Author Topic: Card Design Challenge: the forum game  (Read 80958 times)

Offline Conquest

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Re: Card Design Challenge: the forum game
« Reply #30 on: July 29, 2014, 03:42:50 AM »
Swarmer Breeder
5 Cost
6 Morale
7/9
Unique insectoid
Factionless

When swarmer breeder dies, create a swarmer hatchling in the support zone. Pay 2: Exhaust Swarmer breeder and another insectoid. Create a 2/3 hatchling with the affect of the exhausted insectoid

Swarmer Hatchling
2 Morale
2/3

THE VIRUS RISES ONCE MORE!


Offline Antimony

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Re: Card Design Challenge: the forum game
« Reply #31 on: July 29, 2014, 03:45:12 AM »
Name: Royal Larva
Faction: Factionless
Cost: 3
Morale: 8
Character label: Unique Character - Insectoid
Rarity: Epic
Power/Health: 0/3
Card text:

Quote from: Royal Larva
Cannot attack or block.

At the end of each turn, Royal Larva gets +1/+3. (This ability can be triggered from the command zone.)

When Royal Larva has 3 or greater attack as a result from this ability, it loses its inherent abilities and transforms into a Royal Chrysalis with:
Quote from: Royal Chrysalis
Cannot attack or block.

Whenever Royal Chrysalis ends the turn in the Support Zone, it gains +2/+3.

When Royal Pupa has 9 or greater attack as a result from this ability, it loses its inherent ability and transforms into a Lapis Monarch with:
Quote from: Lapis Monarch
Flying
As long as Lapis Monarch is in play, all Insectoids you control gain +1/+1 at the end of each turn.

Additional Notes:
Each time it transforms would be a different picture.
-Royal Larva will be a yellow/gold caterpillar with blue streaks emerging from an egg.
-Royal Chrysalis will look a bit like this but with blue accents.
-Lapis monarch will be a glorious giant deep blue/gold monarch butterfly.
« Last Edit: July 29, 2014, 03:46:47 AM by Antimony »
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Offline JSlayerXero

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Re: Card Design Challenge: the forum game
« Reply #32 on: July 29, 2014, 04:14:24 AM »
5C/9M/1OoS/Rare
6/6
Unique Insectoid Character
Healing Swarmer
If Healing Swarmer is on the Battlefield, each Insectoid you control Ascends when it kills a character. Ascended Swarmers heal 2 health at the end of each turn.

I don't know that you can't post more than one, but if you're restricted to one entry, ignore the following

6C/8M/1SoA/Rare
4/4
Unique Insectoid Character
Bloodthirsty Swarmer
If Bloodthristy Swarmer is on the Battlefield, all Insectoids you control have Bloodthrist 2.

4C/15M/1Exiles/Rare
4/4
Unique Insectoid Character
Chaotic Swarmer
If Chaotic Swarmer is on the Battlefield, all your Insectoids have Exile X - 2, where X is the cost of the card. Insectoids cannot have an Exile cost lower than 0.

4C/8M/1FD/Rare
6/6
Unique Insectoid Character
Forceful Swarmer
If Forceful Swarmer is on the Battlefield, all Insectoids you control have +4/+0.

8C/6M/1DoD/Rare
2/8
Unique Insectoid Character
Stalwart Swarmer
If Stalwart Swarmer is on the Battlefield, all Insectoids you control take 2 less damage from all sources.

6C/9M/1WP/Rare
5/5
Unique Insectoid Character
Leaping Swarmer
If Leaping Swarmer is on the Battlefield, all Insectoids you control have Reach.

7C/12M/1GI/Rare
3/3
Unique Insectoid Character
Overloading Swarmer
If Overloading Swarmer is on the Battlefield, all Insectoids you control gain +1/+1 at the end of each turn, except Overloading Swarmer.

6C/15M/1CoV/Rare
4/4
Unique Insectoid Character
Sacrificial Swarmer
Sacrifice Insectoid you control: Deal 5 damage to target character.

These guys might deserve 2 purity.
« Last Edit: July 29, 2014, 02:20:32 PM by JSlayerXero »
Despite preferring to go by Xero, it's not frequently the part of my name people latch on to. Oh well. I deal with it.

Offline Cleanse

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Re: Card Design Challenge: the forum game
« Reply #33 on: July 29, 2014, 04:59:58 AM »
Yobo, Redeemer of the Swarm

"Shunned by Human, Beast, Demon and Angel societies alike, Yobo found understanding among other outcasts..."

7 Cost Factionless
Unique Insectoid Human
Epic
7/7
0 Morale

There is no limit on how much morale you have.
While Yobo Redeemer of the Swarm is on the battlefield, whenever an Insectoid you control dies, gain 5 morale instead of losing any and remove it from the game.
At the end of the turn, if you have 200 morale or more, you win the game.
« Last Edit: July 29, 2014, 10:27:19 PM by Cleanse »

Offline Maerwin

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Re: Card Design Challenge: the forum game
« Reply #34 on: July 29, 2014, 07:40:24 AM »
Swarmer Overlord
Unique Character - Insectoid
Factionless, 7 cost, 12 morale
Epic
12/10

Charge
Sacrifice an Insectoid character: Swarmer Overlord gets +4/+4

Page 9 of the Explorer's Journal: "It is fascinating to watch these creatures fight for the leadership. So far, specimen #3474 defeated and killed all the opponents. In the process..."

Page 32 of the Explorer's Journal: "After being provoked, specimen #3474 stomped through most of the nearby legion's camp, including one battle tank. It is now heading west and the hive follows..."
« Last Edit: July 29, 2014, 08:01:41 AM by Maerwin »

Offline vengefulmierothi

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Re: Card Design Challenge: the forum game
« Reply #35 on: July 29, 2014, 11:25:25 AM »
Well, since everyone already took up all the ideas for a hive queen and breeder factories, I'll go with something slightly different.

Sentinel Swarmer
Type: Unique Character - Insectoid
Cost: 4
Morale: 7
Rarity: Rare
Purity: Factionless
Stats: 2/14
Passive: While Sentinel Swarmer is on the battlefield, half of all damage taken by other insectoids you control is redirected to Sentinel Swarmer.
Art: Heavily armored swarmer
Text: "These specimens are renowned for their zealous protection of the hive queen herself, never hesitating to throw their own lives away in her defense."

Offline DrayGon777

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Re: Card Design Challenge: the forum game
« Reply #36 on: July 29, 2014, 12:51:55 PM »
Hmmm... Unique limits me from including a swarmer for the OoS faction as all other swarmers aren't unique. The other obvious ideas for a unique factionless swarmer have also been taken up, and someone even included ideas for adding a new unique swarmer to each of the existing factions. Hmmm...

Marnaxxa
Factionless Rare
Character - Unique Insectoid
Cost: 5 Morale: 10
10/15
Reach
If Marnaxxa kills a flying character, Marnaxxa heals to full at the end of the turn.
Pay 5, Exhaust: Target opponent's character. That character is exhausted and locked to the support zone. Opponent may pay 5 resources to free the character.
Art: Giant spider wrapping up a victim in it's webs.

Not really expecting to win, but figured I'd try something.

Just so you guys know, if you're ever vs WWK, just start putting out random numbers and mathematical symbols, he will surrender.

Offline Nazirite

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Re: Card Design Challenge: the forum game
« Reply #37 on: July 29, 2014, 02:04:50 PM »
Name: Ancient Colossal Swamer
Purity: Factionless
Cost: 8
Morale: 12
Rarity: Legendary
Character: Unique Insectoid
Stats: 14/14
Passive: If Ancient Colossal Swamer is on the battlefield, all characters you control becomes Insectoid.
Insectoid you control gets +3/+3

Flavor text: The method of how Insectoids reproduce remains unknow, simply because those who know it, is already one of them.
Where is my MASS DEATH !!
oh well, let me just calamity.

Offline Swiftwynd

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Re: Card Design Challenge: the forum game
« Reply #38 on: July 29, 2014, 06:46:09 PM »
Swarmers are very similar to Chimera Ants from Hunter x Hunter http://hunterxhunter.wikia.com/wiki/Chimera_Ants, in that they are tenaciously resilient and adaptive thanks to their combinant DNA that allows them to absorb traits from creatures they encounter and consume, a process called Phagogenesis.

I think adding in a card that really capitalizes on that aspect would be very, very cool.  Its very mechanically loaded, but I think it is actually fairly balanced due to the difficulty of pulling off its actives successfully:


Progenitor
Unique Character - Insectoid
Factionless, 10 Cost, 30 Morale
Epic
10/15

Shield 1, Untouchable

If Progenitor is in the deck, all Characters must be Insectoid.  Ignore Purity requirements for InsectoidsProgenitor shares any effects gained from Sacrificing characters with all Insectoids you control.

Active: Pay 2, Sacrifice a non-insectoid CharacterProgenitor permanently gains any Key-Word passive effects of this character and +3/+3.

Active: Pay 5, create a Survival Swarmer in your Support Zone for each Character that has been Sacrificed by Progenitor.

"All things have beginnings ... but what awaits us at the end?"
"You are what you eat!"



Rationale:

Basically, the concept behind this card is you want to use Infect mechanics to "bring home food" from the opponent, stealing their characters to be used as food to fuel the Progenitor.  Each time a character is consumed in this way, their passives become added to the entire swarm, strengthens the Progenitor, and increases the number of Survival Swarmers that can be created per use.

While the card itself is extremely hard to kill in command zone, it also offers absolutely nothing beyond solid deck building options for all-faction Swarmers if the opponent successfully prevents their characters from being eaten by Infect mechanics.

It also could be quite interesting, albeit total RNG, if used in tandem with Uncontrolled Rift.
« Last Edit: July 29, 2014, 06:54:50 PM by Swiftwynd »

Offline Nazirite

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Re: Card Design Challenge: the forum game
« Reply #39 on: July 29, 2014, 06:54:16 PM »
Swarmers are very similar to Chimera Ants from Hunter x Hunter http://hunterxhunter.wikia.com/wiki/Chimera_Ants, in that they are tenaciously resilient and adaptive thanks to their combinant DNA that allows them to absorb traits from creatures they encounter and consume, a process called Phagogenesis.

I think adding in a card that really capitalizes on that aspect would be very, very cool.  Its very mechanically loaded, but I think it is actually fairly balanced due to the difficulty of pulling off its actives successfully:


Progenitor
Unique Character - Insectoid
Factionless, 10 Cost, 30 Morale
Epic
10/15

Shield 1, Untouchable

If Progenitor is in the deck, all Characters must be Insectoid.  Ignore Purity requirements for InsectoidsProgenitor shares any effects gained from Sacrificing characters with all Insectoids you control.

Active: Pay 2, Sacrifice a non-insectoid CharacterProgenitor permanently gains the passive effect of this character and +3/+3.

Active: Pay 5, create a Survival Swarmer in your Support Zone for each Character that has been Sacrificed by Progenitor.

"All things have beginnings ... but what awaits us at the end?"
"You are what you eat!"



Rationale:

Basically, the concept behind this card is you want to use Infect mechanics to "bring home food" from the opponent, stealing their characters to be used as food to fuel the Progenitor.  Each time a character is consumed in this way, their passives become added to the entire swarm, strengthens the Progenitor, and increases the number of Survival Swarmers that can be created per use.

While the card itself is extremely hard to kill in command zone, it also offers absolutely nothing beyond solid deck building options for all-faction Swarmers if the opponent successfully prevents their characters from being eaten by Infect mechanics.

It also could be quite interesting, albeit total RNG, if used in tandem with Uncontrolled Rift.

How would u use Active: Pay 2, Sacrifice a non-insectoid CharacterProgenitor permanently gains the passive effect of this character and +3/+3. ??? The card states all Characters must be Insectoid.

Where is my MASS DEATH !!
oh well, let me just calamity.

Offline Nazirite

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Re: Card Design Challenge: the forum game
« Reply #40 on: July 29, 2014, 06:55:52 PM »
By infect?
Where is my MASS DEATH !!
oh well, let me just calamity.

Offline Swiftwynd

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Re: Card Design Challenge: the forum game
« Reply #41 on: July 29, 2014, 06:56:48 PM »

How would u use Active: Pay 2, Sacrifice a non-insectoid CharacterProgenitor permanently gains the passive effect of this character and +3/+3. ??? The card states all Characters must be Insectoid.

Simple: Infect their units and bring them home to mama.

Its intended to be a very powerful, but similarly hard to pull off ability.  Kill a unit with Infect from undead swarmer, bring home food for the Progenitor, hive all benefit from the effect.


Also, since ability cards can be used, if running x2 Sleepers (not the best idea but possible) you could use Raise Dead to nab one of their units.
« Last Edit: July 29, 2014, 06:58:50 PM by Swiftwynd »

Offline dougernaut

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Re: Card Design Challenge: the forum game
« Reply #42 on: July 29, 2014, 08:20:45 PM »
Also, since ability cards can be used, if running x2 Sleepers (not the best idea but possible) you could use Raise Dead to nab one of their units.

Or token generator (overwhelming dead, scouting mission, war machinem etc).

Offline cprender

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Re: Card Design Challenge: the forum game
« Reply #43 on: July 29, 2014, 08:49:51 PM »
Swarmer Princess
Factionless, Cost 5, Morale 10
Attack 5, Health 9

If Swarmer Princess is Commander, it counts as every faction
If Swarmer Princess is Commander, only Swarmer character cards are allowed in deck.

Pay 2: Target Swarmer gets Reach for this turn.


Offline Swiftwynd

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Re: Card Design Challenge: the forum game
« Reply #44 on: July 30, 2014, 03:38:11 AM »
Also, since ability cards can be used, if running x2 Sleepers (not the best idea but possible) you could use Raise Dead to nab one of their units.

Or token generator (overwhelming dead, scouting mission, war machinem etc).

True, though the only ability to be gained from such cards would be Vigilance (x1 DOD), Charge (x2 FD), or Flying (x1 Genesis / x2 Overseers), so certainly rather strong but it would lock the deck into certain purity requirements.

Being limited to only Insectoid characters and 2 levels of Purity (except insects) for all abilities/lands/artifacts is very limiting as a balancing mechanic, so while the ability to give the Progenitor, and thus all other insectoids, flying after turn 6 (remember, no resource ramp outside of Growth!) after using Scouting Mission still is quite late.