YOU WANT BALANCE? I'LL MAKE EVERY CARD IN THE GAME VIZZERDRIX
"That was the worst driving of all time!""Because that wasn't driving! That was flying and burning!"
I hate you shim
Is this on the right forum board?
Well, now I'll have to rewrite most of my guides *sigh*Also, how does 'comes into play' resolve now? Is it still pre-abilities phase? or during?
Standardizing Ability Triggers Abilities that trigger when a character comes into play now resolve in a more logical manner. Previously, come-into-play abilities that didn’t require a target would resolve when the character came into play, but come-into-play abilities that did require a target would not resolve until activated abilities and ability cards resolved. Several interactions have changed now:Example: You have initiative. An opponent plays Sacullas from the command zone, and you play a Verore Kidnapper targeting that Sacullas.Previous system: Sacullas’s ability would trigger first, and you would take damage. No combination of cards in the game or initiative could prevent the play.Current system: Since you have initiative, the Kidnapper would remove Sacullas from the game before he is played, and Sacullas would not resolve.
I make this game, James.
Patch Notes 0.98Aleta, Immortal Traveller- Aleta can now call any unlimited characters.
WHOA. I'm psyched. HYPE!In other news...Quote from: schumisaurus on August 06, 2014, 03:30:47 AMPatch Notes 0.98Aleta, Immortal Traveller- Aleta can now call any unlimited characters.Does that mean ANY?