Okay, add another one to the nitpickers!
Veroria the Lone Keep
I like it. I really do. It became a more mindgames card and the effect isn't as gamebreaking as it was before. I believe it will still see plenty of use.
Demon of Fear
Urg. Was that big of a nerf really needed? Lower the stats AND up the cost WITHOUT changing morale cost? Sigh.
Eh, even though I never liked facing Hydras
(screw Yuanshi Hydras)
, hydra's effect doesn't make up for the fact it's a 10/10 for 6. 10 damage is fine, 10 HP isn't. I can be very easily removed with a single attacker now, and if you don't buff their HP, welp, it's gonna die.
Let's be honest, DW had it coming AGES ago. Is the card any less useful? Not at all.
[...]meant that a triple Verore player only had to stave off defeat for five or six turns before being able to efficiently turn the tides of battle with its efficient large characters
Except, aside from DarkWish, you have basically hurt any other deck splashing 1~2CoV badly. And triple CoV was never worse than 1~2CoV.
While the turn resolution order has been fixed and the purity increase does help, NOT upping token generators to 2 purity doesn't solve many problems :/
Turn resolution fix + slight nerf. Awesome. Lucca also had it coming ages ago +4/+4, preemptive buffing in this current fast GI meta was too much bs. +3/+3 is still quite strong, but one nerf at a time, right?
I hate to get into the rage-wagon, but completely changing an old card's effect is pretty freaking lame. Lanstead's been in the game since Rise and was one of the key components in a deck. It worked like it was supposed to and there were no complaints about how it did. Just because Lanstead allowed a great number of characters to be spawned and the dev team didn't like it doesn't mean the best option is to completely remake the card after almost a year it was launched. For example, you could've restricted the amount of characters it can summon at a time, if client crashing is your concern.
While I do agree with the cost raise (a bit. Not being able to do much until you're at 5 resources is still kinda lame, but meh), the stat drop was unnecessary. At 8 health, you're basically forced to run a Caretaker in command in order to not see your Karani dead by turn 3. Completely susceptible to Banish, any deck splashing CoV is probably running 3 lightning blasts anyways, she now dies to 2 yuanshis, mark of the demon or basically any target removal. 8 health is just too low. Even 9 would be a better number. Meh. Again.
Virus of Avarrach
A card that saw almost 0 play will continue to see almost 0 play. Nothing to see here :/
Overall, I also dislike the balancing changes. While some of them were warranted and we saw them coming ages ago, others were just too drastic :/