It's all I see in ranked as well. I think it could be a really interesting faction to play, but right now I feel that it is just too overbearing and requires too much specific deck modding to beat. It represents the same issue that I have with aggro decks in general, which is that the deck doesn't really need to accomodate for any matchup while being innately extremely efficient at what it does. This applies even more so to OoS aggro as opposed to FD rush because with OoS, you also need to include anti-flying.
My issues with 3p OoS one by one:
- Forerunners. 1 drops that scale at unthinkably fast rates. Too strong from the start of the game all the way to the end. Potential change -- change from +3/+3 to +2/+2
- Champion's Companion. Extremely limited counterplay. The same issue I have with Demon of Dark Bargain -- you can't do anything to prevent it from hitting play, and you can't remove it from play soon enough to negate its effect (in other words, it almost ALWAYS has 1 turn to do what it needs to do, which is typically all it needs). Potential change -- Change stats from 5/5 to 2/3, or maybe even 1/1. It doesn't deserve to be reasonably hardy in combat in addition to doing what it does. This + forerunners makes for extremely strong pressure that has few answers.
Champion's Herald, in my opinion, fulfills the role that Champ's Companion does but in more reasonable way. Stats are lower, ability can be prevented (in your initiative, or using a preemptive ability like CTA).
- Champ swapping + Untargetables. There's a significant difference between a highly impactful creature, and a highly impactful creature that you can never, ever target. I have no problem with Lilariah. I have no problem with Harahel. They are both highly reasonable creatures, and are fair cards. But being able to interchange Lilariah and Harahel with no drawback and no possibility of prevention (courtesy of Champ's Companion) doesn't make sense.
- Higher Calling / Box of Wonders -- Can't imagine why these are single purity and as strong as they are, but these are just stupidly strong individually and I dont really have as much of a gripe with these cards as I do in the context of 3p overseer.
The problem with 3p OoS is super scaling with forerunners and uncounterable champ swapping. Either nerf the scaling or nerf the uncounterability of champ swapping.
Also as a note, I have beaten 3p OoS with pretty much every deck variation there is, but I tend only to win these games if I am lucky enough for my opponent to not have a champ companion on turn 3. It doesn't make any sense for the card to be so definitive.
Yall hated shrine? Well guess what: drawing a Champ's Companion by Turn 3 feels like the equivalent of pulling a Shrine turn 1. It's just random luck with limited counterplay, which is EXACTLY what shrine was.
Please change something within OoS. Seeing 3p OoS constantly and winning or losing based on probability is just as bad as it was losing to an early shrine or an early noble. It's not fun, and is not interesting.