You said all desync's etc.. will be treated like a disconnect. Can you elaborate on that? There can be some regular desyncs as well as players intentionally desyncing. How will this be determined fairly? I like the gold tourneys idea of replaying all desync games, with the caveat if there is no clear winner (this will obviously cause some arguments). If one player is obviously winning, then no game should be replayed. I am guessing you decided to make draws worth one point to speed things up?
You stated commanders will be made public knowledge. How far in advance of the tourney? Wouldn't this ruin the surprise factor of deck building, especially the creative award?
Suggestion: Make it so if you are afk for the first match (without contacting your opponent first) you forfeit your spot. I see no reason to need to have to wait 30 minutes to get a match win. Those signing up for the tourney know they are in for a long day of playing and as you stated if they cannot be present should not sign up. All it would take is a simple PM to your next opponent or admin saying hey I need an extra ~x minutes and that should be fine (unless the person keeps doing it). If your computer or power fails and cannot be brought back online in the 15 minutes time well you should be SOL then. These things do happen and they are not the tournament organizers fault.
I am also going to donate to the tourney rewards. If you see me in game (IGN: Vexbane) Just hit me up.
Desyncs are actually not common, in normal play. If a desync happens once for a player during the tournament, that's honestly a bit unusual. Twice is entirely suspicious. Under Rounds and Reporting:
In case of a Disconnect, the players will first attempt to decide if there was a clear winner. If there is no clear winner agreed upon by both players, an additional match will be played instead. If a dispute arises please take a screenshot and contact an Admin.
It's going to have to be on a case-by-case basis as to if a warning is issued, someone is given an automatic loss for that game, or is disqualified ect.
As it states at the end of Deck Policy:
You will give your list of Commanders to the Admins at Check In, and the list of Commanders will only be made public once Check In is complete. This is being done so that players who Check In early will not be at any disadvantage compared to those who check in later.
As for the first match, people are going to be checking in before the start of it anyways. Stated in Check In:
Check in begins at 4:00pm GMT/IWT October 4th, if you have not checked in by 4:45pm GMT/IWT on October 4th your spot will be given to a randomly determined player present who does not yet have a slot.
This new person should obviously be present and good to go for the first Round, so it shouldn't be an issue anyways.
Any agreement between two people scheduled to play a match, as far as timing, will be honored AS LONG as it doesn't interfere with the operation of the rest of the tournament. Unfortunately this means we cannot "wait an hour" for one person who then plays 3 full 15-20 minute games, but if two people are both running fast decks and wait a half hour, that BOTH parties agree too? Well after all you two will be reporting it, if neither of you say you're late that doesn't hurt anyone else right?
As far as bans go...we're still talking it over. We made the initial
decision not to ban anything because it's a very slippery slope as to what is fair to ban, and what is not to. Evolving Parasite is a cornerstone of several inventive deck ideas for instance, but if can also cause sync issues. Wholesale slaughter is most commonly associated with the relatively un-fun mill/stall style deck, but can also be used in things like Two Lives/Recursion decks that use more creatures and have counter-play options. Looks like we need to talk it over again and think on the issue carefully. We will try to have any ban-list that might occur posted by next Wednesday, so people can make a full decision.
I hope that answers your questions?