Author Topic: Full Patch Notes 0.98  (Read 24490 times)

schumisaurus

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Full Patch Notes 0.98
« on: August 06, 2014, 03:30:47 AM »
Patch Notes 0.98
 
Bugs Zapped!
 
Today’s patch is a huge one, and we know you’ve all been waiting for it. We’ve given the game a nice facelift and we think you’ll agree that it looks much nicer. This patch addresses lots of card bugs, client bugs and adds some new shiny things in.

Lots and lots of new things to look at here.
 
Shiny Things

-          New Login Screen. We decided to update the login screen to fit the theme of Infinity Wars more.
 
-          New Home Screen. Offers a new  way to show you special offers, community content, dev blogs and more!
 
-          New in-game UI. We have updated the in-game UI to make it more visually appealing and intuitive while playing.
 
-          The deckbuilder has been revamped. This includes:
o   Filters! Wonderful, fabulous filters. Name, purity, cost, artist, faction and more, they’re all there.
o   The ability to choose which faction multi purity commanders represent.
o   New way to view soulbound vs unsoulbound cards
 
-          New individual card effects, can you find them all?
 
-          New Warpath campaign is here! Help Aleta save the Untamed World.
 
-          New Exiles cardback for the fans of chaos out there.

Terminology Changes

We have changed the terminology we use to refer to certain zones, so that they are more natural to players, and more consistent in their meanings.

Previously, we found that players (and even ourselves) would keep mistaking the term 'battlefield' to mean the two combat zones. Rather than fighting against what everybody found natural, we decided to embrace it. We also found players would be confused about how a card could be 'played', while already 'in play'. The new term, 'deploy', will ease that confusion and ties together all the terminology in the game.

The ‘battlefield’ now refers to the Assault and Defense zones, only. We found that consistently, even veteran players would assume the battlefield only referred to those zones.
Playing a character, either from the command zone or the hand, is now referred to as ‘deploying’ that card.
The Assault, Defense and Support zones are now collectively referred to as the ‘Deployed Area’.
The Assault, Defense, Support and Command zones are collectively referred to as ‘in play’.

Playing A Card

The way that abilities resolve has also had a bit of an optimization. As of this patch, when you activate an ability card in hand, it will now grey out in your hand instead of being sent directly to your graveyard. This allows us to keep more of the actual card movements to the resolution phase, which should help keep card complications down in the future.

Standardizing Ability Triggers   

Abilities that trigger when a character comes into play now resolve in a more logical manner. Previously, come-into-play abilities that didn’t require a target would resolve when the character came into play, but come-into-play abilities that did require a target would not resolve until activated abilities and ability cards resolved. Several interactions have changed now:

Example: You have initiative. An opponent plays Sacullas from the command zone, and you play a Verore Kidnapper targeting that Sacullas.
Previous system: Sacullas’s ability would trigger first, and you would take damage. No combination of cards in the game or initiative could prevent the play.
Current system: Since you have initiative, the Kidnapper would remove Sacullas from the game before he is played, and Sacullas would not resolve.

Affected cards:
Champion of Ruin
Cornicen
Angel of Virtue
Waste Chucker
Hehkeem, the Corrupted
Diseased Zombie
Intimidating Monk
Harbinger of Light
Flame Dawn Commando
Altar of Binding
Hellcaller
Demon of Fear
Verore Kidnapper
Apparition
Support Drone
Wreckful Walrus
Titan of the New World
Hulking Sniper
Agent Coyle, Primal Hunter
Cartographer



Client Bug Fixes

-   Chat visual glitches have been resolved.

-   If opponent fails to load in PVP,  player will now be able to exit correctly.

-   Removed several causes of endless turn.

-   Draft screen no longer has graphical issues.

-   Improvements made to desyncs caused by reconnecting.

-   Daily Reward wins no longer require relogging to appear.

-   You will now receive an alert if your campaign progress fails to save.

-   When an effect is applied to a very large number of cards in-game, this no longer causes a crash.

-   When adding a friend, the text is no longer obscured.

-   Quitting from the game now tells the opponent you have conceded consistently.
 
-      Rewards no longer stack on top of each other.
 
-      Accepting a game invite will not make the screen go grey.

-    Fixed bug where if Opponent discarded more than 3 cards in a turn, would cause a graphical card issue.

-   Fixed bug where popup alerting player that they had been kicked for AFK could not be dismissed.

-    Fixed bug where it was possible to press Undo after ending planning.

-   Fixed bug where if inspecting a card when the game entered the Resoltion Phase, would cause a graphical issue.

 -     Changed text ‘Daily Win’ to ‘Daily Reward’.

 
Card Bug Fixes

We have been dedicated heavily on bugs for the past few weeks. Here are the card bugs we’ve resolved, typos, wording, game breaking issues, the whole lot.
 
Agent Coyle, Alpha One
-          The 4th ability can now be undone.
 
Agent Coyle, Soulseller
-          Text now says Demon Dragon.
 
Aleta, Immortal Searcher
-          Card draw now happens in the resolution phase.
 
Aleta, Immortal Survivor
-          Changed so her ability to resolve normally and can be countered by killing her before her ability resolves.
 
Altar of Binding
-          Now when the Altar is destroyed, cards are able to be moved.

Bloodthirst
-          Now does not heal for the amount of Bloodthirst on successive turns, even with no damage dealt.
 
Champion of Ruin
-          Ability on entering the battlefield now resolves correctly and is unable to be re-procced.
 
Cyber Infested Dragon
-          Now correctly spawns 6 Endless Hordes in the graveyard when Cyber Infested Dragon is killed on the battlefield
 
Decension
-          The token created is now correctly subtyped as a demon with Consume.
 
Demonize
-          Interacts correctly with Mega Unit 2 now
-          Removes passives from all cards
 
Drag Down
-          Can now target anything, even if it doesn’t have flying ‘yet’.
 
Evolve
-          Now doesn’t pause/freeze the game during resolution phase.
 
Heaven’s Assistance
-          Changed ‘you’ to ‘your’ in the card text.
 
The Hellmouth
-          Now correctly states that the card will be exhausted when used.
 
Hidden By Clouds
-          Now unable to double draw cards with haste, play, undo and draw another card.
 
Hulking Sniper
-          Can now counter cards like Give Him a Jetpack, Angelify correctly.
 
Infected Purifier
-          Now interacts correctly with Disarm.
 
Jialan, Guardian of Life
-          Now resolves correctly against flying.
 
Lingbao’s Will
-          No longer triggers on ‘losing 0’.
 
Omnitron
-          Buff now occurs at the end of turn instead of at the start.
 
Poison
-          Now correctly overrides to poison for the highest number.
 
Primal Rage
-          Interaction with Unstoppable now works as intended.
-          Now works correctly with Invincible Defender.
-          Now does not cause a desync.
 
Pyr, Fortress of the Dawn
-          Now works correctly when pulled from opponent’s deck with To Boldly Go.
 
Rakarl
-          Cards with 1 power are now reduced to zero instead of negative.
 
Recycle
-          Now cannot be recycled indefinitely when there are 0 cards in the deck.
 
Search for the Key
-          Undoing and recasting now does not give you both cards.
 
Solace’s Gate
-          Graphical bug is fixed, cards on the battlefield will no longer be hidden.
 
Splatterer
-          Can now re-use the ability for the turn if it has been undone.
 
Strength in Numbers
-          Can now target cards in play, not just on the battlefield.
 
Spontaneous Combustion
-          Doesn’t combust artifacts and locations now.
-    Will no longer be able to overkill a single target, resulting in what looks like less than 12 damage being dealt.
 
Tome of the Dead
-          Counters always appear on the card now.
 
Tygrugh, The Insane
-          Cards stolen with Tygrugh do not count the opponent’s field when determining unique character rulings.
 
War Machine
-          Does not cause an endless turn when used with cards that Exhaust mid turn.
 
 
Balance Changes

For an in-depth explanation of the reasoning behind this patch's balance changes, please read this article by the Lightmare development team.
 
Aleta, Immortal Traveller
-          Aleta can now call any unlimited characters.
 
Aberion’s Banner
-          The health granted from Aberion’s Banner is now removed first before the characters base health is affected, similar to the Bloodthirst effect.

Dark Wish
-          The demon created is now a 10/10 flier.
 
Demon of Fear
-          Changed to a 7/7 for a cost of 6.
 
Fleeting Footman
-          Changed to an 8/4, now only returns to Support Zone if attacked in Assault Zone.
 
Kyrallic, Origin of the Virus
-          Changed so that only undead on your side of the field gain Infect.
 
Lanstead
-          New effect: Pay 5, Exhaust an Artificial Character you control: Target characters power and health become equal to Exhausted Characters power and health.

Lucca, Combat Mechanic
-   Now gives artificial characters +3/+3
 
Prophet Karani
-          Changed to an 8/8 for a cost of 5.
 
Rabid Rabbit
-          Now toggles Bloodthirst after Transform is applied.
 
Sacullas, The Final Hammer
-          Sacullas is now 2 purity.
 
Veroria, The Lone Keep
-          Old effect has been replaced with: 'Pay 10 Health: Opponents cannot attack you this turn'.
 
Verorian Hydra
-          Changed to a 10/10
 
Virus of Avarrach
-          New effect: places every character in your opponent’s deck into your support zone. They become undead in addition of their previous subtypes.
 
Xi, Ascended
-          Spirits created by Xi, Ascended are not removed from the game when killed now.
 
 
We hope you continue to enjoy Infinity Wars, and help us spread the vision of the future of dTCG’s! Thanks again.
 
For any bug reports, please ensure you utilize the help menu with Submit a Bug, this is now the primary method of reporting all bugs and is monitored heavily.

For any account issues, please email support@lightmare.com.au with as much detail as possible.
« Last Edit: August 06, 2014, 04:04:05 AM by schumisaurus »

Offline Shimrra3

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Re: Patch Notes 0.98
« Reply #1 on: August 06, 2014, 03:32:55 AM »
FIRST. Now reading.

Whoa. Meta favorites just got owned, Verore particularly.
« Last Edit: August 06, 2014, 03:39:42 AM by Shimrra3 »
Quote from: Teremus
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Offline Heart

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Re: Patch Notes 0.98
« Reply #2 on: August 06, 2014, 03:33:11 AM »
I hate you shim
Follow your...

schumisaurus

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Re: Patch Notes 0.98
« Reply #3 on: August 06, 2014, 03:33:46 AM »
I hate you shim

<3

Edit: I totally misread this as 'schumi'.
« Last Edit: August 06, 2014, 03:35:57 AM by schumisaurus »

Offline ORISOLVE

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Re: Patch Notes 0.98
« Reply #4 on: August 06, 2014, 03:36:12 AM »
Is this on the right forum board?
Where there's a will, there's a way.


schumisaurus

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Re: Patch Notes 0.98
« Reply #5 on: August 06, 2014, 03:38:29 AM »
Is this on the right forum board?

I'll leave it on the front page for now, then move it into the Patch Notes section :)

Offline Noobshock

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Re: Full Patch Notes 0.98
« Reply #6 on: August 06, 2014, 03:41:38 AM »
This all looks good, even balance changes. Hope the servers are stable soon enough.
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Offline stranger42

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Re: Full Patch Notes 0.98
« Reply #7 on: August 06, 2014, 03:44:50 AM »
Well, now I'll have to rewrite most of my guides *sigh*

Also, how does 'comes into play' resolve now? Is it still pre-abilities phase? or during?

Offline ORISOLVE

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Re: Full Patch Notes 0.98
« Reply #8 on: August 06, 2014, 03:46:05 AM »
Karani and Dark Wish got nerfed hard.  :'(
Where there's a will, there's a way.


Offline Teremus

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Re: Full Patch Notes 0.98
« Reply #9 on: August 06, 2014, 03:46:26 AM »
Well, now I'll have to rewrite most of my guides *sigh*

Also, how does 'comes into play' resolve now? Is it still pre-abilities phase? or during?

Quote from: Patch Notes
Standardizing Ability Triggers   

Abilities that trigger when a character comes into play now resolve in a more logical manner. Previously, come-into-play abilities that didn’t require a target would resolve when the character came into play, but come-into-play abilities that did require a target would not resolve until activated abilities and ability cards resolved. Several interactions have changed now:

Example: You have initiative. An opponent plays Sacullas from the command zone, and you play a Verore Kidnapper targeting that Sacullas.
Previous system: Sacullas’s ability would trigger first, and you would take damage. No combination of cards in the game or initiative could prevent the play.
Current system: Since you have initiative, the Kidnapper would remove Sacullas from the game before he is played, and Sacullas would not resolve.
No seriously, I really like cheese.

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Offline TimetoSplit

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Re: Full Patch Notes 0.98
« Reply #10 on: August 06, 2014, 03:46:38 AM »
I've been playing this game for over a year now, and this is the best thing I've ever read on the forums, and reaffirms my belief that Infinity Wars is the best TCG.  IW is showing that they are serious about making it a competitive game, even if it means changing the stats or power level on old cards.  I'm very excited to play the game again with these new changes.  :D

Offline Benionin

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Re: Full Patch Notes 0.98
« Reply #11 on: August 06, 2014, 03:47:35 AM »
WHOA. I'm psyched. HYPE!

In other news...
Patch Notes 0.98
Aleta, Immortal Traveller
-          Aleta can now call any unlimited characters.

Does that mean ANY?
Resident LoreNinja, Tavern-Ninja
Gao Han or Gao Home!
Into the Fray, a novel of Infinity Wars
Weekly Storywriting Stream

Offline Darknova

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Re: Full Patch Notes 0.98
« Reply #12 on: August 06, 2014, 03:52:35 AM »
wow... karani got hit hard... maybe too much for me...

schumisaurus

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Re: Full Patch Notes 0.98
« Reply #13 on: August 06, 2014, 03:56:29 AM »
WHOA. I'm psyched. HYPE!

In other news...
Patch Notes 0.98
Aleta, Immortal Traveller
-          Aleta can now call any unlimited characters.

Does that mean ANY?

Yes, yes it does.

TRIBBLES FOR ALL.

Offline Reincarnation

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Re: Full Patch Notes 0.98
« Reply #14 on: August 06, 2014, 03:57:03 AM »
As a CoV player, I am sad after this patch.