Fingers crossed for a Mill mirror match.
Greetings. and welcome to the world of Genesis Industries. I'm Rethorian, a Senior Engineer with vast amounts of experience with all that Genesis Industries has to offer, and will be running you through your orientation to get you acquainted with everything our faction has to offer.
As a new employee here on your first day, we'll be providing you with our standard Genesis Industries Illustrious New Employee Deck©. It's not much but it's your beginning to greater and better things.
Aleta, Immortal Tinkerer
Lucca, Combat Mechanic
3x Kinetically Overloaded Drone
3x Support Drone
7x Unending Drone
3x Scouting Drone
2x Genesis Construct
2x Splitter Robot
1x Cottontail VX 1600Abilities:
2x Cannon Fire
2x Give Him a Jetpack!
2x Laser Cannon
2x MechanismBut it's your first day. Maybe you're not entirely familar with our faction and it's strengths and weaknesses. So let me tell you exactly what Genesis Industries is about:Building lots of GIANT ROBOTS
andCOMBOs, where we use certain cards in a combination to make
EVEN BIGGER ROBOTSThis Section is supposed to say Genesis has two styles of play. Robot Aggro Midrange, and Combo decks such as Orion-MU02, Lanstead, or Bionic Paladin etc. I need a way to say Genesis plays as Midrange, or Combo, but in a way new players will understand, and where I can highlight the idea of a COMBO deck, to someone who has no idea what a combo deck is. I've failed here.We at Genesis Industries love our robots. Robotics and Technology is the future. Magic? Pfft, any old spellweaver can throw a fireball. Can you use magic to make a 30ft tall Robot with Laser Eyes? Didn't think so.
So our focus entirely on getting our robots bigger and better and bigger and deadlier and bigger and flying and bigger and larger. As such, you'll find that you won't find a lot of our technology effective in interfering with your opponents plans.We are WEAK AT CONTROLNeeds a better explanation of what control is, and how genesis lacks it, but in a way a new player will understand. Needs a reviewAnd while all our Giant Robots have the Genesis Industries Guarantee© of obliterating your opponents, there have been rare, undocumented, unsubstatiated claims by certain employees here that their robot armies have been wiped out (which is lies and slander against our proud company), certain lawsuit settlements have obligated us to inform you, that in the extremely, and almost impossible even your robot army is wiped out that:We are Slow to Rebuild and Scale when we have few robots deployedIn addition, certain foolish employees have attempted to make one giant robot. One. This behavior is not in anyway condoned by Genesis Industries, we are all about Giant Robot ARMIES, becauseFocusing on ONE or TWO Robots make them vulnerable to be Killed by AbilitiesNow that you're a little more familiar with our aims, goals, and because I am legally obligated to mention this but vehemently disagree that we have any, our weaknesses and shortcomings, I would like to go over your new Genesis Industries Illustrious New Employee Deck©, and teach you how to effectively use each of the tools at your disposal.
Your Commanders are some of the most important characters in your deck, so let's start with them
Aleta, the Immortal Tinkerer, as you may have guessed from the name, is Immortal. So she's got a lot of years of experience, and is one of our most senior employees. She's not much of a people person, but she makes up for it with her ability to make pretty much any of our robots better, no matter how big or complicated already, for a relatively small cost. Her modifications are never entirely understood by our most senior engineers, so we just send robots her way when we can to get them more combat ready.As a commander,
you will be using her ability whenever you have resources to spare, as it only costs 1. This can turn any of your smaller robots into deadly threats over the course of a few turns. You can use this to make your robots able to kill higher health characters, or take additional hits while defending or attacking. Effectively finding the right time to use her ability, or using all your resources on something else can be the difference between winning and losingLucca, The Combat Mechanic is another one of our Senior Engineers, and quite eccentric at times. Just don't try asking her on a date, as she has many admirers who refer to her as their WAIFU (At this time, we have not determined what this Acronym stands for). Anyone who's gone out with her has suddenly found themselves signed up for various bionic experiments, and for those who's survived, suddenly found themselves... ahem... no longer 'equipped' to handle a relationship.As a commander,
you'll want to save her for a time when you have multiple robots in play. The more robots you have out, the bigger the payoff will be when you finally play her. Don't wait too long though, Genesis Industries robots cannot help repair a fallen fortress when it hits 0 Health, no matter how many you have or how big they are.Secluded Constuctors are engineers specialised in fusing robots onto other characters. They're great examples of the Genesis Industries philosophy: Robots can make anything betterAs a commander
, Secluded Constructor allows you to to create bigger robots, or other characters by sacrificing other characters. This ability only costs one resource, allowing you to easily fit this card into a turn while taking other actions. This effect is best used to surprise your opponent, by turning several 5/5 robots into a 17/17 out of nowhere, and killing off their attackers with your new robots.
The Best targets for this effect are robots you just deployed this turn. While normally they would be exhausted, this allows you to use their Stats immediately by buffing a non-exhausted card.
Your opponent will constantly be in fear of you suddenly creating giant robots using cards from hand, so use this to your advantage and put pressure on your opponent while he's too afraid to all out attack, or if he wants to all out attack, set up a massive robot to wipe him out.
When attacking, consider sacrificing your non-flying robots onto Flying Robots to bypass your opponents defenses for a big surprise attack.
Be cautious when buffing robots, having 1 or 2 big robots is riskier than having 5-6 medium sized robots, because 1 or 2 can be killed easily.
Secluded Constructor only has 4 health, which puts it at a high risk of being killed. Consider using Secluded Constructor's ability to buff itself to increase it's health, or using one of your Support Drones to buff it.
This entire section needs to be reformated to be more readable, and probably the above Commander part too. Right now it feels like a TLDR.Now you've seen who's in charge of your army, lets have a good look at the characters and abilities that will be under your command when you go out and do battle:
Characters:Genesis Industries has a wide range of Drones in all shapes and sizes to suit the needs of any Robot enthusiast. Let's have a look at some of the more popular models included in your Genesis Industries Illustrious Starter Deck©
3x Kinetically Overloaded Drone
Certain Employees, who have since been demoted to XXXXXXXXXX, left a drone charging overnight. Luckily, this lead to the creation of the Kinetically Overloaded Drone. While not a very large robot, given enough time, or support from your commanders, it can become a threat in short order. Just make sure you leave it unplugged when you're finished with it. Further electrical has no further beneficial effects, it simply makes the drone explode (No SENIOR Engineers were harmed in the course of this experiment)
This 1-Cost character is mostly filler, as it will take many turns using it's own effect to reach a size that can combat the average characters your opponent will play. You can buff this card with any of your commanders to speed up this process, provided you have the spare resources. A good idea is to play this turn 1, and then play another robot from hand and use Secluded Constructor to sacrifice your newly played robot onto your Kinetically Overloaded Drone, and surprise your opponent with a big Drone.
3x Support Drone
Our miniature Support Drone is the ultimate design in robotic assistant. It can cook, clean, do taxes and can offer back massages. In our combat-oriented Support Drone designs, it can assist any character on the battlefield, increasing their effectiveness. It can also make coffee and provide snacks, for the soldier on the go.
Another 1 cost card, Support Drones are good to play to fill in holes in your resource curve. It's also an effecting turn 1 Play, as it can buff Secluded Constructor above 4 health, or buff itself to a 5/5. It's a small robot, but like Kinetically Overloaded Drone, consider buffing it with Aleta Tinker, Lucca, or Secluded Constructor.
7x Unending DroneOn a battlefield, when our robots break down (always due to user error, not covered by warranty), Genesis engineers who attempt to repair them are often found with holes in them, cut up into smaller pieces, or never found again (also not covered by Genesis Industries Premium Employee Life and Health Insurance©). So our Engineers created Unending Drones! No matter how many times these robots go down, as long as you have one functioning, it will repair the rest of your drones every turn! No longer must you suffer by doing robot maintenance yourself!
PUT SOME TEXT HERE EXPLAINING STUFF
3x DroneOur most basic Drone model. It's a robot. It has no exceptional qualities (aside from the high quality found in all Genesis Industries product).
A 2 cost Robot, fair cheap and easy to fill gaps in resource curves, or as an early game play. Nothing special, but like all your robots, attempt to buff it with your command zone, or use it as a sacrifice via Secluded Constructor.
3x Scouting DroneThe Genesis Industries Scouting Drone was originally designed for scouting. Then we gave it lasers. Lasers are awesome. Now, we use them for Anti-Air combat, and bypassing defenses and shooting laser at the opponents fortress. MAYBE ADD TOP GUN REFERENCE?
A low cost flying robot. Like Kinetically Overloaded Drone, is card is very weak to start, but Flying is extremely valuable, allowing you to block your opponents flyers, or fly over their defense. Buff it using your command zone. This card can be turn into a Monster Flyer with Secluded Constructor, and you can use it as a Finisher by sacrificing all your robots onto it in one final, risky push.
2x Genesis Construct
One of our popular models, most often used for manual labor, but with customisation to allow it to become a war machine. Rumor has it that they're slowly plotting to overthrow the humans, but don't worry, we factory reset them whenever they get close to self-consciousness.
A 3 cost Robot, a little bit more on the expensive side. Nothing special, but like all your robots, attempt to buff it with your command zone, or use it as a sacrifice via Secluded Constructor.
2x Splitter Robot
FLAVOR TEXT HERE
1x Bad-BotAs always with attempts at innovation, a few failures get through. Like a robot that can feel fear. While this robot does not carry our normal 110% Deadly guarantee, feel free to use it for parts. If not for the whole 'scared of everything' thing, it would otherwise be a really powerful robot. And we wouldnt have had to fire all those employees involved in it's creation. Out of a cannon. For Science of course! If it's for science, anything is ethical!
As this card cannot attack or defend, it is only useful when sacrificed via Secluded Constructor. Treat it as a 5 cost +15/+15 buff, instead of a real character.
1x Cottontail VX 1600FLAVOR TEXT HERE
This robot is extremely expensive, and not always worth the cost to play. If you can spare the resources, or have nothing else better to play, you can play him but consider doing something else with your resources. His effect can be used multiple times per turn, but it's not a very powerful effect, as it's limited to the battlefield, and 4 damage, which doesn't kill a lot of targets, and costing 3 means it will take most of your turn to kill something your opponent controls.
3x FireboltWhile not a Genesis Industries product, this card can help Genesis players in need of a little bit more control, taking out pesky 4 health characters, or finishing off a damaged character your opponent controls, thus it was decided to include this in our Genesis Industries Illustrious New Employee Deck©.
Several characters in this game have 4 health, but are extremely powerful, such as your own Secluded Constructor. Firebolt adds the option to take out these targets, without being limited to the battlefield like most Genesis Industries damage effects. It can also be used to finish low HP characters.
3x UpgradeHave you ever thought that something you own is good, but would be even better upgraded? Well think no more! Here at Genesis Industries, we have heard your dismay at your average products, and have brought you the Genesis Industries Universal Upgrade Remote! Simply point it at anything you feel is lacklaster and it will Upgrade right before your eyes! Never settle for mediocrity again! But don't take my word for it, here's a testimonial from one of our Senior Engineers:
Rethorian: I had a robot. I wanted it better. I used the Genesis Industries Universal Upgrade Remote, and it got better. I like better.
And this wonderful product can be all yours for just... what do you mean we're giving it out for free to all Employees?!?!? Do you have ANY idea how this thing costs!?!?! I'm going to go bankrupt! AAAAAAAAHHHHHHHHH!
Upgrade is like your Aleta Tinkerer buff, but larger. In addition this can buff any character, not just robots. Where possible, use your Free Aleta Tinkerer buff before using Upgrade, or use both in one turn to maximise the amount of buffs you can throw out in one turn. Use Upgrade to surprise your opponent, by defending or attacking with a larger character than he expected.
Consider using Upgrade on Aleta Tinkerer, and playing Tinkerer from command into defense against aggressive decks, for an unexpected 11/21 defender.
2x Cannon FireFLAVOR TEXT HERE
2x Give Him a Jetpack!Have you ever thought to yourself 'That guy could use a Jetpack'. Well now you can give him one! When you play this card, you must scream at the top of your lungs GIVE HIM A JETPACK or it may not work 100% of the time.
Turn your grounded 20/20 robots into flying powerhouses, and surprise your opponent as you ignore his defenders, or wipe out all his attacking flyers. A simple, but very fun and very effective card.
2x Laser CannonFLAVOR TEXT HERE
1x AngelifySome of our... ahem... Ex-Engineers, decided that Jetpacks were not good enough. They are no longer employed by Genesis Industries. But as per their, and your work contract, any and all work product you create is 100% the property of Genesis Industries.
So that brings us to the Genesis Industries Angelification Wing Set. Not to be confused with those stupid Overseer jerks. Much like a Jetpack, these wings will grant you the ability to fly for hours at a time. The boot-up sequence emits a large burst of light, preventing anyone from seeing you for a short period of time, great for those getaway moments after you key your Ex's car. I mean, uh, dodging those Verore Death Beams! That's what I meant. Ignore that last part.
An improved version of Give Him A Jetpack!. Gives an additional buff, and grants Untouchable for the turn it's played. For those unaware, Untouchable prevents any card effects from targeting that character. This means if your opponents tries to Death Ray your card, the Death Ray will not work. It also means your cards can't target it, so make sure you use all your other buffs before you play Angelify!
Remember, like all cards, this works on Priority. If your opponent has priority, all their kill and targetting effects will resolve before your priority! If you need to protect a card using Angelify, use it on turns you have priority.
Don't feel you need to use it for Untouchable. Flying and +4/+4 is not bad at all, but it is a little on the expensive side.Artifacts:
2x MechanismUm, we're not entirely sure what this thing does. The engineer who created it went mad and currently resides in one of our Genesis Industries Happy Smiles Mental Health Clinics©, but when we turn it on... everything just works better. People, machines... hell, even toast falls buttered-side up. And if we turn it off, things go back to normal...
But we turn it off every so often... just in case.
This card gives you a way to buff characters passively. Cards played from your hand will get +1/+1 by the time they're ready next turn. Place two down, and you can make a card get +2/+2 if you place it between them. A 11/11 Splitter Robot is much harder to deal with than a 10/10 one for most decks. You'll mostly find yourself playing this card when you have spare resources after you've done everything you can this turn, but you may also find a place to put it early game. Consider not playing this on later rounds, as the buff it gives may no longer be relevant, and possibly swap it out via the trading post instead.
So now you know the basis of your cards lets get down to strategy. As you take your deck and do battle in the name of Genesis Industries, you'll need a battle plan going forward. Here are some basic guides about how to play out your games going forward:VS Rush/Flame Dawn
Change the COmmand Setup to change the focus/aggression of the deck explanationLink to non-existant, but future planned guide to building Genesis decks using the starter deck as a base.