 2015, 01:40:39 AM by CommunistMountain »

Offline CommunistMountain

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Re: Card Design Challenge's HALL OF FAME
« Reply #1 on: August 07, 2015, 11:40:57 PM »
Card which Revives a Deck of Old Meta (Tyrantherus) (Second person with 3 winning entries in the CDC!)
Jinhai Painmender (Unspecified Rarity, Character)
Cost: 3
Morale: 8
Purity: 1 Dragon Descendants
Power/Health: 4/6
Subtypes: Unspecified
Description:
-At the end of each turn, all characters you control that were damaged this turn heal 2 health. (This revives the Yuanshi's Wrath + Kung Ji + 2 Verorian Hydras combination.)

Titan (Cards with an Ability which Reduces Cost) with 2 Types of Purities (Conquest)
Lyen, the Crazed Alchemist (Unspecified Rarity, Character)
Cost: 20
Morale: 20
Purity: 2 Exiles, 1 Verore
Power/Health: 13/17
Subtypes: Unique, Demon
Description:
-Lyen's cost is reduced by X, where X is the total cost of all demons you control on the battlefield. Her cost is raised by 1 for each ability you have played this game.
-When Lyen enters the battlefield, all players' abilities in hand are replaced with a random one from the same faction, regardless of purity. All your characters gain a d=Demon subtype and the ability: "Pay 1: This character is replaced by one of the same cost from a random ranked legal faction. The new character gains a demon subtype and this exact ability in addition to their other ones".

Hybrid or Dual Purity Artifact which Synergises 2 Rarely Combined Factions and opens New Meta Possibilities (Hiding) (Third person with 3 winning entries in the CDC! Granted, the number of entries hit rock bottom.)
The Faceless Mirror (Unspecified Rarity, Artifact)
Cost: 3
Purity: 1 Overseers, 1 Sleepers
Subtypes: Unique
Description:
-When this enters play, choose a character type. All characters in play with that chosen type get +1/+1
-At the beginning of each turn you may pay 2. If you do, if a character were to be created from an ability other than this one this turn, create another copy of it in the same zone.
-Pay 6: Target character on the battlefield and all characters in play with the same name transform into 5/5 characters with the chosen character type.

Ability with a Continuous Effect, of Rare or lower Rarity (ecliptix)
Soul Blast (Uncommon Ability)
Cost: 4
Purity: 2 Verore
Subtypes: None
Description:
-Target creature you control gains +4/-4 each turn and one charge.
-If this creature's Health becomes equal to or less than 0 as a result of this ability, it deals 4 damage to the opposing fortress for each charge it has.

Card which Gives Opponent an Advantage, and Yourself a Bigger Advantage, of Rare or lower Rarity (Hiding) (First person with 4 winning entries in the CDC! Low number of entries, though.)
Hellsden, the Gambling Hall (Unspecified Rarity, Location)
Cost: 2
Purity: 2 Flame Dawn
Subtypes: None
Description:
-Whenever a character an opponent controls dies, discard a random card. If you do, characters you control gain +2/+1.
-Pay 2, Sacrifice a character: draw a card. Any player may activate this ability.

Card with a Maximum of 3 lines (NatoPotato)(Fourth person with 3 winning entries in the CDC!)
Oyob, Who Nobody Notices (Unspecified Rarity, Character)
Cost: 6
Morale: 0
Purity: Factionless
Power/Health: 6/6
Subtypes: Unique
Description:
-As long as there is a character on either side of Oyob, he is Unblockable and Untouchable.

Flame Dawn or Dragon Descendants Aleta (Hiding) (First person with 5 winning entries in the CDC! Seriously?)
Aleta, Who Remembers All (Rare Character)
Cost: 5
Morale: 5
Purity: 1 Dragon Descendants
Power/Health: 6/16
Subtypes: Unique, Human
Description:
-If Aleta is in your graveyard for 6 consecutive turns, she is raised to the support zone at the end of the turn.
-Pay 3, Exhaust: Target character in your graveyard is moved to your defense zone and gains the spirit subtype. At the end of the turn that character is removed from the game, whether it is alive or not.
-Pay 1, sacrifice Aleta, Who Remembers All: Target character in your graveyard is moved to your Defense Zone and gains the Spirit subtype. This can only be used if Aleta is deployed.

New Card Part of a Cycle, New or Existing, with another Existing Card (Tyrantherus) (Fifth person with 3 winning entries in the CDC!)
Ludicrous Wish (Unspecified Rarity, Ability)
Cost: 5
Purity: 3 Exiles
Subtypes: None
Description:
-Choose One:
--Chosen player discards all cards in hand. that player draws a number of cards equal to the amount discarded.
--Target character gets +10/+0 until end of turn. At the end of the turn, that character gets -0/-10 permanently.
--Target character transforms into a 5/5 demon with "at the end of your turn, discard a random card."

Hard Counter to a Particular Card or Combination, which does not Create a New Meta-game (Lalnuir, Countering Fear+Caltrops Combination)
Second Wind (Unspecified Rarity, Ability)
Cost: 4
Purity: 1 Dragon Descendants OR 1 Overseers
Subtypes: None
Description:
-All deployed exhausted characters you control are moved to your Defence Zone.

Triple Purity Card that Opens Up a New Deck Type for that Faction (TheRealTuna)
Kamikaze Cannon Camp (Unspecified Rarity, Location)
Cost: 3
Purity: 3 Verore
Subtypes: None
Description:
-Shield 1
-Whenever you sacrifice a creature, deal 2 damage to your opponent's fortress.

Alternative Win-Condition Card which Promotes Interactivity (Perzyn)
The Blood Curse Ritual (Unspecified Rarity, Mission)
Cost: 1
Purity: 2 Verore
Subtypes: None
Description:
-Whenever a non-artificial character controlled by your opponent takes combat damage The Blood Curse Ritual becomes 1% more complete for each point of damage. When The Blood Curse Ritual is complete, you win the game.

Card which has a Name with Personality, and Mechanics which Fit the Name (ecliptix) (Tenth person with 2 winning entries in the CDC!)
Feng-Kong, Who Defies the Heavens (Uncommon Character)
Cost: 3
Morale: 7
Purity: 1 Dragon Descendants
Power/Health: 6/8
Subtypes: Unspecified
Description:
-Vigilance, Reach
-Feng-Kong cannot take combat damage from creatures with flying.

Card with Alternative/Additional Costs replacing/on top of Resource Costs, not including Exhausting, Sacrificing Characters, Sacrificing Maximum Resources and Overcharging (SyrianSwat)
Monument Valley (Unspecified Rarity, Location)
Cost: 4
Purity: 1 Dragon Descendants, 1 Overseers
Subtypes: None
Description:
-As long as this card is in play, all spirits you control gain +1/+1.
-Pay 7, exhaust: remove all characters in your graveyard from the game, create X 2/2 spirit characters with flying, where X is the number of characters removed from play by this effect.
-Sacrifice Monument Valley: at the end of the turn, create X 3/3 spirit characters with flying, where X is the number of characters removed from play this turn.
« Last Edit: November 24, 2015, 05:34:09 AM by CommunistMountain »

Offline ToxicShadow

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Re: Card Design Challenge's HALL OF FAME
« Reply #2 on: April 25, 2016, 04:31:24 PM »
I felt like it is time to update this. I hope you don't mind that I just did it, CommunistMountain. I tried to keep the style the same as it was before. If I mention the person that provided the challenge, then for one reason or another the winner of the last challenge wouldn't provide a new one.

Triple Purity Card that costs 3 or less (Urza 13)
Pandemonium (Epic, Location)
Cost: 3
Purity: 3 CoV
Subtype: None
Description:
-All active and passive effects in all cards that specify one of the type of characters listed below are replaced by this other type of character:
Angel =Artificial
Artificial = Demon
Demon = Beast
Beast = Insectoid
Insectoid=Human
Human = Everyone
Undead=No one

Flavor:But humans...they are different, they can be demons, they can also be machines...

(Challenge provided by Wayfinder1026)A card that is requiring 1 purity of every faction(Nephilim)
Zzikvizz, hive caller (Unspecified Rarity, Character)
Cost: 6
Morale: 12
Purity: 1 of every faction
Power/Health: 6/8
Subtypes: Unique Insectoid
Description:
-At the end of each turn, recruit the insectoid character closest to the top of your deck.
-Pay 10, Exhaust: shuffle up to 3 target insectoids in your graveyard into your deck.

(Challenge provided by Hiding)Create an artifact that has an active that can be used by all players(Nephilim) (First and possibly only person ever to win twice in a row, 11th person with 2 wins)
Demonic Contract (Unspecified Rarity, Artifact)
Cost: 4
Purity: 2 CoV
Subtypes: Unique
Description:
-Pay 2, put a Signature counter on Demonic Contract: choose one:
Put a 6/6 flying demon in your support zone
Deal 5 damage to target character
Put a character from your graveyard into your hand
Draw 2 cards
-Only your opponent can use this ability and only once per turn.

-Sacrifice Demonic Contract:
Your opponent loses 5 life and 5 morale for each signature counter on Demonic Contract.

A card that requires 3 different purities (ToxicShadow)
Ashen, the cat familiar (Unspecified Rarity, Character)
Cost: 4
Morale: 12
Purity: 1CoV/1DoD/1Exile
Power/Health: 1/1
Subtypes: Unique Demon Beast
Description:
-As long as Ashen is deployed, the cost of all ability cards is reduced by 1.
-Ashen gets +2/+2 for every Ability card in every graveyard.

Create a flyer belonging to Exiles, Warpath or Sleepers with cost 5 or less(NatoPotato) (Second Person with 4 wins in the CDC)
Carrion Scavenger (Unspecified Rarity, Character)
Cost: 3
Morale: 4
Purity: 2 SoA
Power/Health: 4/4
Subtype: Undead
Description:
-Flying, Infect
-Pay 1, Exhaust: Choose a Character you control to follow this turn.
-If Carrion Scavenger is following a Character it moves to the same zone and will not attack or block, at the end of the turn if that Character is in the Graveyard or has sent another Character to the Graveyard through combat Carrion Scavenger gains +2/+2.

Design a card with the 'opening' keyword (Pjoelj)
The Second Wave (Unspecified Rarity, Character)
Cost: 0
Morale: 4
Purity: 2 SoA
Power/Health: 2/2
Subtypes: Undead
Description:
-Opening, Haste, Infect
-Exhaust, and exhaust another Character you control: The Second Wave gets +2/+2.
-At the end of each turn, if The Second Wave is not exhausted, you lose a maximum resource.

Flavor: 1: The opening of the portals drew everyone's attention to the sleepers when they first arrived.
2: But when the sleepers returned, there was nobody watching.


(Challenge provided by ToxicShadow)A card that shows the progression of an existing card of your choice in the story line (Number11)
Aleta, immortal food supply (Unspecified Rarity, Character)
Cost: 5
Morale: 5
Purity: 1 Exiles
Power/Health: 6/16
Subtypes: Human
Description:
-If Aleta is in the graveyard for 6 consecutive turns, she returns to play.
-Exhaust: Trigger consume X of a target character. Aleta takes three times the damage of X

A card that makes use of card positioning within a zone (Hiding) (Keeping his lead as uncontested CDC Champion: First person with 6 wins)
Great Ascension (Uncommon, Ability)
Cost: 7
Purity: 1OoS
Subtype: None
Description:
-Deployed angel characters you control with a character across from them are removed from the game along with the character across from them. (Attack <-->Defense, Support <-->Support)

Create a card that switches between 2 different forms (Brueson)
Quantum Anomaly (Unspecified Rarity, Unspecified Character)
Cost: 3
Moral: 4
Power/Health: 0/4
Purity: 1GI or 1CoV
Subtype: None
Description:
Pure State
-While in Pure State, attack cannot be greater than 0.
-This character does not take damage. Instead it adds the damage it would have taken to its health. When this happens, move this character to the assault zone and switch it to Mixed State.
Mixed State
-While in Mixed State, this character's attack is equal to its current health. If it damages a character or the fortress, it switches to Pure State.

Flavor: "No one can tell if it was created by science or magic and controling it is problematic at best."

Design a card that reduces the health each round by 3 or more, but must also be beneficial to the card or target (ToxicShadow) (12th person with 2 wins)
Rapidly Evolving Abomination (Character, Unspecified Rarity)
Cost: 5
Morale: 9
Purity: 2 Exiles
Power/Health: 11/15
Subtype: Demon
Description:
-Gains -0/-4 at the end of every turn.
-Has +4/+0 and unstoppable if it has 12 health or less.
-Has flying if it has 8 health or less.
-Has untouchable if it has 5 health or less.

Flavor: "Life in the demon wastes is usually dominated by change and very short. For some even shorter than for others."

Create a card that damages your own health in order to get you some kind of advantage in return (InvertedEye)
Tower of Destruction (Unspecified Rarity, Artifact)
Cost: 8
Purity: 2CoV
Subtypes: Unique
Descritpion:
-At the end of your turn create a flying demon with attack and health equal to how much health your fortress lost this turn.
-Pay 8 health: Deal 8 damage to a character on the battlefield.

Create a unique character that costs 1 resource (MerliniX) (13th person to score 2 wins)
Dante, Herald of Madness (Unspecified Rarity, Unspecified Character)
Cost: 1
Morale: 3
Purity: 2 Exiles
Power/Health: 3/3
Subtype: Unique (wasn't specified, but since the challenge demands it, I'll add it here)
Description:
-When Herald of Madness is deployed all cards in your hand that do not have Exile gain Exile, where the Exile cost is equal to the cost of the card.

(Judged by Number11) Design a legendary that would be fun to play and also good in game (drewmb10)
Displacement Drudge (Legendary (not specified, but the challenge demands it), Character)
Cost: 3
Morale: 4
Purity: 2 GI
Power/Health: 6/4
Subtypes: Artificial
Description:
-At the start of each turn, exhaust Displacement Drudge and another deployed artificial character.
-If you do, remove target character from the game. At the end of the turn, that character returns to play.
-If not, Displacement Drudge deals 4 damage to each character in the opponent's support zone and then leaves play.
« Last Edit: June 01, 2016, 07:03:27 PM by ToxicShadow »

Offline Goldschuss

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Re: Card Design Challenge's HALL OF FAME
« Reply #3 on: April 29, 2016, 02:01:19 PM »
Holy, I didnt know there were so much card design challenges already 0.0 they are hella fun

Offline NatoPotato

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Re: Card Design Challenge's HALL OF FAME
« Reply #4 on: May 05, 2016, 07:20:08 AM »



I was bored ::)
(made using the card template from this thread)

Would've done some more but was struggling to find good images for the card arts.



UPDATE:   Because why not ::)

« Last Edit: October 08, 2016, 01:37:05 PM by NatoPotato »

Offline ToxicShadow

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Re: Card Design Challenge's HALL OF FAME
« Reply #5 on: May 22, 2016, 02:29:07 PM »
They look really good. Could come right out of the game! It is really nice to see how some of the winning ideas could look like if they ever would be realized.

Offline Klassick

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Re: Card Design Challenge's HALL OF FAME
« Reply #6 on: June 01, 2016, 09:04:13 PM »
Wow, in fact, really cool Nato!

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Re: Card Design Challenge's HALL OF FAME
« Reply #7 on: June 20, 2016, 03:40:18 PM »
A dual-purity character that utilizes two opposing factions according to the lore (Drarz)
Tormented Monk (Character, Unspecified Rarity)
Cost:4
Morale:2
Purity: 1 DoD/ 1 CoV
Power/Health: 0/4
Subtype: Human

Description:
-Untouchable.
-While deployed, Tormented Monk must be in the Support Zone, at the end of each turn all players lose as much morale as the number of characters in their respective graveyards.

Flavor: "And from the wall rose a dirge and all who heard were dismayed."

(Judged by Benionin&ToxicShadow)Create a Triple Purity Location card intended to be a "win condition" card (Onyx)
Garlocc, the Ever Hungry Maw (Location, Epic)
Cost: 10
Purity: 3 Exiles
Subtype: None

Description:
-Exile 8
-Satiation Counters: 0
-Sacrifice a deployed non-artificial character, overcharge, exhaust: Garlocc gains X satiation counters, where X is the sacrificed character's health.
-At the end of the turn opponent's fortress is dealt damage equal to Garlocc's number of satiation counters. The number of Garlocc's satiation counters becomes halved.

Flavor: "On the surface Garlocc is just a gaping maw but underground his body spans for miles."

Design a Genesis Industries mission card (Benionin)
Efficient Use of Resources Task Force (Mission, Unspecified Rarity)
Cost: 0
Purity: 2GI
Subtype: None

Description:
-CARDNAME becomes 10% more complete for each unused resource. At the start of the turn, if CARDNAME is 100% complete, sacrifice it.
-This turn, you gain an additional 5 resources. Draw two cards.
 
Flavor: These scraps have been requisitioned by the EURTF pursuant to Form 167, Subsection VII, Line 17. Filing paperwork in panic is advised.


Design a card that cares about removal from the game (Grinning Gin)(6th person with 3 CDC wins)
The Silver Army of Jinhai (Artifact, Legendary)
Cost: 4
Purity: Gi/DoD
Subtype: Unique

Description:
-The first time a card is removed from the game each turn, crate a 4/6 Artificial "Terracotta Warrior" in your support zone.
-Overcharge 1, Pay 2, Exhaust; Create a 4/6 "Terracotta Warrior" in your support zone.

Flavor:
"You would rebel? With what army?" - Sol.
 "THIS army." - Lucca and Xi.


Create a card that advances the story of Infinity Wars and its lore, that is playable, and has a concrete purpose in the existing game. (Bubba1234)
Vasir's Chains (Artifact, Epic)
Cost: 7
Purity: 2 Exiles
Subtype: None

Description:
-Pay 6, Exhaust: Target deployed Character becomes Chained (It moves to your Assault Zone and becomes a Demon in addition to its other types).
-Chained Characters cannot be moved from the Assault Zone.
-If Vasir's Chains is destroyed, all Chained Characters are destroyed.

Flavor: Though he'd finally managed to break them, Vasir knew the power that remained in the chains Aleta had forged to bind him. He would not let such power go to waste.

(Challenge provided by Orisolve) A card that you might expect from the Rebellion set with either dual-purity, hybrid faction purity or utilizing cards from a different faction than itself (NatoPotato) (2nd person to win 5 card design challenges!)
Kung Ji, Advanced Strategist (Character, Rare)
Cost: 5
Morale: 12
Purity: DoD/GI
Power/Health: 8/12
Subtype: Unique Human

Description:
-Whenever a Character you control would attack an enemy Character and the opponent has multiple defenders, it attacks the defender with the least remaining health.
-At the end of each turn, each non-artificial Character you control that took combat damage this turn gains +2/+2 and becomes Artificial in addition to their other sub-types.

Flavor: The potential of Genesis technology was of great interest to Kung Ji, particularly systems which involved the flow of information, such as live feeds of the battlefield and the ability to directly communicate with all of his troops or even a single specific soldier instantly.

Design for a card that becomes a different type as part of some sort of transformation/transition (Grinning Gin). (3rd person to win 4 CDCs)
The Visage of the Nameless (Artifact, Legendary)
Cost: 1
Purity: Factionless
Subtype: Unique
Description:
-Untouchable.
-Whenever a character on the battlefield dies, The Visage of the Nameless gains a counter. -When The Visage of the Nameless has 30 or more counters, transform it into The Nameless.

Flavor:
Looks like an old statue. But who built it? Damn thing looks creepy. - Genesis Field Researcher.

______

The Nameless (Character, Legendary)
Cost: 10
Morale: 0
Faction/Purity: Factionless
Power/Health: 30/30
Subtype: Unique Unknown
Description:
-Untouchable.
-The Nameless cannot be killed by non-damage sources.
-When The Nameless enters play, both players gain 25 morale and 25 life, both players shuffle their graveyards into their decks, and both players draw two cards.
-If The Nameless dies, you lose the game.

Flavor:
The truth of creation made nnnnnnnnnnnnnnn-not-flesh. 5. All who gaze upon [indecipherable] are loved. The rifts are lies, cracks in all things. 2. She should not exist. J*#$% should not exist. They r the Devil made flesh. 8. I have seen the top of the great mountain. The G0dhead above the Godhead.[Unknown string of symbols approximately 2135 pages long] I have seen the nature of life, and do you know what I saw? Hell. - Final transmission from Genesis Field Research Team #2215

(Challenge provided by ToxicShadow) Design a card that opens up a new way for your opponent to win (Hiding) (First person with 7 wins in the CDC)
Djinn of Eternal Thirst (Character, unspecified rarity)
Cost: 5
Morale: 0
Purity: 2FD
Power/Health: 0/20
Subtypes: Unique Djinn

Description:
-Untouchable
-Consume 3

-Djinn of Eternal Thirst can only be in the support zone if deployed.

-If deployed, at the beginning of each turn, choose one:
-Characters in your assault zone gain indestructible until end of turn. Remove this line of text from this card.
-Destroy target deployed permanent. Remove this line of text from this card
-Draw a card, if that card is a character deploy it in your assault zone, at the end of the turn sacrifice that character. Remove this line of text from this card.
-Djinn of Eternal Thirst kills all characters you control, deal 4 damage to target opponent's fortress for each character killed this way. Remove this line of text from this card
-You lose 88 morale. Remove this line of text from this card.
-You lose the game at the end of the turn.


« Last Edit: November 12, 2016, 01:48:42 AM by ToxicShadow »

Offline ToxicShadow

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Re: Card Design Challenge's HALL OF FAME
« Reply #8 on: December 04, 2016, 01:18:58 PM »
A card that copies or steals an opponent's card or multiple opponent cards (ecliptix) (Rising to the CDC elite as 7th person with 3 wins)
Evesta, Champion of Atonement (Character, Unspecified Rarity)
Cost: 5
Morale: 8
Purity: 2OoS
Power/Health: 8/11
Subtype: Unique Angel Siren

Description:
-Champion
-Flying

-When you deploy Evesta, select a card in your opponent's hand. Do not reveal this choice to your opponent.
-If your opponent plays the chosen card while Evesta is deployed, instead remove that card from the game and create a copy of it in your hand.
-When Evesta dies, remove her from the game instead of placing her in your graveyard.

Flavor: "Repent, and I shall absolve you of your sins."

Create a Card that punishes your opponent for utilizing the overcharge mechanic(Benionin)(14th person to reach 2 wins)
Urn of the Forsaken's Wrath (Artifact, Rare)
Cost: 4
Purity: 1DoD
Subtype: None

Description:
-Whenever an opponent overcharges a card, CARDNAME gets a counter and then your opponent loses 5 morale for each counter on CARDNAME.

Flavor:
They were cast aside, their souls scattered into the aether, but in time they gathered here, and their wrath shall be remembered, if not their names.

Create a card that cares about a particular character type (ecliptix)(Quickly climbing the ranks with the second victory in short time, becoming the 4th person to achieve 4 victories!)
Fire Phalanx (Ability, Rare)
Cost: 5
Purity: 1DoD/1FD
Subtype: None

Description:
-All non-unique humans you control on the battlefield gain +x/+y where 'x' is the number of humans you control in the assault zone and 'y' is the number of  humans you control in the defense zone.

Flavor Text:
When men stand beside one another in brotherhood, their will is indomitable.


Create a NON-WP card with the dragon subtype, or that influences the subtype which gives dragons a more prominent presence in the game (TameRlane)
Dragon Cultist (Character, Common)
Cost: 2
Morale: 5
Purity: Factionless
Power/Health: 4/5
Subtype: Unlimited, Human

Description:
-If Dragon Cultist is a commander, characters in your deck may only be Dragon Cultists and characters with the dragon sub-type, regardless of purity.
-If Dragon Cultist is in the command zone, ALL dragons cost 1 less to play. (yours and opponents)
-Sacrifice Dragon Cultist: Dragons cost 2 less to play this turn. Use only while deployed.

Flavor: "When the dragons poured through the rifts, some humans gave up their faction allegiances and began to worship the dragons themselves."

Create a card that uses the 'defiant' mechanic and is only one purity (ToxicShadow) (8th person with 3 wins)
Dishonorable Anceistor (Character, unspecified Rarity)
Cost: 0
Morale: 1
Purity: 1DoD
Power/Health: 5/3
Subtype: Spirit

Description:
-Flying
-Choosing Dishonorable Anceistor as a commander reduces your max. morale by 6 for the duration of the game (per copy chosen as commander).
-When Dishonorable Anceistor enters the deployed area, you lose 6 morale.
-If Dishonorable Anceistor is removed from the game, you gain 6 morale.

Flavor: "I know we need any kind of help we can get, but fighting next to these makes my stomach turn." - Gao Han

Design a card that revolves around an underused keyword (ecliptix) (3rd person with 5 victories)
Fire Dragoon (Character, Uncommon)
Cost: 3
Morale: 4
Purity: 1 DoD / 1 FD
Power/Health: 7/7
Subtype: Human

Description:
-Haste
-The first time you deploy Fire Dragoon choose one of the following:
-Overcharge Fire Dragoon with a Flame Dawn Card. It gains charge and Flame Strike 3.
-Overcharge Fire Dragoon with a Descendants of the Dragon card. It gains vigilance and the text "This card takes 2 less damage from all sources"
-If you do not overcharge Fire Dragoon, it gains +2/+2 when you deploy it.

Flavor: To simply become a dragoon is considered a great honor. To die to one is an even greater one.

Create a FD/DoD hybrid Human card that could be a focal point for the identity of a FD/DoD purity deck that is viable in the meta (NatoPotato) (2nd person to win the CDC 6 times)
Superior Tactician (Character, Unspecified Rarity)
Cost: 4
Morale: 8
Purity: 1FD/1DoD
Power/Health: 6/8
Subtypes: Unique, Human

Description:
-If Superior Tactician is in the assault zone your first attacker targets the defender with the lowest power, if it is in the defense zone your defender with the highest health blocks the first enemy attacker.
-Exhaust, Pay X: Move X characters you control on the battlefield between the assault and defense zones, give them +1/+0 and swap their power and health.

Flavor: "A squadron lead by this tactician is capable of adapting quickly to the battlefield, defenders can become vicious raiders and attackers stalwart guardians."

Design a card which makes use of one of these subtypes: Elemental, Aberration, Siren, Slime, Cow (BardockSSJL)
Flame Spitter Golem (Character, Rare)
Cost: 5
Morale: 9
Purity: 2FD
Power/Health: 3/16
Subtype: Elemental

Description:
-Flame Spitter Golem cannot become inmolated.
-If Flame Spitter Golem is deployed, it is in the defense zone.
-When Flame Spitter Golem is damaged, it deals X damage to your opponent's fortress, where X is Flame Spitter Golem's current power.
-If the damage source is a character, it doesn't receive combat damage. Instead it becomes imolated receiving X damage at the end of each turn.

Flavor: Those who faced him died without him even lifting one finger.
« Last Edit: March 16, 2017, 02:55:49 AM by ToxicShadow »

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Re: Card Design Challenge's HALL OF FAME
« Reply #9 on: April 10, 2017, 12:38:58 PM »
Note: To bring the format of the Hall of Fame more in line with the actual submission form,  from here onwards the winners will be presented in the suggested submission form of the challenge.

(Provided by Number11) Design a character that has a cost in the range of 6-10. The character designs need to take removal cards into account and be viable and worth including into a deck. You can not use the keywords Haste, Charge and Vigilance. The character can not natively have Untouchable or immunity to death.(NTL)

Name: Marut, Sentry of Balance
Faction/Purity: OOS+DOD dual faction
Type: Unique Character - Angel
Rarity: Rare
Cost: 7
Morale: 10
Attack/Health: 14/14
Rules Text:

-Flying
-Whenever a Character you controll is killed, Marut gains +1/+1
-When this character is killed, your opponent loses morale equal to Marut's power and your health is recovered by that amount.


Design a character with either active or passive ability that works from command zone. Don't create card which can only buff itself (ToxicShadow). (5th person to win the CDC 4 times)

Name: Elya, the elder Witch
Purity: 3 Verore
Type: Unique Character - Human
Rarity: Legendary
Cost: 10
Morale: 15
Stats: 25/25
Rules Text:

-Unstoppable
-Exhaust, overcharge Elya with an ability card: Elya gets -10/-10 and the following ability:
-Pay 1, exhaust: Play the last ability you overcharged Elya with as if it was in your hand (meaning you also have to pay the cost of this ability). Elya gains -5/-5.

Flavor: The mightiest witch of the Verore can cast any spell known to the cult, however her lifespan shortens with every application of her powers. Thus is the price of power.

Design a card that gives your opponent control of an existing card or creates a new card for your opponent.(Vuurjopi)

Name: Rita's monstrosity
Purity: 2 Verore
Type: Character - Aberration
Rarity: Epic
Cost: 7
Morale: 0
Attack/Health: 25/25
Rules Text:

-Untouchable
-Unstoppable
-If you deploy Rita's monstrosity, your opponent gains control of all your characters (command zone, deployed and graveyard).
-The morale cost of Rita's monstrosity is equal to the sum of the morale cost of all characters your opponent gained control of this way.

Flavor: Rita was abandoned by her people when she summoned this unholy abomination.

Design a card that requires it's controller to sacrifice other deployed cards(Hiding)(The undisputed champion strikes again, breaking his own record and becoming the 1st person with 8 wins)

Name: Yana, Life Merchant
Purity: 1p OoS
Type: Unique Character- Angel
Rarity: N/A
Cost: 5
Morale: 13
Stats: 5/10
Rules Text:

-Vigilance

-Whenever a character you control dies, it gains +3/+1 permanently.
-When Yana, Life Merchant kills a character, return the character closest to the bottom of your graveyard to play.
-Pay 3: Yana, Life Merchant kills target character you control. This can only be used if Yana, Life Merchant is deployed.

Create 2 cards that are not from the same faction, combo with each other and may be used on their own (ToxicShadow)(4th person to score 5 victories)

Name: The Archivist
Purity: 1SoA
Type: Unique Character - Undead
Rarity: Epic
Cost: 5
Morale: 10
Stats: 8/8
Rules Text:

-When you deploy the Archivist, you may overcharge him with an ability card. If you do, raise up to two non-unique characters from your graveyard. Their combined cost must be 4 or lower.
-If the Archivist is removed from the game while in the graveyard, search your deck for an ability card with cost 4 or lower. Take this card to your hand.

Flavor: He remembers everyone and everything that has ever been. Except for his own life before undeath.


Name:Lightning Arch
Purity: 2 Verore
Type: Ability
Rarity: Uncommon
Cost: 3
Rules Text:

-Target two deployed characters your opponent controls. Both of them take 2 damage.
-If they are in the same zone, all characters positioned inbetween them also take 2 damage.
-If you draw this card by other means than the regular card draw at the start of your turn, all damage dealt by all Lightning Arch cards in your hand, deck or graveyard is permanently increased by 3.
-If this card is removed from the game, reset the bonus damage on all Lightning Arch cards and shuffle it back into your deck instead.

Flavor: "It is easy, a spell for elementary schoolers really. You just connect point A with point B. Using lightining. Simple, right?" - Elya, the Elder Witch

Create a card that interacts with the 'Mission' card type (NatoPotato) (2nd person to achieve 7 victories)

Name: Memory Seizing Tome
Purity: 2OoS
Type: Unique Artifact
Rarity: Unspecified
Cost: 2
Rules Text:

-When you play Memory Seizing Tome remove all Missions owned by the opponent from the game and any enemy Characters that started the turn deployed cannot be moved this turn.
-At the start of each turn you may Overcharge a card, if you do not Memory Seizing Tome is destroyed.
-When Memory Seizing Tome is destroyed return the removed Missions to the game at the same level of completion as when removed and move any enemy Characters that were in play on the turn this was played to where they should have moved that turn.


Design a card which triggers a delayed effect once deployed/played (ToxicShadow) (3rd person to win 6 times)

Name: Danse Macabre
Purity: 1CoV/1SoA
Type: Unique Mission
Rarity: Epic
Cost: 3
Rules Text:

-When you deploy Danse Macabre, it has 2 Counters. At the end of each turn, it loses 1 Counter.
-At the start of your turn, if Danse Macabre has no counters left, sacrifice it and resurrect X characters from any graveyard that died while Danse Macabre was deployed.
-These characters become undead in addition to their own character type.
-X is the total number of counters Danse Macabre lost while being deployed.
-Pay 2+Y, with Y being the number this ability has already been activated: Danse Macabre gains an additional counter. Any player may activate this ability, but only once per turn.

Flavor: "In the cursed ruins of Veroria, damned souls gather for an eerie dance each night. Some dance to remember, some dance to forget."


Create a card that interacts with the Trading Post (Benionin)
(9th Card designer to win the CDC 3 times)
Name: Enathon, Merchant Guild Accountant
Purity: Factionless
Type: Unique Character-Human
Rarity: Legendary
Cost: 4
Morale: 12
Stats: 5/10
Rules Text:

-Whenever you use the trading post, temporarily gain 1 resource your next turn.
-You cannot use the trading post to increase your maximum resources

Flavor: Hmm... I'm sure we can free up some capital for your enterprise.

Create a card that cares about your deck's purity (Hiding) (And yet again a victory for the best card designer so far, becoming the 1st contestant to reach 9 victories!)

Name: Transcend Madness
Purity: 1p Exiles or 1p DoD
Type: Ability
Rarity: Unspecified
Cost: 6
Rules Text:

-Characters you control with Exiles purity gain Flying and 0/+2 for each DoD purity in your deck.
-Characters you control with DoD purity gain "This character takes 2 less damage from all sources" and Consume X where X is the amount of Exiles purity in your deck.

If there ever was a new set or blocks revolving around Faction purity or to counter Faction purity based decks, what sort of cards would you find in such a set? (ToxicShadow) (3rd person with 7 wins)

Name: Theodorus, Grand Keeper of Memories
Purity: 1 of all factions
Type: Unique Character - Human
Rarity: Rare
Cost: 6
Morale: 10
Stats: 10/10
Rules Text:

-If Theodorus is chosen as commander, he counts as one of his purities of your choice, but only one at a time.
-Whenever your opponent plays a card with 2 or more purity, remove all other cards with the same name from the opponents hand, deck and graveyard.
-Cards with 2 or more purity get removed from game upon entering the graveyard.
-Whenever a card you control with 1 or less purity enters the graveyard, shuffle it back into your deck instead.

Flavor: Some things have to be remembered. Others are better left forgotten.

Design a card that you can play for free! (Number11) (15th person with 2 victories)

Name: Distribution Attacker
Purity: 2p FD
Type: Character - Human
Rarity: Uncommon
Cost: 0
Morale: 4
Stats: 0/1
Rules Text:

-Charge

-When you deploy Distribution Attacker, you can target a deployed character you control.
-Move half the power of the target character(rounded down) over to Distribution Attacker.

Design a buffing/debuffing card for Location or Artifact cards (Benionin) (6th with 4 wins)

Name: [Name], Fortification Engineer
Purity: 1 DoD
Type: Unique Character-Human
Rarity: Rare
Cost: 3
Morale: 6
Stats: 4/5
Rules Text:

-As long as CARDNAME is deployed, Locations you control have "Your characters take 2 less damage while in the Defense Zone."
-At the end of the turn, if CARDNAME is in your defense zone your fortress heals for 5 health.

Flavor: Add some earthworks here, a bastion there, a good ditch in the front... it's not much, but I can work with it.

Create an unlimited card (ToxicShadow) (2nd person with 8 wins)

Name: Perpetuum Mobile - Prototype
Purity: 1GI
Type: Unlimited Character - Artificial
Rarity: Uncommon
Cost: 1
Morale: 2
Stats: 8/8
Rules Text:

-Whenever Perpetuum Mobile ends its turn on the battlefield, it is moved to the support zone and permanently exhausted.

Flavor: "Come on, we are almost there! Just give us a bit more time - and funding - and it'll work, I can feel it in my bones!" - Unknown GI-citizen employee, before defunding of the project (and demotion of the project leader).

Design a card with high cost (or difficult requirements) and high impact. (Hiding) (Taking the lead again as the first to reach 9 wins!)

Name: Volcanic Manifestation
Purity: 1FD/1DoD
Type: Unique Character- Elemental
Cost: 11
Morale: 8
Stats: 40/8
Rules Text:

-Charge
-Flamestrike +3 (stacks on characters)
-Pierce (Whenever this character does damage to another character while attacking,  the defending character's owner's fortress takes damage equal to the damage taken by the defending character minus the defending character's Health)

-When Volcanic Manifestation is deployed, all other characters take 3 damage.
-Volcanic Manifestation can be played from the graveyard as long as you control deployed characters.

Create a character card that is a Dragon and requires at least 2 different factions in its purity cost(Benionin) (5th who achieved 5 wins)

Name: Cyber Reconstructed Dragon
Purity: GI/SoA
Type: Character-Artificial Undead Dragon
Rarity: Epic
Cost: 8
Morale: 10
Stats: 15/15
Rules Text:

-Flying
-Unstoppable
-Infect

-Whenever a character is raised from a graveyard, it becomes artificial and undead in addition to its other types and gains +2/+2 permanently.
-At the beginning of the turn after CARDNAME dies, select target character in a graveyard that costs less than CARDNAME and raise it to your support zone. It becomes artificial and undead in addition to its other types and gains +2/+2 permanently. This effect only works if CARDNAME is still in your graveyard at the start of the turn.

Flavor: Initiate combat_protocol.rawr
Initiate reconstruction_protocol.rawr

« Last Edit: November 26, 2017, 03:22:21 PM by ToxicShadow »