Author Topic: Card Design Challenge: the forum game  (Read 86122 times)

Offline Blitzbulletz

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Re: Card Design Challenge: the forum game
« Reply #15 on: July 26, 2014, 09:24:01 AM »
64chrom, I'm not sure you read the whole OP


So to get this started I'll ask you to make me an Exiles' Aleta.

« Last Edit: July 26, 2014, 09:26:44 AM by Blitzbulletz »

Offline Blitzbulletz

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Re: Card Design Challenge: the forum game
« Reply #16 on: July 26, 2014, 01:03:00 PM »
So here it comes. I'm very happy so many of you participated :-* It, however made it very hard for me to carefully judge every single card and took me lot of time. But I still think it was worth it 8)

Maerwin:

hibolt:

DrayGon:

aldin:

NatoPotato:

Vertu Honagan:

Nehkrimah:

Zahiri:

vengefulmierothi:

Reincarnation:

Bactrian:

Symphony:

The winner:

Honorable mentions:

I would now like the winner to post the next challenge and contact me for a way to hand him the prize. (my ign is Blitzbulletz).

Offline Symphony

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Re: Card Design Challenge: the forum game
« Reply #17 on: July 26, 2014, 01:58:48 PM »
Holy puffy, I just realised this. The 'exile 1' part of the description was actually meant to be exile 'cost of the card - 1'. Exile 1 is too bs. My bad :v

Offline Swiftwynd

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Re: Card Design Challenge: the forum game
« Reply #18 on: July 27, 2014, 12:52:14 PM »
I really love this idea, wish I had contributed before the deadline, but congrats on the win!

I'll be sure to toss in my ideas on the next round.

Offline Shimrra3

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Re: Card Design Challenge: the forum game
« Reply #19 on: July 28, 2014, 01:23:11 AM »
This is cool. I'll have to chip in something next round. All these ideas are neat. From my experience with such things, I have to advise future judging to be done more based on ideas than numbers, unless something is really out there (Exile 1 typo for instance :P).
Quote from: Teremus
YOU WANT BALANCE? I'LL MAKE EVERY CARD IN THE GAME VIZZERDRIX

Quote
"That was the worst driving of all time!"
"Because that wasn't driving! That was flying and burning!"

Vertu Honagan

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Re: Card Design Challenge: the forum game
« Reply #20 on: July 28, 2014, 03:25:40 AM »
Next contest:

Create an Overseers Agent Coyle. Nailed it.

P.S.:

Congrats to the winner!

Offline Blitzbulletz

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Re: Card Design Challenge: the forum game
« Reply #21 on: July 28, 2014, 08:41:13 AM »
Anyone knows where has Aldin gone?

This is cool. I'll have to chip in something next round. All these ideas are neat. From my experience with such things, I have to advise future judging to be done more based on ideas than numbers, unless something is really out there (Exile 1 typo for instance :P).
Of course, it's not like we can know the numbers are right without playtesting anyways. But that does not mean I can't comment on them, does it?

Offline Zahiri

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Re: Card Design Challenge: the forum game
« Reply #22 on: July 28, 2014, 12:56:15 PM »
Next Contest hopefully overseer artifact since they have none currently.

Offline aldin

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Re: Card Design Challenge: the forum game
« Reply #23 on: July 28, 2014, 02:08:08 PM »
Here I am!  Wasn't really online this weekend much (Destiny beta ::)).  Thanks for picking my entry!  In my opinion, the game simply doesn't have enough ways to mess up  someone building the "perfect hand".

For our next design, let's all make...

A Unique Insectoid Character!

The prize will be... a Survival Swarmer!

Let the swarm begin!

Entries due within 48 hours of this post.
« Last Edit: July 28, 2014, 02:09:48 PM by aldin »
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to gain or lose it all
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Offline NatoPotato

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Re: Card Design Challenge: the forum game
« Reply #24 on: July 28, 2014, 03:42:14 PM »
Was about to go with the obvious 'spawn more swarmers/allow all factions of swarmer' abilities that have been suggested in the future card ideas thread multiple times, but I thought I should try and think of something else, not that there's anything wrong with those abilities.

Seeing as there's no overseers swarmer yet...


Ascending Swarmer
Unique Insectoid
1 Overseers
cost 6/morale 8
6/6

Flying
When Ascending Swarmer is on the battlefield all insectoids you control have Flying.
If you control 8 or more insectoids Ascending Swarmer ascends.
While ascended, Ascending Swarmer and insectoids next to Ascending Swarmer have +2/+2.


I dunno about it in terms of balance, just wanted it to be like overseers in terms of trying to get a bunch of units out and rushing with flyers, not too sure about the ascend ability, I was just trying to think of an 'ascended' effect that wasn't just a copy of one of the pre-existing angels.
« Last Edit: October 17, 2014, 12:06:42 PM by NatoPotato »

Offline Reincarnation

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Re: Card Design Challenge: the forum game
« Reply #25 on: July 28, 2014, 03:49:33 PM »
Edited: I decided to completely change my idea.

Agent Coyle, Crawler
Factionless Unique Character-Human
Cost 4, Morale 8
10/10
Lengendary
Pay 4: Agent Coyle, Crawler gains +1/+1 for each insectoid you control on the battlefield and becomes Insectoid in addition to other subtypes until the end of the turn.
Pay 20-X, Exhaust: Agent Coyle evolves into a 25/25 Flying Unstoppable Insectoid Dragon. (X is the number of insectoids you control on the battlefield)

« Last Edit: July 29, 2014, 05:31:30 AM by Reincarnation »

Offline Zahiri

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Re: Card Design Challenge: the forum game
« Reply #26 on: July 28, 2014, 07:21:17 PM »
Hive Queen
Factionless
Unique Character- Insectoid Queen
Cost 7, Morale 15
0/11
Legendary

If Hive Queen is in Command all Insectoids ignore Purity Requirement for Deck Construction.

Pay X+1, Exhaust Create Insectoid (List of all Available Swarmers similar to Aleta, the Immortal Traveler ability.)
Pay 7, Exhaust All Insectoids gain Untouchable until the end of the turn. 

Vertu Honagan

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Re: Card Design Challenge: the forum game
« Reply #27 on: July 28, 2014, 07:26:20 PM »
Frontier Swarmer
Factionless
Cost 4, Morale 6
6/6

Unique Character - Insectoid
Epic

Ability:

When Frontier Swarmer enters the battlefield, all Insectoids on the battlefield are moved to the assault zone.


Offline Pjoelj

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Re: Card Design Challenge: the forum game
« Reply #28 on: July 28, 2014, 10:06:12 PM »
Heart of the Swarm
Factionless
20R/10M
Unique Character - Insectoid
Epic
0/10
The cost of Heart of the Swarm is reduced by the number of insectoid characters you control.
At the start of each turn that Heart of the Swarm is on the battlefield, for each character that was killed by an insectoid character you controlled last turn, you may either put an insectoid character into play from your graveyard or create a Survival Swarmer in your support zone.


Because the swarmers needed a titan.
« Last Edit: July 29, 2014, 12:02:40 AM by Pjoelj »
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༼ つ ◕_◕ ༽つ Got thesis!

Offline Reincarnation

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Re: Card Design Challenge: the forum game
« Reply #29 on: July 29, 2014, 02:27:24 AM »
Heart of the Swarm
Factionless
20R/10M
Unique Character - Insectoid
Epic
0/10
The cost of Heart of the Swarm is reduced by the number of insectoid characters you control.
At the start of each turn that Heart of the Swarm is on the battlefield, for each character that was killed by an insectoid character you controlled last turn, you may either put an insectoid character into play from your graveyard or create a Survival Swarmer in your support zone.


Because the swarmers needed a titan.

Call her Kerrigan pls