Author Topic: Card Design Challenge: the forum game  (Read 82393 times)

Offline ToxicShadow

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Re: Card Design Challenge: the forum game
« Reply #1200 on: March 12, 2016, 07:03:15 PM »
It sure works. When I made the challenge i didn't anticipate that someone could make a prequel instead of a sequel, but i don't mind that.

Offline ToxicShadow

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Re: Card Design Challenge: the forum game
« Reply #1201 on: March 13, 2016, 04:08:42 PM »
Judgement in process.

Offline ToxicShadow

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Re: Card Design Challenge: the forum game
« Reply #1202 on: March 13, 2016, 06:19:31 PM »
Okay, here is my judgement. As usual, this is my opinion and I tried to judge as good and fair as I could.

Number 11

Nephilim

Conquest

NatoPotato

Hiding

_rgriff

And the winner is:

1st and 2nd place, find me in game for your price. Thanks everyone for participating, and I am looking forward to the next challenge!

Also, Wayfinder, get away from reporter and tourney work for a while and come back here! I wanna see an entry in the next challenge again! :P

Online Hiding

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Re: Card Design Challenge: the forum game
« Reply #1203 on: March 13, 2016, 07:40:36 PM »
Actually my transform was meant somewat  as a nerf so u couldnt gi buff him into a FD unstoppable machine because h e would have to eventually become not unstoppable

Offline ToxicShadow

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Re: Card Design Challenge: the forum game
« Reply #1204 on: March 13, 2016, 07:57:16 PM »
Actually my transform was meant somewat  as a nerf so u couldnt gi buff him into a FD unstoppable machine because h e would have to eventually become not unstoppable

Good point. The fact that he loses unstoppable (and all buffs) mid-attack that way just slipped through my attention unnoticed.

Online Hiding

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Re: Card Design Challenge: the forum game
« Reply #1205 on: March 13, 2016, 11:22:11 PM »
Actually my transform was meant somewat  as a nerf so u couldnt gi buff him into a FD unstoppable machine because h e would have to eventually become not unstoppable

Good point. The fact that he loses unstoppable (and all buffs) mid-attack that way just slipped through my attention unnoticed.

huh I actually made it transform at the end of the turn, but that sounds interesting too.

Too late now but:
Head of the Hated One
Neutral
1 cost
Artifact

Indestructible, Untouchable
At the end of the turn put a charge counter on Head of the Hated One, then lose morale equal to the number of charge counters on Head of the Hated One.

Pay 4: Put a counter on Head of the Hated One and give control of it to target opponent.
(R)
"You'd think we would stop hating the guy since he's dead and all. But then someone had to go and make his head indestructible"
"Yknow I never really knew why everyone hated the guy. It was all just kinda general knowledge that you did"

Online Number11

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Re: Card Design Challenge: the forum game
« Reply #1206 on: March 14, 2016, 12:26:27 AM »
It is nice to win, now I get my turn on making a challenge.
I will take the Foil Genesis Researcher as the prize.

The next challenge is to make a card that makes use of card positioning within a zone.
Examples of cards that would fit the challenge: Scramble, They who rampage and Nysrugh, the insatiable.
Examples of cards that would not fit the challenge:  Called shot, Word of command and Death ray.
Just make anything interesting that uses positions of cards within a zone.

The winner can choose between: Aleta, immortal survivor or Protector of the dawn.
The second place gets the card that is not chosen by the winner.

Post your card ideas before sunday as I will determine the winner then.
And at the end I will share my own idea of a card using positioning of cards.
« Last Edit: March 14, 2016, 08:01:51 AM by Number11 »

Offline Hacker

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Re: Card Design Challenge: the forum game
« Reply #1207 on: March 14, 2016, 02:06:58 AM »
New Card

Forget the CHEF try out

THE MINCER! Lets slice and dice the board.
Cost: all your current resources
Factionless

Slices and dices all cards on the board interchanging the health and attack, invincible, untouchable and flying and any other attributes of cards for both players.

Your grounded angel could gain flying and get the health and attack of their flying descension who knows, it may become a 0/2 from their wealthy noble
The Hacker

Online Hiding

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Re: Card Design Challenge: the forum game
« Reply #1208 on: March 14, 2016, 03:07:28 AM »
Great Ascension
1p OoS
7 cost
Ability

Deployed angel characters you control with a character across from them are removed from the game along with the character across from them. (Attack <-->Defense, Support <-->Support)

(U)
---

Basically all angels take whoever is in front of them and fly away forever.
« Last Edit: March 14, 2016, 10:15:02 PM by Hiding »

Online Number11

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Re: Card Design Challenge: the forum game
« Reply #1209 on: March 14, 2016, 03:24:36 AM »
Total Bullsht
3 cost
Ability

Position target character ur opponent controls to your support zone.

The card has to make use of card(s) position within the zone they are in. So no moving across zones. Unless it also makes use of the position within the zone.
Example: If target card is the leftmost card in the respective zone it is in. Then move it to the attack or defence zone.
This would be like Word of command that makes use of targets card position within its zone.

Also the card Hacker made does not qualify either.
Is everyone now just going to make joke entries for the challenge?

Online Hiding

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Re: Card Design Challenge: the forum game
« Reply #1210 on: March 14, 2016, 03:41:24 AM »
Nah man im just tirrd and cant think of anything else at the moment

Online Number11

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Re: Card Design Challenge: the forum game
« Reply #1211 on: March 14, 2016, 03:52:59 AM »
You can just put in another card idea later when you are well rested.

Offline Conquest

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Re: Card Design Challenge: the forum game
« Reply #1212 on: March 14, 2016, 05:24:13 AM »
Black Ops Commander
3 FD
Cost: 6
Morale: 6
Unique Human
12/10

Pay 3: Black Ops Commander and the cards adjacent to it are removed from the game. These cards' positions will then be shown in the assault zone but covered by a purple tinge; they may be moved around the assault zone, but must remain adjacent to each other (as if they were a single card). When another character is in the assault zone, this tinge will turn green, indicating the cards will be returned the next time your characters attack the defense zone or an opponents fortress (i.e. if no characters are in the assault zone, the cards will remain purple and not return to the game this turn. Having these characters in the assault zone while "purple" will not affect assault zone related cards such as Tactical Retreat). The adjacent cards permanently gain +2/+0, and Dark Ops Commander's morale cost is raised by 2.

"We strike at dawn"

"...Was the pun really necessary, Sir?"
« Last Edit: March 15, 2016, 07:27:34 PM by Conquest »
THE VIRUS RISES ONCE MORE!


Offline Wayfinder1026

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Re: Card Design Challenge: the forum game
« Reply #1213 on: March 14, 2016, 07:24:50 AM »
Demon Waste Casino
1 Exile
0 Cost

Ability

Opening Ability (at the start of the game, this card is automatically activated). This card spends all available resources when activated. Pick a Character your opponent controls, and choose turn 1 - 10. Then pick a zone. If the character you picked is in the zone you picked on the turn you picked, you gain control of that character. That character becomes a demon and gains Flying.
*No one's noticed i'm a madman*

Online Number11

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Re: Card Design Challenge: the forum game
« Reply #1214 on: March 14, 2016, 07:53:35 AM »
Demon Waste Casino
1 Exile
0 Cost

Ability

Opening Ability (at the start of the game, this card is automatically activated). This card spends all available resources when activated. Pick a Character your opponent controls, and choose turn 1 - 10. Then pick a zone. If the character you picked is in the zone you picked on the turn you picked, you gain control of that character. That character becomes a demon and gains Flying.

It seems that my challenge may be a bit confusing. The card has to make some use of positioning of cards within a zone. Not a card that just makes use of what zone a card is in. I have updated my text to be a little more clear.