was all this really easier than banning/restricting cards from ranked play?
infinite = just for lulz
ranked =serious business
one of the best things about tcg's is USUALLY a huge amount of playtesting happens to cards BEFORE they are released, then if they arent broken, they are printed and distributed. once its out its out. this gives the player more deck building and strategy options.
no one can tell me what to put in a deck at home. i can play my friends however we wish. why this isnt so is beyond me.
made an op card, (AHEM DEVINE DEMONIC) thats ok, just restrict it to a one per deck or infinite only play.
This endless nerfing is just making the game more boring across all play options. seriously seriously boring
1) Lightmare does playtest. Not as extensively as, say, MtG (which playtests 1 year ahead of release), but still, it happens. And yet, even MtG, which has that 1 year of playtesting still lets cards slip through the cracks that end up being exploitable. And LM does a pretty reasonable job (better than, say, Yu-gi-oh cough cough ahem ahem what do you mean I have to balance this game? cough)
2) There will always be people arguing which builds are the best or most optimal, depending on how serious your playgroup is. To go back to Magic, Kitchen table magic is much less competitive than the Pro Tour. For Infinity Wars, see Infinite Mode and Ranked.
3) "OP" is a highly subjective and really discredited term when it comes to balancing. One man's OP is another man's meh. See Heart's comment above.
4) I've made a few comparisons to other card games. Physical card games. And when a card makes it through the playtesting cracks they can't, as someone once put it, sneak into your house at night and rewrite the card in permanent marker. But Infinity Wars is a digital
card game, and therefore Teremus or Poga can
sneak into your collection and change problematic cards. This means that nothing has to actually be banned, that is, rendered worthless for competitive players, because it can be balanced instead. Sure, some strategies will be suboptimal, but the crazy powerful ones or unintended/unforeseen interactions can be brought back into healthier parameters for the rest of the game. And as someone who mostly plays in Infinite Mode, I would much rather LM deal with problem cards than have me suffer through playing them. At your kitchen table you can ask your friends to kindly not use that really jerk deck. When playing IW, you just have to hope that LM fixes the super abusable (on Gowron-Diseased Zombie scale) stuff.
So yeah, I'd much rather they continued to balance than just say "oh boy, might as well just ban it from ranked and move on to the next set." So while it may not be easier than just banning/restricting the card, it's the right thing to do and I respect Lightmare for the effort and work that goes into this sort of thing.