why more nerfs...nerfs the answer to everything. Why not make a factionless card that prevents character cards abilities from procing while on battlefield?
So let's make this clear: nerfing everything into the ground won't magically "fix" the game. There will always be stronger cards and stronger strategies than others, and there will always be weaker counterparts. However, tuning down overbearing strategies, tuning up struggling strategies, or shifting power within a faction from one set of cards to another, is the way to go. There's a reason it's called "balance," not "whack-a-mole."
On a side note, mentioning Demon of Fear really makes me mad. It's still a usable, decent card. It has won me plenty of games since it was nerfed. And while everyone complains about it, I think the Demon of Fear change was actually a good example of balancing: shifting a faction's focus away from certain cards towards what it was actually designed to do. For Demon of Fear and Verorian Hydra, that meant hitting Verore's midgame creatures while continuing to give it excellent control options. For the Overseers, we're looking to move away from the first two turns of the game being quite as overbearing as they are.
From a design standpoint, the Flame Dawn is the
rush faction. It's what they do. And it makes players mad whenever somebody else can outrush the Flame Dawn like the Overseers can right now with Forerunners, because the Flame Dawn are supposed to be the rushiest rushers who ever rushed. Verore's gonna spellsling, Warpath's gonna ramp, DoD's gonna defend, and Flame Dawn is gonna rush. So out-rushing the Flame Dawn, from a design philosophy standpoint, isn't cool. The Overseers' identity, as I see it, revolves around flying Angels and removing cards from the game (what I refer to as the "Purifier ability"). LM has mentioned that there's a Unique Character theme going on as well, which was emphasized by the Champion mechanic. There's even a healing theme. At the moment, we're discussing taking away some of the champion-centric power that enables the angels to rush so effectively. Someone suggested putting the power into the Purifier ability, which may be something worth looking into. But simply nerfing the Overseers into the ground is not the purpose of this discussion.