So let me hear some feedback to the point of what may assist players better in these scenarios? Of course an auto-concede can just be viewed as rude and inconsiderate, but what could a developer do to alleviate this issue for both sides?
Of course don't just say "BALANCE YOUR PUFFING GAME" I'm looking for actual feedback here. If we remove the ability to concede right off the bat, the person who would generally do that just gets up and walks away from their computer and nothing changes.
So let me hear some thoughts.
have you guys ever thought about having a Karma system?
like in some games (I think league of legend has one)
at the end of the game both players give each other a certain amount of karma point say form 1 to 10 one being really bad and 10 the most points.
If a player is being a jerk, calling ppl names on chat, BMing you, you give them a bad score, equally if a player is really nice, (friendly chatting, saying gg that kind of stuff) you can give then a good score.
at some one the karma points accumulate, and if average karma goes below say 2 you get penalties, maybe you lose exp, or you don't gain LP as fast, or you are banned from the game for 20-30 minutes.
so basically if someone Auto concede let the other player decide if they liked it or no, if they don't mind they might even give the other player good karma for the "free" (not really but you know what i mean) exp/lp
Also ppl who auto concede or get bad karma during a single match should get negative exp/lp
Finally, best and easiest way to fix the problem is make it so you can't auto concede until say turn 5 maybe 6 or 4, like mobas do.
If we remove the ability to concede right off the bat, the person who would generally do that just gets up and walks away from their computer and nothing changes.
a karma system prevent that from happening (see: Dawngate)
also in a karma system, players with bad karma are matched with each other, ppl with good karma would be matched against each other.
so basically you let the rotten apples deal with each other