Author Topic: [Patch Notes] Version 1.1  (Read 8082 times)

Offline Teremus

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[Patch Notes] Version 1.1
« on: October 30, 2014, 12:00:18 AM »
Hey everyone, here are the patch notes for today’s patch, version 1.1. We’ve added some big features so make sure to read on below.


General Bug Fixes


  • Purify now correctly removes alternate art cards.
  • Ranked statistics will now consistently update on the Play screen after a match.
  • Reduced some significant memory overhead related to Avatars.
  • Fixed an issue that was causing Practice Rift Runs to not work in many situations.

Card Changes

  • Demonic Presence is now 2 purity Exiles

There are other changes being tested, we will continue to test them until we feel they are in the best shape for Infinity Wars.

Demonic Presence is being changed for a couple reasons, but we'll discuss the primary reason here. Mass Death is 2 purity because it's supposed to be a scary spell meant for Verore. We want people to be afraid of Mass Death after Turn 6 when they see 2 purity Verore, that mental aspect should be tied to the purity as well as the faction.

For the purpose of bringing Demonic Presence in line with our desired vision for Purity and what it means, we wanted to tie Demonic Presence to the fear of 2 Purity Exiles, understanding that there's a mechanic you should be afraid of at that level.

Free Deck Rotation

At Lightmare, one of our goals has always been to offer every player a fun, competitive play experience, even if they’ve chosen not to spend money on buying boosters. Additionally, we’ve realized that the deckbuilding aspect of the game, while very engrossing for experienced players, is one of the most daunting parts of the game to new players, and it is our goal to ease players over that roadblock.

Today we are pleased to announce our latest feature that works towards both those goals: Free Deck Rotation.

The interface for choosing your deck is now greatly improved, and in addition to your normal decks that you have created, you will now see a list of 5 free decks to choose from. Every week new decks will be available, chosen from a large pool of decks carefully made by our development team, in conjunction with the advice of some of the top players of Infinity Wars. Note that these decks are provided as-is, and are not editable.

We sincerely hope that this new feature will be the start of an era where players can feel comfortable going into competitive environments even before they’ve built up a massive collection. We truly believe that the release of Free Deck Rotation is a major milestone for the dTCG market, and are very excited for its release.

Sideboards and Best of 3 Matches

Sideboards and Best of 3 matches are now live! A long awaited feature, players can now have have matches that last beyond one game, and sideboard between games. All Ranked games now are Best of 3 matches, and players have the option of inviting players to Best of 3 if they wish.

Each deck can now have a ‘sideboard’: cards that are a ‘backup bench’ of sorts. When making your deck, you can choose to include up to twelve cards in your sideboard. In a match that goes beyond a single game, you have the opportunity to take cards from your sideboard and put them into your main deck, and also remove any cards you feel you’d rather not have in your deck in the next round. The only restriction is that your deck must still meet the minimum of 40 cards.

Sideboarding is a common practice in TCG’s, and an important tool of metagame balance. Is there a deck out there that’s dominating? Put some cards in your sideboard that’ll counter it! Is there an Artifact that your opponents may have that completely counters your deck? Rest a bit easier, knowing that if they have it, in round 2 you can bring in some Artifact destruction.

Knowing internally that such a major tool of metagame balance was upcoming, we have been holding off on nerfing certain cards and strategies that are currently seen as dominating. Once the metagame has settled with the inclusion of sideboards in Ranked Play, if certain strategies and decks are still dominating where we feel they are harmful to the game, we will be looking at balance changes at that point.

Please Note: The Ranked Leaderboard will not be reset with the release of Best of 3 and Sideboards, as we want to give the community some time to adjust to this metagame shift. Upon the next set (Order) being released, we will reset the Ranked Leaderboard to start the first official season of Ranked: Order Season. We will be following this model for each set's release.

Real-time Card Disabling

Previously, if an exploit was found with a card, players would have to suffer until we at Lightmare were able to organize a new patch which fixed the issue (which could have a very long turnaround time). We have implemented a system so that we can now disable cards immediately, either for Ranked only or for all play, so that the problem doesn’t get out of hand while we work on a solution. This should result in a better play experience for everybody.

Reconnecting Disabled

The ability to reconnect to a game in progress, after returning to the main menu (either by leaving the game or restarting the client), has been temporarily disabled.

As the feature stood, it was allowing players to create exploits, and cheat to victory, which was unacceptable. Furthermore, due to the nature of the underlying system, it was impossible to guarantee that this feature would work correctly the majority of the time. De-syncs (where each client would display a different game state) were common after a reconnect. Instead, in this patch we have increased the robustness of the in-game reconnection service, which has always been a much more reliable way of reconnecting to a game.

Outside of situations where your client closes out of your control (such as your computer crashing, or your little sister unplugging your computer), this will result in more reliable reconnecting. We are working on a long-term solution for complete reconnection in all situations.

For Clarification: It's very important to note that Re-connecting will still work as originally intended while you are still in the client. If you disconnect from a match for whatever reason while remaining in the client, you will still be able to reconnect.

Card Hover

Hovering your mouse over a card in game for over a second will show you an animated, zoomed in preview of that card.

For any bug reports, please ensure you utilize the help menu with Submit a Bug, this is now the primary method of reporting all bugs and is monitored heavily.

For any account issues, please email support@lightmare.com.au with as much detail as possible.

We will have live updates for Server Status on our Official Twitter, so make sure you follow us and keep your eyes on it to see what's going on with the patch status. Downtime is expected to be approximately 6 hours for maintenance and testing.

See you on the battlefield!
« Last Edit: October 30, 2014, 04:44:12 AM by Poga »
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Offline ORISOLVE

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Re: [Patch Notes] Version 1.1
« Reply #1 on: October 30, 2014, 12:08:40 AM »
Great, now I can spend more time with someone trash talking me in Ranked.  ;D

(I'm joking, I haven't experienced such a thing in Infinity Wars, as this is a great community with loving, caring, and respectful people)
Where there's a will, there's a way.


Offline Vault13

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Re: [Patch Notes] Version 1.1
« Reply #2 on: October 30, 2014, 12:12:27 AM »

Card Changes
  • Demonic Presence is now 2 purity Exiles

RIP Tibat Mill

Offline Adorabear

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Re: [Patch Notes] Version 1.1
« Reply #3 on: October 30, 2014, 12:19:34 AM »
Best of 3 and sideboards are the best thing since ranked! :) It will be really interesting to see its effects on the meta
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wham

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Re: [Patch Notes] Version 1.1
« Reply #4 on: October 30, 2014, 12:24:29 AM »
sideboards?
rip oblivion decks

Offline BunnyStark

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Re: [Patch Notes] Version 1.1
« Reply #5 on: October 30, 2014, 12:24:42 AM »
Deck rotation! awesome  ;D
Anyone know how long this maintenance and patching will be until server online again?
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wham

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Re: [Patch Notes] Version 1.1
« Reply #6 on: October 30, 2014, 12:25:19 AM »
6 hours, it's in the bottom of the post

Offline TheScopiaEffect

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Re: [Patch Notes] Version 1.1
« Reply #7 on: October 30, 2014, 12:35:24 AM »
Awesome news!

Thanks a lot.

Offline SDSakuragi

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Re: [Patch Notes] Version 1.1
« Reply #8 on: October 30, 2014, 01:42:44 AM »
6 hours is too long. I want a time machine!

Offline Best Sakuya NA

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Re: [Patch Notes] Version 1.1
« Reply #9 on: October 30, 2014, 01:58:41 AM »
This is very, very exciting. Great work all around. I'm looking forward to testing the heck out of the Bo3, Sideboard, and Free Deck Rotation additions. Real-time Card Disabling is also fantastic. Woooooooooooooooooooooooo

Offline SuicideMaster

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Re: [Patch Notes] Version 1.1
« Reply #10 on: October 30, 2014, 06:24:19 AM »

Card Changes
  • Demonic Presence is now 2 purity Exiles
RIP Tibat Mill
Mill is dead hail the Stall-control.
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Offline Naudilent

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Re: [Patch Notes] Version 1.1
« Reply #11 on: October 30, 2014, 10:11:44 AM »
Quite a patch -- good work, LM.

Offline Cleanse

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Re: [Patch Notes] Version 1.1
« Reply #12 on: October 30, 2014, 10:15:45 AM »
Great patch!

All hail the Uncontrolled Rifts deck.

Offline Groove Wizard

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Re: [Patch Notes] Version 1.1
« Reply #13 on: October 30, 2014, 10:44:10 AM »
Draft rewards are now soulbound. Wtf.

Offline trivialpursuit

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Re: [Patch Notes] Version 1.1
« Reply #14 on: October 30, 2014, 01:44:30 PM »
Ok so you didn't tell us about the Rift Run reward update to make 18 epic, 36 legendary etc, and now you don't tell us about soulbounding all the cards. Wtf LM? I feel so cheated. RIOT!!! :(