Except, unless they changed it, it's pointed out in the thread I linked to that it only works for the attack, and not like Bloodthrist. After the attack is over, that character loses the +5 Health on top of Toughness. This means that the health is only useful if stop something from being infected when it dies. So if my 1 HP character gets +5 and rams into a guy with 1 attack, he dies after the attack ends because my character has its health dropped down to 0. While I would've thought it would be useful for Unstoppable and Multistrike, unless changed at some point, both of you understood how it works incorrectly, as did I. I don't own the card, I can only go off of what I was told. If you guys know it works like that, I'll freely admit I have no idea what I'm talking about.