So it took me a while, but I'm finally convinced. Grave Rob
is simply worth having in my deck. How can it help? Let me count the ways:
1) It can make Aletas go away permanently. Not a big deal, usually. Six turns is a long time. Still, I think one of the reasons I often let Aletas sit in command without aggressively trying to zap them is because I know they're coming back anyway.
2) Tons of Sleeper hate. As a Sleeper player, there may not be a card in the game I like seeing less than Grave Rob. It yanks the teeth out of pretty much any triple sleep deck. I started listing cards this kills and the list was so long I gave up and summarized. Suffice to say, with 3x Grave Robs in your deck you have a much stronger deck versus Sleepers.
3) Infested Hybrid decks. Every single one of them runs off the graveyard. Hate Infested Knight
s or Infested Abomination
s? Grave Rob rips out their teeth.
4) Orion tokens and Unending Drone
s. Don't face 'em often. When I do, some Grave Robbing can't hurt.
5) Xi, who honors the dead
. Five characters is five characters. Much harder to spawn tokens when they have no fuel.
. Unless I'm playing Exiles, this is a card I never want to see played. No Abilities in the graveyard means no Oblivion! And I'll add Rita's Thrall
here too. It doesn't justify its own number yet, but with more sacrifice mechanics for Verore it's a good one to be able to make go away.
7) Precautionary Measures
. Grave rob is a -5/-5 to the value added by Precautionary Measures. And that can make all the difference.
The big one - Recycle
and Gather Thoughts
. Ultimately, the governing reason to include Grave Rob is the knowledge that your opponent otherwise has the ability to take anything in the grave and put in back in their deck. Grave robbing is the one certain way to be sure you'll never see that card again.